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Posted: Wed Feb 11, 2009 00:47 Post subject:
Keeper's Streak Sounds Plugin Subject description: Current version v2.3.1.0 |
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After finaly a long period of devellopement and test, Keeper's Streak Sounds Plugin is now officialy out for the HL2dm Community.
Keeper's Streak Sounds Plugin is the new version of the popular "Keeper's Original HL2Plugin" which was the first plugin for the HL2dm Community to allow weapon hit scan, headshot detection and more.
Fully refreshed and improved, this new version got all that the old plugin offered and expand the actions detection to provide more excitement for the players.
It is directly related to the new actions at the TSGK Stats and TSGK Servers that you may have noticed since a couple of weeks available there:
http://hl2mp.tsgk.com/index.php?mode=actions
Here is a description of all the new actions that Keeper's Streak Sounds Plugin is able to detect which can be tracked by any standard stats application such as Psychostats and HLStatsX:
Kill Streaks: Kill Streak actions are cumulative kills, Dominating, Rampage, Killing Spree etc...
First Blood: Triggered by a player who gets the first frag at the start of the round.
Multikill: Triggered by a player who frags more than 1 player at once without being killed by its own frag.
Multikill derivatives at TSGK are the following:
Double Kill: 2 players fragged at once.
Triple Kill: 3 players fragged at once.
Quadruple Kill: 4 players fragged at once.
etc...
Headshot: Triggered by a player performing a headshot with a .357, resulting of a sudden frag.
Kamikaze: Triggered by a player who frags a player but is being killed with its own frag at the same time.
Kamikaze derivatives at TSGK are the following if more than one player is fragged:
Kamikaze x2: 2 players fragged at once while performing a Kamikaze.
Kamikaze x3: 3 players fragged at once while performing a Kamikaze.
etc...
Post Mortem: Triggered by a player who frags one or more players while being dead.
Simultaneous Kill: Triggered by 2 players fragging each others at the same time.
Humiliation: Triggered by an humiliation weapon.
HL2dm servers operators can download and install Keeper's Streak Sounds Plugin to enhance the gaming experience on their servers, it is also strongly advised for server owners who run the old version to upgrade it to the newest one.
Upgrade procedure and installation are available here:
http://forum.tsgk.com/viewtopic.php?p=52376#52376
Also a the kvf file which is present inside the cfg folder is subject to change depending the HL2DM update, you can find a new one which is up-to-date here:
http://forum.tsgk.com/viewtopic.php?mode=attach&id=8635
Keeper's Streak Sounds Plugin is fully compatible with the HL2 DeathMatch Consortium.
Available for SMM, VSP Linux and Windows.
Thanks to [KBH] Keeper for this enjoyable server addition.
Enjoy.
Lastest Keeper's Streak Sounds Plugin is available here:
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Description |
Keeper's Streak Sounds Plugin v2.3.1.0 (all platforms)
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![rar](images/icon_clip.gif)
Download |
Filename |
keeper_sounds_v2.3.1.0.rar |
Filesize |
1.58 MB |
Downloaded |
12554 Time(s) |
Description |
Latest dllinfo.kvf
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![kvf](images/icon_clip.gif)
Download |
Filename |
dllinfo.kvf |
Filesize |
326 Bytes |
Downloaded |
9284 Time(s) |
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Webmaster
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Joined: 21 May 2006 Posts: 33
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Posted: Wed Feb 11, 2009 00:51 Post subject:
Installation instructions |
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Upgrade procedure:
VSP - standard plugin- Turn the server off.
- Delete addons/keeper_hl2.vdf.
- Delete addons/keeper_hl2.dll (Windows), or keeper_hl2_i486.so (Linux).
- Delete addons/keeper_hl2.res.
- Delete cfg/keeper_hl2.cfg.
- Then follow install instructions below.
Source MetaMod ( SMM ) plugin- Turn the server off.
- Delete addons/metamod/keeper_hl2_mm.vdf.
- Delete addons/keeper/bin/keeper_hl2_mm.dll (Windows), or keeper_hl2_mm_i486.so (Linux).
- Delete addons/keeper/ressource/keeper_hl2.res.
- Then follow install instructions below.
Installation:
VSP - standard plugin- Ignore or delete the metamod and keeper directories.
