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 Forum index » TSGK Servers » SRCDS Help
Keeper's Streak Sounds Plugin
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Osiris_TSGK
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Joined: 21 May 2006
Posts: 4658
Location: France

PostPosted: Thu Jun 02, 2011 16:43    Post subject:  

DirtyDave wrote:
Anything guys?

Everything has been tested so far.
Only one test that hasn't been done is Windows Server 2008 R2.
Not sure yet.
What have you tried already?

Like, have you tried to disable all the plugins except KP.
Does KP crashs loaded as VSP with all the others plugins disabled, including events script and metamod?

The result of any test you did would be usefull to keep tracking this issue.
Thanks.

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DirtyDave


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PostPosted: Fri Jun 03, 2011 03:29    Post subject:  

I can run more tests this weekend as I will be on call and pretty much have to stay home.
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DirtyDave


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PostPosted: Mon Jun 13, 2011 05:34    Post subject:  

Finally found the problem. It is a conflict with a sourcemod plugin. The sourcemod plugin is supposed to add extended logging capabilities.

http://forums.alliedmods.net/showthread.php?t=126861http://forums.alliedmods.net/showthread.php?t=126861
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Osiris_TSGK
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Joined: 21 May 2006
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PostPosted: Mon Jun 13, 2011 15:31    Post subject:  

DirtyDave wrote:
Finally found the problem. It is a conflict with a sourcemod plugin. The sourcemod plugin is supposed to add extended logging capabilities.

http://forums.alliedmods.net/showthread.php?t=126861http://forums.alliedmods.net/showthread.php?t=126861


This would have been more than obvious considering that this script is doing headshot logging and hit group registering, but for some reason wasn't declared in your meta list result and therefor has not been tested.
Now have to check which one has to be fixed to be compatible when both are running at the same server.
Thanks.

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DirtyDave


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PostPosted: Tue Jun 14, 2011 02:52    Post subject:  

Yeah, I can't believe I overlooked it. Would have thought it to be super obvious, but somehow just went right past me. I didn't get around to testing compatibility until this weekend. Super busy, so very sorry for the late reply.
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DirtyDave


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PostPosted: Sat Jun 18, 2011 03:27    Post subject:  

Man, the more I think about this, the more guilty I feel. I feel like a total douche. It even says on that plugin it's not compatible with keepers plugin. I totally forgot I added it to the server. I'm so sorry guys for wasting your time and having you go through lots of testing.
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Osiris_TSGK
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PostPosted: Wed Jun 22, 2011 21:39    Post subject:  

Hi,

It's no problem, we weren't aware of that sourcemod plugin until now.
The information is usefull for any servers owners that could be using both of them.
Thanks for the report.

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(F.B.I.) HinterhaltHubi

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PostPosted: Fri Jun 24, 2011 13:18    Post subject: Steam Update  

Hi guys!

new steam update.... update to MM 1.8.7, and your server is running again.

But keeper wont work....Sad(

Hubi
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RocKs_Painkiller

Joined: 12 Jun 2011
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PostPosted: Fri Jun 24, 2011 17:50    Post subject: Keepers is broken  

can script new please
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DirtyDave


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PostPosted: Sat Jun 25, 2011 04:38    Post subject:  

Keeper along with mani are confirmed to no longer work on my windows server.

Plugins that have been updated so far since the 6/23/11 update and confirmed to be working are:

Metamod: Source
Eventscripts
Sourcemod
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mephisto

Joined: 29 Jun 2011
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PostPosted: Wed Jun 29, 2011 22:39    Post subject:  

Look at:

http://forum.tsgk.com/viewtopic.php?t=4839
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Osiris_TSGK
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Joined: 21 May 2006
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PostPosted: Fri Jul 01, 2011 17:34    Post subject:  

A new version is up.

Change / Additions for v2.2.3:

- Updated to 2.2.3 to fix break from VALVe update of 6/24.

- cfg/dllinfo.kvf must be updated as well.

Also a the kvf file which is present inside the cfg folder is subject to change depending the HL2DM update, you can find a new one which is automaticaly generated here:
http://development.mani-admin-plugin.com/getkvf.php

Keeper's Streak Sounds Plugin v2.2.3 can be downloaded at:
http://forum.tsgk.com/viewtopic.php?mode=attach&id=6080

A CFG and TXT Maker is available here to change the default configuration:
http://forum.tsgk.com/viewtopic.php?p=52377#52377

Thanks to Keeper for this release.
Enjoy.

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Keeper


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PostPosted: Fri Jul 01, 2011 17:38    Post subject:  

Sorry, I was away on business since the 21st. I addressed this as soon as I got back. Now going to work on Mani Very Happy
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[FF]FNDR.Jake_Brake

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PostPosted: Fri Jul 01, 2011 20:54    Post subject:  

Thanks Guys! Although we may not say this enough there are many, many players & admins who are thankful for your efforts!!
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Peterson


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PostPosted: Fri Jul 01, 2011 21:48    Post subject:  

thanks man
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mephisto

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PostPosted: Fri Jul 01, 2011 23:47    Post subject:  

excellent work, you're da man!

-bs.de- mephisto
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kornkid

Joined: 04 May 2011
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PostPosted: Sat Jul 02, 2011 20:28    Post subject:  

Plugin works, but unfortunately, crashes the server any time i do something in sourcemod (or change the map with hlsw).

