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 Forum index » TSGK General » Maps
dm_ob_killbox_tsgk_rc3
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gtamike_TSGK
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PostPosted: Wed Feb 01, 2012 04:50    Post subject:  

Hope you all enjoy the map alot of work was put in.
The cubemap reflections are also in HD. Cool

gtamike_TSGK

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Nutz


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PostPosted: Wed Feb 01, 2012 18:59    Post subject:  

Thanks for the hard work. It will replace v8 today on both our servers. Very Happy
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Balle_TSGK
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PostPosted: Thu Feb 02, 2012 08:25    Post subject:  

Really nice work Mike - It looks great Very Happy
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Illyria_TSGK
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PostPosted: Thu Feb 02, 2012 14:32    Post subject:  

very nice
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Osiris_TSGK
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PostPosted: Sat Feb 04, 2012 04:22    Post subject:  

dm_ob_killbox_tsgk_rc3 has been released.

- Fixing issue with player that can be stuck on lift when it reach its top position.
- Removing the central ladder which was rarely used for better flow/gameplay.
- Optimized map size at its best without losing quality.
- Minors esthetic fixes (lights reflections, cubemaps).

The map is now entering a one week extensive testing period prior to a final release.
Feedbacks are welcome during this period.
Thanks to gtamike_TSGK for this released.
Enjoy.

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arjen


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PostPosted: Fri Feb 10, 2012 17:35    Post subject:  

Well done, that was always the best killbox map for me.

The only thing I would change is that metallic texture on the lift, corners and platforms. Now it looks very glossy / reflective. I assume this is the effect of the OB engine, or did you change it intentionally?
Also, I think the old TSGK logo (that angry corn) was better, the new one is barely visible.

Anyway, good job. Now everybody go to server I and play on this excellent map Very Happy
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gtamike_TSGK
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PostPosted: Fri Feb 10, 2012 19:52    Post subject:  

arjen wrote:
The only thing I would change is that metallic texture on the lift, corners and platforms. Now it looks very glossy / reflective. I assume this is the effect of the OB engine, or did you change it intentionally?


That texture has the same settings as dm_killbox_v8_tsgk_rc3, it may seem more glossy/reflective because it has HD reflections.
(More Detailed Reflections than before) Wink

Osiris can explain why he wanted the new logos.

Pleased you like the map. Cool
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