- Place the keeper_sounds.vdf file in the addons directory of the server ( if there is no addons folder, create it under the main hl2mp folder ).
- Place the keeper_sounds.dll file in the addons directory if you have a Windows server, or the keeper_sounds.so file if you have a Linux server.
- Place the dllinfo.kvf file in the cfg directory of the server.
- Restart the server.
- Type plugin_print to see if you should see
Source MetaMod ( SMM ) plugin- Ignore or delete the keeper_sounds.vdf, keeper_sounds.dll, keeper_sounds.so files in the main directory.
- Place the keeper_sounds.vdf file in the addons/metamod directory of the server.
- Place the keeper_sounds.dll file in the addons/keeper/bin directory if you have a Windows server, or the keeper_sounds.so file if you have a Linux server.
- Place the dllinfo.kvf file in the cfg directory of the server.
- Restart the server.
- Type meta list to see if you should see
[01] Keeper's Sound Plugin (HYBRID) (v2.3.1.0) by Keeper
DO NOT INSTALL BOTH THE VSP AND SMM VERSION Notes:
If you are using SourceMM, please update to the latest version: 1.8.6 or over If you are not already using SourceMM, then use the VSP version. Mani Admin user must turn mani_quake_sounds 0 in mani_quake_sounds.cfg
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Webmaster
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Joined: 21 May 2006 Posts: 33
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Posted: Wed Feb 11, 2009 01:38 Post subject:
CFG Maker |
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Webmaster
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Joined: 21 May 2006 Posts: 33
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Posted: Wed Feb 11, 2009 02:43 Post subject:
Changelogs / List of triggered actions at log |
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Changelogs:
25/09/2015 : v2.3.1.0 - http://forum.tsgk.com/viewtopic.php?p=87716#87716
21/03/2014 : v2.3.0.1 - http://forum.tsgk.com/viewtopic.php?p=66380#66380
06/03/2014 : v2.3.0 - http://forum.tsgk.com/viewtopic.php?p=66332#66332
25/08/2012 : v2.2.6 - http://forum.tsgk.com/viewtopic.php?p=64962#64962
01/07/2011 : v2.2.3 - http://forum.tsgk.com/viewtopic.php?p=63274#63274
23/05/2011 : v2.2.2 - http://forum.tsgk.com/viewtopic.php?p=63011#63011
17/04/2011 : v2.2.1 - http://forum.tsgk.com/viewtopic.php?p=62854#62854
14/01/2011 : v2.2.0 - http://forum.tsgk.com/viewtopic.php?p=62278#62278
18/10/2010 : v2.1.0 - http://forum.tsgk.com/viewtopic.php?p=61859#61859
17/10/2010 : v2.0.5 - http://forum.tsgk.com/viewtopic.php?p=61852#61852
08/10/2010 : v2.0.4 - http://forum.tsgk.com/viewtopic.php?p=61749#61749
07/10/2010 : v2.0.3 - http://forum.tsgk.com/viewtopic.php?p=61743#61743
06/10/2010 : v2.0.2 - http://forum.tsgk.com/viewtopic.php?p=61727#61727
04/10/2010 : v2.0.0 - http://forum.tsgk.com/viewtopic.php?p=61685#61685
15/08/2010 : v1.50 - http://forum.tsgk.com/viewtopic.php?p=61178#61178
10/03/2010 : v1.40 - http://forum.tsgk.com/viewtopic.php?p=59918#59918
14/12/2009 : v1.32 - http://forum.tsgk.com/viewtopic.php?p=58661#58661
01/06/2009 : v1.15 - http://forum.tsgk.com/viewtopic.php?p=54952#54952
10/02/2009 : v0.25 - Initial Public Release.
List of log code for triggered actions:
Very dependable of the keeper_streaks.txt.