Linux server, host is gameservers.com
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Osiris_TSGK
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Joined: 21 May 2006
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PostPosted: Sat Jul 02, 2011 21:09    Post subject:  

kornkid wrote:
Plugin works, but unfortunately, crashes the server any time i do something in sourcemod (or change the map with hlsw).

Linux server, host is gameservers.com

Hi,

Please, provide the result of:

meta list
plugin_print
sm plugins list

A copy of your:

dllinfo.kvf
keeper_sounds.cfg
keeper_streaks.txt

IP:Port
And the OS, including its version, on which this server is running.

Thanks.

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(F.B.I.) HinterhaltHubi

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PostPosted: Sun Jul 03, 2011 00:41    Post subject: thx  

works great!

thx for your support....

Hubi
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kornkid

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PostPosted: Sun Jul 03, 2011 00:44    Post subject:  

Thanks. I decided to delete it and try to install one more time (before posting all the info) and it's working now.
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Fyckfaco


Joined: 05 Nov 2006
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PostPosted: Tue Jul 05, 2011 02:17    Post subject:  

Did you just reinstall Keeper_sounds or the whole server, apparently this is unrelated to keeper, and actually a slowly surfacing issue with the valve update? just it still crash on map change or player join?
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kornkid

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PostPosted: Tue Jul 05, 2011 02:40    Post subject:  

i just reinstalled keeper.
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[BK] Cyrus

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PostPosted: Tue Jul 05, 2011 19:48    Post subject:  

I found using the dllinfo.kvf posted in Osiris_TSGK link crashed the server on map change but using the one is the cfg folder works fine

dllinfo.kvf 352 bytes

Edit Still crashes but not all the time
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Osiris_TSGK
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Joined: 21 May 2006
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PostPosted: Tue Jul 05, 2011 21:15    Post subject:  

[BK] Cyrus wrote:
I found using the dllinfo.kvf posted in Osiris_TSGK link crashed the server on map change but using the one is the cfg folder works fine

dllinfo.kvf 352 bytes

The link is automaticaly generated and is Linux format text, while the one in the CFG is from the lastest generated kvf at the time the archive was packed and has been converted to widows text format.
That's the only difference, i'm not sure but maybe the linux format may not be compatible with windows server if not reconverted to windows format.

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(F.B.I.) HinterhaltHubi

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PostPosted: Thu Jul 07, 2011 02:03    Post subject: Sound "perfect"  

Hi guys, short question:

My favorite quake sound is "perfect" by killing somebody with a nade.

"grenade"
{
"standard" "quake/perfect.mp3"
"female" "quake/perfect.mp3"
"config" "9"

is it possible to do the same with keeper? so i dont need 2 sound plugins....

regards Hubi
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Osiris_TSGK
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Joined: 21 May 2006
Posts: 4658
Location: France

PostPosted: Thu Jul 07, 2011 20:18    Post subject: Re: Sound "perfect"  

(F.B.I.) HinterhaltHubi wrote:
Hi guys, short question:

My favorite quake sound is "perfect" by killing somebody with a nade.

"grenade"
{
"standard" "quake/perfect.mp3"
"female" "quake/perfect.mp3"
"config" "9"

is it possible to do the same with keeper? so i dont need 2 sound plugins....

regards Hubi

Can you be more precise about your request, it is possible to trigger a sound at every kill with a grenade if that's your question.

Code:
"GRENADE_KILL"
    {
       "weapon"      "grenade_frag"
       "type"      "kill"
       "mode"      "1"
       "sound"      "quake/perfect.mp3"
       "streak"      "1"
    }


The following code to be inserted inside your keeper_streaks.txt will trigger the perfect sound everytime someone is getting killed by a grenade on the server and all the players will ear it.

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(F.B.I.) HinterhaltHubi

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PostPosted: Fri Jul 08, 2011 02:08    Post subject: Re: Sound "perfect"  

Osiris_TSGK wrote:
..... it is possible to trigger a sound at every kill with a grenade if that's your question.

The following code to be inserted inside your keeper_streaks.txt will trigger the perfect sound everytime someone is getting killed by a grenade on the server and all the players will ear it.


thx Osiris, thats exactly what i mean. but its not working Sad

regards Hubi
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Osiris_TSGK
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Joined: 21 May 2006
Posts: 4658
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PostPosted: Fri Jul 08, 2011 02:44    Post subject: Re: Sound "perfect"  

(F.B.I.) HinterhaltHubi wrote:
Osiris_TSGK wrote:
..... it is possible to trigger a sound at every kill with a grenade if that's your question.

The following code to be inserted inside your keeper_streaks.txt will trigger the perfect sound everytime someone is getting killed by a grenade on the server and all the players will ear it.


thx Osiris, thats exactly what i mean. but its not working Sad

regards Hubi

I have just tested it and it does work.

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jmw_84

Joined: 29 Jul 2011
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PostPosted: Fri Jul 29, 2011 05:40    Post subject:  

Bad news. Since the last update from valve keeper is crashing randomly when people start killing or commit suicide.
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DirtyDave


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PostPosted: Fri Oct 14, 2011 01:28    Post subject:  

Alright, looks lie it's time for another keeper streaks sound update. The 10/13/11 Source Engine Update broke it !!!
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