This is my new sci-fi map for HL2DM inspired by the classic Quake and Unreal Games.
I've been working on this map for about 1 year now on and off.
I hope you enjoy it as much as I had fun making it. =)
Don't forget to leave a Rating and Comment.
Feel free to add the custom map to your HL2DM Servers.
Jump Pads, Speed Ramp, Speed Ladders, Trap Room, Healing Station,
Automatic Ground Shield, Hologram Rotating Weapons and Ammo,
Blue Light Bridge, Slam Tripwire Detonator, Toggle-able Prop Fly.
Speed (With Sprite Trail)
Drone (A drone will attach to the player and slowly heal plus shield)
125HP Health Booster
Large Suit Armour
Small Health Vials
Choose which commands you want by manually writing them in your server.cfg
Note: These commands are for custom matches and are all off by default.
Tip: 1 = On/Enable and 0 = Off/Disable)
global_set remove_hint_arrows 1 Removes the Flashing Sprites Arrows from the Map.
global_set remove_rpg 1 Removes the RPG Weapon spawn from the Map.
global_set remove_invisible 1 Removes the Invisible Player Power Up from the Map.
global_set remove_low_grav 1 Removes the Low Gravity Player Power Up from the Map.
global_set remove_speed 1 Removes the Speed Player Power Up from the Map.
global_set remove_invulnerable 1 Removes the Invulnerable Player Power Up from the Map.
global_set remove_drone 1 Removes the Drone Shield Player Power Up from the Map.
global_set remove_phy_cans 1 Removes the Gas Canisters that fly around the Map and explode.
global_set enable_slam_drop 1 Allows players that have died holding the slam to drop the weapon.
global_set enable_rpg_drop 1 Allows players that have died holding the RPG to drop the weapon.
global_set free_up_90_edicts 1 This frees up 90 edicts by removing most orange sprites and sparks.
Optimized some of the trap room sounds to use point_client to Play Sounds (edicts are now lower)
Fixed commands texture that had a typo (cannisters text changed to canisters)
Fixed the filters for the main jump pad (Now the ball and blade props can get lunched)
Removed unused packed quake sound (Assassin)
Added white colour (255 255 255) trigger so players should spawn looking normal and not sometimes be red or blue.
The Tablet log voice actor sound will stop if the player gets too far away from it.
Added another speed ramp fix if the player somehow gets stuck on the cool down brush.
Resize gtamike_TSGK name texture
Super Charger sound pitch has been changed (Credit: haymaker) _________________ http://gamebanana.com/members/215600 https://www.youtube.com/c/gtamikesvideos
New Custom Map Command Called: global_set alien_mode 1
This new command sets all players to be a bright green colour. (improves player visibility)
Fixed players spawning Red or Blue colours (again/another fix)
Joined: 20 Aug 2006 Posts: 2953 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 27
Posted: Fri Jul 21, 2017 14:23 Post subject:
Beta 4 (Last beta version)
Glowing Flashing Players (can be turn on or off)
The new custom map commands are:
global_set alien_mode 1
global_set alien_mode_no_flash 1
global_set no_player_flash 1
Smaller Map File Size
Thanks to CoolFENIX for letting me know about flashing players command.
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