The following are extracted from the default keeper_streaks.txt
Kill Streak format kill_streak# (# = continious kill streak to be triggered, 4 digits format, 0000 for the first kill of the round)
First Blood: kill_streak0000
Dominating: kill_streak0004
Rampage: kill_streak0006
Killing Spree: kill_streak0008
Monster Kill: kill_streak0010
Unstoppable: kill_streak0012
Ultra Kill: kill_streak0014
God Like: kill_streak0016
Wicked Sick: kill_streak0018
Ludicrous Kill: kill_streak0020
Holy Shit: kill_streak0024
Victim of a First Blood: death_streak0000
Multikill format multikill#_kill_streak0001 (# = simultaneous kills to be triggered)
Double Kill: multikill2_kill_streak0001
Triple Kill: multikill3_kill_streak0001
Quadruple Kill: multikill4_kill_streak0001
Quintuple Kill: multikill5_kill_streak0001
Sextuple Kill: multikill6_kill_streak0001
Septuple Kill: multikill7_kill_streak0001
Octuple Kill: multikill8_kill_streak0001
Victim of a multikill: multikill_death_streak0001
Kamikaze attack format jihad#_kill_streak0001 (# = simultaneous kills to be triggered, nothing if 1)
Kamikaze: jihad_kill_streak0001
Kamikaze x2: jihad2_kill_streak0001
Kamikaze x3: jihad3_kill_streak0001
Kamikaze x4: jihad4_kill_streak0001
Kamikaze x5: jihad5_kill_streak0001
Kamikaze x6: jihad6_kill_streak0001
Kamikaze x7: jihad7_kill_streak0001
Kamikaze x8: jihad8_kill_streak0001
Victim of a Kamikaze: jihad_death_streak0001
Post Mortem format post_mortem_kill_streak0001 (0000 for first Post Mortem of the round)
First Post Mortem: post_mortem_kill_streak0000
Post Mortem: post_mortem_kill_streak0001
Victim of a Post Mortem: post_mortem_death_streak0001
Victim of a First Post Mortem post_mortem_death_streak0000
Humiliation format weaponcode_humiliation_kill_streak0001 (Weaponcode = HL2dm weapon code, 0000 for first Humiliation of the round)
First Humiliation (Crowbar and Stunstick): weapon_melee_humiliation_kill_streak0000
Humiliation (Crowbar and Stunstick): weapon_melee_humiliation_kill_streak0001
Victim of Humiliation (Crowbar and Stunstick): weapon_melee_humiliation_death_streak0001
First Victim of Humiliation (Crowbar and Stunstick): weapon_melee_humiliation_death_streak0000
Headshot format weaponcode_headshot_kill_streak0001 (Weaponcode = HL2dm Code of the weapon, 0000 for first Headshot of the round)
First 357 Headshot: 357_headshot_kill_streak0000
357 Headshot: 357_headshot_kill_streak0001
Victim of a 357 Headshot: 357_headshot_death_streak0001
First Victim of a 357 Headshot: 357_headshot_death_streak0000
Simultaneous kill format simultaneous_kill_streak0001
Simultaneous Kill: simultaneous_kill_streak0001
Team kill format team_kill_kill_streak0001
Team Kill: team_kill_kill_streak0001
Team Killer Victim: team_kill_death_streak0001
The code generated at the triggered action in the log is close to an infinity of possibility, the keeper_streaks.txt is extremly customisable and can reach a complex structure.
Above was just the list of the codes that are generated from the default keeper_streaks.txt.
The parameters for a code are, death, kill, weapon, kill at once, kill streak, death streak, while being alive, while being death, killer, victim, headshot, team, everything is possible...
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StonedCabbage
TSGK Member
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Joined: 18 Jun 2006 Posts: 2273 Location: Birmingham, United Kingdom Country: ![United Kingdom](./images/flags/uk.png) Browser: ![Firefox](./images/browsers/firefox.png) Age: 37
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Posted: Wed Feb 11, 2009 11:35 Post subject:
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nice work and good job once again, thanks for all the hard work
_________________
I hope that packet gets lost forever in network oblivion
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gtamike_TSGK
TSGK Member
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Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: ![United Kingdom](./images/flags/uk.png) Browser: ![Google Chrome](./images/browsers/googlechrome.png) Age: 34
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Posted: Wed Feb 11, 2009 23:44 Post subject:
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Good work as always.
