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1337_Byte
Joined: 05 Dec 2007 Posts: 171 Country:  Age: 33
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Posted: Fri Jun 27, 2008 12:02 Post subject:
dm_confined |
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This is a shotgun only map that I made. It has a lot of narrow spaces and lots of blocks for cover.
| Description |
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Download |
| Filename |
dm_confined.bsp |
| Filesize |
1.18 MB |
| Downloaded |
1034 Time(s) |
_________________ www.1337shift.org/

Last edited by 1337_Byte on Sat Jun 28, 2008 11:13; edited 1 time in total
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StonedCabbage
TSGK Member

Joined: 18 Jun 2006 Posts: 2273 Location: Birmingham, United Kingdom Country:  Browser:  Age: 40
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Posted: Fri Jun 27, 2008 12:13 Post subject:
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You should rename it to dm_you_have_been_tangoed
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I hope that packet gets lost forever in network oblivion
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eXs|DanielAndres

Joined: 03 Oct 2006 Posts: 626 Country:  Age: 48
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Posted: Fri Jun 27, 2008 12:35 Post subject:
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A Masterpiece of Level Architecture! Only setting all Textures to "nodraw" could increase the professional appearance.
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Sadist

Joined: 29 Jun 2006 Posts: 721 Location: The TSF Council Country: 
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Posted: Fri Jun 27, 2008 18:57 Post subject:
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There are some really nice textures here as a starting pack.
http://hl2mapping.30.forumer.com/index.php?showtopic=18
I'd also recommend some light_spots angled at 45 degrees (-45) to show off some nice shadows if placed on the large black symbol as in the picture. Supplement with light entities attached to the walls in the corridors with an orange colour to them and brightness approx 20.
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1337_Byte
Joined: 05 Dec 2007 Posts: 171 Country:  Age: 33
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Posted: Sat Jun 28, 2008 10:49 Post subject:
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Okay thanks. I've added textures and made it a lot darker then before. There are a bunch of orange spots everywhere from the lights, but I think the lighting works well for the map.
_________________ www.1337shift.org/

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Sadist

Joined: 29 Jun 2006 Posts: 721 Location: The TSF Council Country: 
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Posted: Sat Jun 28, 2008 11:29 Post subject:
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Nice i like the lighting, atmospheric in a calm warm sort of way.
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