_________________ http://gamebanana.com/members/215600
https://www.youtube.com/c/gtamikesvideos
Public OneDrive (My Maps/Download)
https://onedrive.live.com/?id=3BA901DF57014CE8%21110&cid=3BA901DF57014CE8
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MarC
Joined: 02 May 2007 Posts: 3 Country: ![United Kingdom](./images/flags/uk.png)
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Posted: Fri Feb 13, 2009 21:49 Post subject:
league plugin conflicts? |
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Both this shiney new plugin and the keeper league plugin (we use the Server for CU matches) use the kp_score_resume command for restoring a score after a reconnection due to crash/timeout/wrong button/etc
Before, I just switched the old keeper_hl2 plugin's score resume feature off and let the league plugin handle score resuming, but now both the sound and league plugins use the same command - so will this cause a conflict between the 2 plugins? Will there be a chance that both plugins will resume the score at the same time, causing a score doubling effect?
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Osiris_TSGK
TSGK Member
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Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Sat Feb 14, 2009 00:47 Post subject:
Re: league plugin conflicts? |
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MarC wrote: |
Before, I just switched the old keeper_hl2 plugin's score resume feature off and let the league plugin handle score resuming, but now both the sound and league plugins use the same command - so will this cause a conflict between the 2 plugins? Will there be a chance that both plugins will resume the score at the same time, causing a score doubling effect? |
No conflict.
But, Keeper's Streak Sounds Plugin kp_score_resume will always overwrite the cvar, so if you set kp_score_resume 0 to League and kp_score_resume 2 to Keeper sound, then 2 will be set, if 2 to league and 0 to Keeper sound then 0 will be set.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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MarC
Joined: 02 May 2007 Posts: 3 Country: ![United Kingdom](./images/flags/uk.png)
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Posted: Wed Feb 18, 2009 01:08 Post subject:
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I can't get the server to load the custom sounds using the new plugin
Okay.. All my custom sounds on the server are in:
srcds_l/hl2mp/sound/marcquake
and I have the following settings in my keeper sounds config file (this is not the complete config file, just the sound paths)
Code: |
kp_hit_sound_file = "marcquake/norm_hit.wav"
kp_head_hit_sound_file = "marcquake/hs_hit.wav"
kp_headshot_sound_file = "marcquake/headshot3.mp3"
kp_postmortem_sound_file = "marcquake/postmortem.mp3"
kp_jihad_sound_file = "marcquake/jihad.mp3"
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But everytime I reboot the server, the following errors appear in the server log:
Code: |
L 02/17/2009 - 23:23:30: = marcquake/norm_hit.wav - does not exist on the server, disabling sound for hitsound
L 02/17/2009 - 23:23:30: = marcquake/hs_hit.wav - does not exist on the server, disabling sound for head hitsound
L 02/17/2009 - 23:23:30: = marcquake/headshot3.mp3 - does not exist on the server, disabling sound for headshot sound
L 02/17/2009 - 23:23:30: = marcquake/jihad.mp3 - does not exist on the server, disabling sound for jihad sound
L 02/17/2009 - 23:23:30: = marcquake/postmortem.mp3 - does not exist on the server, disabling sound for post mortem sound
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What am I doing wrong? Mani on the server loads the custom quake sounds fine from that same folder (mani quake sound config shown below)
Code: |
"firstblood" marcquake/firstblood2.mp3
"humiliation" marcquake/humiliation.mp3
"multikill" marcquake/multikill.mp3
"monsterkill" marcquake/monsterkill.mp3
"ultrakill" marcquake/ultrakill.mp3
"godlike" marcquake/godlike.mp3
"headshot" marcquake/headshot2.mp3
"dominating" marcquake/dominating.mp3
"holyshit" marcquake/holyshit.mp3
"killingspree" marcquake/killingspree.mp3
"ludicrouskill" marcquake/ludicrouskill.mp3
"prepare" marcquake/prepare.mp3
"rampage" marcquake/rampage.mp3
"unstoppable" marcquake/unstoppable.mp3
"wickedsick" marcquake/wickedsick.mp3
"teamkiller" marcquake/teamkiller.mp3
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but the keeper sounds plugin cannot seem to find the files I've specified. I've double and treble checked that the files do exist at that path - Do I need to add anything to the mani sounds config as well? Or is there an option in keeper sounds to specifiy where the sounds are located? Or have I missed something?
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Osiris_TSGK
TSGK Member
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Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Wed Feb 18, 2009 03:15 Post subject:
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Thanks, this will be inquired.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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Keeper
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Joined: 04 Aug 2008 Posts: 20 Country: ![United States](./images/flags/us.png) Browser: ![Firefox](./images/browsers/firefox.png)
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Posted: Wed Feb 18, 2009 17:40 Post subject:
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MarC wrote: |
Okay.. All my custom sounds on the server are in:
srcds_l/hl2mp/sound/marcquake
and I have the following settings in my keeper sounds config file (this is not the complete config file, just the sound paths)
Code: |
kp_hit_sound_file = "marcquake/norm_hit.wav"
kp_head_hit_sound_file = "marcquake/hs_hit.wav"
kp_headshot_sound_file = "marcquake/headshot3.mp3"
kp_postmortem_sound_file = "marcquake/postmortem.mp3"
kp_jihad_sound_file = "marcquake/jihad.mp3"
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That needs to be:
Code: |
kp_hit_sound_file "marcquake/norm_hit.wav"
kp_head_hit_sound_file "marcquake/hs_hit.wav"
kp_headshot_sound_file "marcquake/headshot3.mp3"
kp_postmortem_sound_file "marcquake/postmortem.mp3"
kp_jihad_sound_file "marcquake/jihad.mp3"
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Not sure where the "=" came from in those lines...
EDIT: AHA ... from the form above. Just remove those "=" signs
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MarC
Joined: 02 May 2007 Posts: 3 Country: ![United Kingdom](./images/flags/uk.png)
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Posted: Wed Feb 18, 2009 20:48 Post subject:
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Thanks for the help guys.. I was kinda tearing my hair out last night
I'll give it a go later tonight and see what happends
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Osiris_TSGK
TSGK Member
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Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Wed Feb 18, 2009 21:59 Post subject:
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I probably went a bit too far with the php coding... adding = to all the variables of the script... the cfg maker has been fixed.
Thanks.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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[BK] Cyrus
Joined: 21 Feb 2009 Posts: 13 Country: ![United Kingdom](./images/flags/uk.png) Browser: ![Explorer](./images/browsers/explorer.png) Age: 47
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Posted: Sat Feb 21, 2009 18:19 Post subject:
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Hi
Ever since i upgraded to this new version my HLstats Premium crash/restart on every map change and having 2 servers with different timelimits the stats are crashing/restarting on one map change and then the other
Im not sure if it's something HLstats have done or it's the plugin causing it
but as i said it started when i upgraded
keeper_sounds.cfg looks like this
kp_score_resume "1"
kp_disable_ring "0"
kp_record_stats "1"
kp_hit_sounds "0"
kp_hit_sound_file "buttons/button10.wav"
kp_head_hit_sound_file "npc/sniper/sniper1.wav"
kp_headshot_announce_weapons "25"
kp_headshot_sound_mode "1"
kp_headshot_sound_file "keeper/headshot.mp3"
kp_headshot_text "HeadShot"
kp_jihad_sound_mode "1"
kp_jihad_sound_file "keeper/suicide.mp3"
kp_jihad_text "Kamikaze"
kp_postmortem_sound_mode "0"
kp_postmortem_sound_file ""
kp_postmortem_text "Post Mortem"
Any ideas??
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Osiris_TSGK
TSGK Member
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Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Sat Feb 21, 2009 18:53 Post subject:
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Hi,
The new version doesn't change the way how start/end of the rounds are handled, but it got an optimised weaponstats output to avoid spamming the log with useless row, which greatly improve the statistics tracking and perfectly work with any standard version of HLStatsX.
HLStatsX Premium has turned to a complete proprietary application and it is not possible to get a single piece of information about this issue, since the plugin show no issue with standard HLStatsX it is likely that the problem could be Premium related only.
Best solution would be to contact Premium support and request for more information about this issue as they would be able to debug that in their side and find any conflict.
It appears that Premium would not handle the stats correctly if kp_record_stats "1", only them could tell why.
If you ever get an interesting reply from them (technical one), let us know, as further improvement could be done if possible.
Thanks.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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[BK] Cyrus
Joined: 21 Feb 2009 Posts: 13 Country: ![United Kingdom](./images/flags/uk.png) Browser: ![Explorer](./images/browsers/explorer.png) Age: 47
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Posted: Sat Feb 21, 2009 22:05 Post subject:
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heres a reply
Dear Customer,
As you are not using the HLstatsX Premium plugin we cannot see a directly related problem to HLstatsX Premium. Please note that the only thing we do, is sending RCON commands.
There could be only two possibilities for any negative interactions. First, check where you set the logaddress. This should definitely be in the autoexec.cfg and not in the server.cfg
Second, please check if the other plugin reacts on any of the commands HLstatsX Premium uses.
Please note, HLstatsX Premium runs smoothly on many servers with your Mani versions and can be viewed as well proofed
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Osiris_TSGK
TSGK Member
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Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Sun Feb 22, 2009 10:41 Post subject:
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Keeper's Streak Sounds Plugin doesn't not react to incoming rcon from HLStatsX neither interact with any log command as logaddress.
You may try to turn kp_record_stats to 0 in keeper_sound.cfg.
kp_record_stats "0" and see if this fix the problem, a restart of the server will be required if you do a change a cvar in keeper_sound.cfg.
Let us know if this fix the problem as we will then check that out and see if further compatiblilty of weaponstats with Premium could be done since it sound to be the only stats system causing problem.
If turning kp_record_stats off doesn't fix the problem then the problem will be completly independant from the new plugin with premium.
But the fact that the stats shutdown and restart is already a sign that it is not plugin related, as Keeper's Streak Sounds Plugin doesn't control premium proccess.
Thanks.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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[BK] Cyrus
Joined: 21 Feb 2009 Posts: 13 Country: ![United Kingdom](./images/flags/uk.png) Browser: ![Explorer](./images/browsers/explorer.png) Age: 47
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Posted: Sun Feb 22, 2009 12:32 Post subject:
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Ok
Turned kp_record_stats to "0" and it looks like the stats don't crash on the map change
How does the Streak side of the plugin work as HLstatsx Premium already has this features ?
Last edited by [BK] Cyrus on Sun Feb 22, 2009 13:32; edited 1 time in total
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Osiris_TSGK
TSGK Member
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Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Sun Feb 22, 2009 13:29 Post subject:
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[BK] Cyrus wrote: |
Ok
Turned kp_record_stats to "0" and it looks like the stats won't crash on the map change
How does the Streak side of the plugin work as HLstatsx Premium already has this features ? |
You must register the actions code at HLStatX via your admin panel and assign points to them, the codes are the following, all of them are player actions:
Multikill = multikill + kills number, so a double kill would be multikill2, a triple, multikill3 etc etc.
First Blood = firstblood.
Post Mortem = post_mortem.
Kamikaze = jihad + kills numbers, so a simple Kamikaze would be jihad, a double Kamikaze would be jihad2 etc etc.
Headshot = headshot.
The kill streak like dominating, rampage etc... will be implemented at next version of the plugin.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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[FF]FNDR.Jake_Brake
Joined: 04 Aug 2007 Posts: 22 Country: ![United States](./images/flags/us.png)
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Posted: Sat Feb 28, 2009 17:38 Post subject:
Plugin Help Subject description: Can't get the new Keeper Sound plugin to work :( |
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Hi all,
I finally got around to upgrading to this new version but I cannot seem to get it to work. My old version worked fine. I followed instructions for the VSP Standard installation and here is how I have the files structured in the server:
Under "addons":
keeper_sounds_i486.so (I have Linux)
keeper_sounds.vdf
keeper_noimpulse_hl2
keeper_noimpulse_hl2_I486.so
The "noimpulse_hl2" files were left over so I was not sure whether to remove those or not. So, I tried it with them in the folder, and then removed them and tried again. No luck either way.
Also, here is the "keepers_sound.cfg" file I now have in the cfg folder. Any help would be appreciated!
// Keeper's Streak Sounds Plugin configuration file
// This is a keeper_sounds.cfg CFG file to be uploaded on a HL2dm server at hl2dm/cfg/
// The lastest version of Keeper's Streak Sounds Plugin at the creation of this CFG was 0.25
// Check http://forum.tsgk.com/viewtopic.php?t=3930 for newest version of Keeper's Streak Sounds Plugin
// CFG Generated the February 28, 2009 at 15:20:49 CET
kp_score_resume "0" //Score Saver
// 0 Player score goes back to zero
// 1 Player score resumes only on timeout/crash
// 2 Player score resumes
kp_disable_ring "1" // Explosion/ringing
// 0 Ringing occurs as normal
// 1 No ringing is heard
kp_record_stats "1" // Weapons stats (Statsme & Headshots)
// 0 Log actions as normal
// 1 Do extra stats logging
kp_hit_sounds "1" // Hit sound mode
// 0 No hit sounds are played
// 1 On hit scan weapons produce hit sounds
// 2 All weapons/objects produce sounds
kp_hit_sound_file "buttons/button10.wav" //Path to hit sound file
kp_head_hit_sound_file "npc/sniper/sniper1.wav" //Path to head hit sound file
kp_headshot_announce_weapons "9" // 9 = 357 and shotty, 1 = only 357
kp_headshot_sound_mode "2" //Headshot mode
// 0 = off, no sound or messages heard
// 1 = message is shown/heard by all players
// 2 = message is shown/heard by players involved
// 3 = message is shown/heard by attacker
// 4 = message is shown/heard only by victim
kp_headshot_text "Headshot!" //Headshot Text
kp_headshot_sound_file "keeper/boomheadshot.mp3" //Path to headshot sound
kp_jihad_sound_mode "2" //Kamakize Mode
//0 = off, no sound or messages heard
// 1 = message is shown/heard by all players
// 2 = message is shown/heard by players involved
// 3 = message is shown/heard by attacker
// 4 = message is shown/heard only by victim
kp_jihad_text "Kamikaze!" //Kamikaze Text
kp_jihad_sound_file "keeper/jihad.mp3" //Path to Kamikaze sound
kp_postmortem_sound_mode "2" //Post Mortem Mode
// 0 = off, no sound or messages heard
// 1 = message is shown/heard by all players
// 2 = message is shown/heard by players involved
// 3 = message is shown/heard by attacker
// 4 = message is shown/heard only by victim
kp_postmortem_text "Post Mortem" //Post Mortem Text
kp_postmortem_sound_file "" //Path to Post Mortem Sound
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[BK] Cyrus
Joined: 21 Feb 2009 Posts: 13 Country: ![United Kingdom](./images/flags/uk.png) Browser: ![Explorer](./images/browsers/explorer.png) Age: 47
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Posted: Sat Feb 28, 2009 23:01 Post subject:
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I couldn't get the VSP version to work either
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[FF]FNDR.Jake_Brake
Joined: 04 Aug 2007 Posts: 22 Country: ![United States](./images/flags/us.png)
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Posted: Sun Mar 01, 2009 05:10 Post subject:
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Doh! Found the problem! It is working now! Thanks everyone, great job Keeper!
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[FF]FNDR.Jake_Brake
Joined: 04 Aug 2007 Posts: 22 Country: ![United States](./images/flags/us.png)
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Posted: Sun Mar 15, 2009 07:29 Post subject:
Loss of sounds? |
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Hi all,
Is anyone else having an issue with loosing explosion sounds when turning on the "disable ringing" feature? It seems that when I have this turned on, the ringing certainly disappears, but for a few players, they also loose grenade and RPG explosion sounds.
This issue is sporadic with only some players impacted.
Any help would be appreciated!
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Osiris_TSGK
TSGK Member
![](images/avatars/6034692824470682768f0b.jpg)
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Sun Mar 15, 2009 15:06 Post subject:
Re: Loss of sounds? |
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[FF]FNDR.Jake_Brake wrote: |
Hi all,
Is anyone else having an issue with loosing explosion sounds when turning on the "disable ringing" feature? It seems that when I have this turned on, the ringing certainly disappears, but for a few players, they also loose grenade and RPG explosion sounds.
This issue is sporadic with only some players impacted.
Any help would be appreciated! |
Will check that out, thanks.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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Fyckfaco
![](images/avatars/11403578864856df94076f1.jpg)
Joined: 05 Nov 2006 Posts: 436 Location: UK Country: ![United Kingdom](./images/flags/uk.png) Age: 38
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Posted: Sat Mar 21, 2009 05:22 Post subject:
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Just as a note, i believe there is a conflict between the league plugin and the headshot plugin, it is possible that has passed over to streak sounds too. TSF ended up removing the league plugin in the end, due to the double score effect regardless of cvar settings. Just a note
_________________ www.killcampers.com
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[FF]FNDR.Jake_Brake
Joined: 04 Aug 2007 Posts: 22 Country: ![United States](./images/flags/us.png)
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Posted: Sat Mar 21, 2009 21:14 Post subject:
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*bump* Any idea yet about the other sounds disappearing and what might be causing that?
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Osiris_TSGK
TSGK Member
![](images/avatars/6034692824470682768f0b.jpg)
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Sun Mar 22, 2009 01:42 Post subject:
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[FF]FNDR.Jake_Brake wrote: |
*bump* Any idea yet about the other sounds disappearing and what might be causing that? |
kp_disable_ring is an experimental feature of the plugin (found by mistake), unfortunatly the control of this fonction is very restricted by the engine itself and then indeed some explosion sound may also disapear at certain time for certains players, currently it is not possible to improve it and likely to not be possible in the futur too, it may even be simply withdrawn at the next release, no confirmation yet.
Better turn the cvar to 0 if you wish to avoid the randomness of explosion sound, if not, it is confirmed that explosion sound could be missed by some players when the cvar is turned to 1.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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Keeper
![](images/avatars/15307516734bc37b4aa171e.jpg)
Joined: 04 Aug 2008 Posts: 20 Country: ![United States](./images/flags/us.png) Browser: ![Firefox](./images/browsers/firefox.png)
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Posted: Mon Mar 23, 2009 17:29 Post subject:
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It seems to be lag related. The more time it takes the client to communicate with the server the more chance that they will not hear the explosion sound. In addition, the more action that's taking place might have the same effect.
I will probably leave it in, but as a client option instead of a server option. That way if they want to experiment with it they can turn it on and off.
Fyckfaco wrote: |
Just as a note, i believe there is a conflict between the league plugin and the headshot plugin, it is possible that has passed over to streak sounds too. TSF ended up removing the league plugin in the end, due to the double score effect regardless of cvar settings. Just a note ![Smile](images/smiles/icon_smile.gif) |
Both plugins "SET" the score, instead of adding them in. Do you have any other plugins running? Also, what versions of my plugins are you running?
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[FF]FNDR.Jake_Brake
Joined: 04 Aug 2007 Posts: 22 Country: ![United States](./images/flags/us.png)
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Posted: Sun Apr 05, 2009 01:50 Post subject:
Sounds not loading |
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Hi all,
I am trying to change the default jihad sound and I cannot seem to get the config file to direct the user to download. I use a fast download server so I have the mp3 file in both "keeper" folders, both on the game server and the web server.
On the game server the file is under: hl2mp/sound/keeper/
On the web server the file is under: gamefiles/sound/keeper/
The fast download is directed to under "gamefiles" and all other fast download functions work.
Here is the command line I have in the "keeper_sounds.cfg" file:
kp_jihad_sound_file "keeper/jihadlight.mp3" //Path to Kamikaze sound
The name of the file is "jihadlight.mp3"
Does anyone have any ideas why this configuration might not be working?
Thanks!
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Osiris_TSGK
TSGK Member
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Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Sun Apr 05, 2009 02:29 Post subject:
Re: Sounds not loading |
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[FF]FNDR.Jake_Brake wrote: |
Hi all,
I am trying to change the default jihad sound and I cannot seem to get the config file to direct the user to download. I use a fast download server so I have the mp3 file in both "keeper" folders, both on the game server and the web server.
On the game server the file is under: hl2mp/sound/keeper/
On the web server the file is under: gamefiles/sound/keeper/
The fast download is directed to under "gamefiles" and all other fast download functions work.
Here is the command line I have in the "keeper_sounds.cfg" file:
kp_jihad_sound_file "keeper/jihadlight.mp3" //Path to Kamikaze sound
The name of the file is "jihadlight.mp3"
Does anyone have any ideas why this configuration might not be working?
Thanks! |
Are you using sv_pure 1, if it is the case be sure that the folder sound/keeper/ is allowed from disk in pure_server_whitelist.txt.
A reboot of the server may be needed for the change of pure_server_whitelist.txt to be taken into consideration.
Code: |
sound\keeper\... allow_from_disk |
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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