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TigerStyle
Joined: 17 Feb 2007 Posts: 62 Country: 
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Posted: Sat Aug 21, 2010 00:26 Post subject:
Texture HELP!... PLZ |
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Can someone remake these textures for me, I will give shot out for you help with the textures, on the map
there is 3 textures
I need IVY redone because its model style, and it flickers on rendering, I need the same texture but, normal style, and transparent, witout the model flicker,it has to be transparent like the original.
Also I need someone to remake this good_flag_blue texture its also model type texture so it flickers on render can't have that it doesn't look right. It also needs to be transparent.
ALso I need the same blue_flag_good texture remade, this one is the same flag style but has been photo shop, so i can change the orentation of the emblem.
Files --->
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pg_kingsblood.zip |
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18.79 MB |
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389 Time(s) |
Description |
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354.39 KB |
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268 Time(s) |

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383.57 KB |
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274 Time(s) |

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356.19 KB |
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269 Time(s) |

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354.39 KB |
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267 Time(s) |

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72.11 KB |
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277 Time(s) |

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402.98 KB |
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1194 Time(s) |

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69.09 KB |
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226 Time(s) |

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pg_kingsblood.zip |
Filesize |
18.16 MB |
Downloaded |
441 Time(s) |
Description |
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Filename |
textures.zip |
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593.73 KB |
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485 Time(s) |
Last edited by TigerStyle on Mon Nov 01, 2010 13:35; edited 7 times in total
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Osiris_TSGK
TSGK Member

Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Sat Aug 21, 2010 00:53 Post subject:
Re: Texture HELP!... PLZ |
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TigerStyle wrote: |
Can someone remake these textures for me, I will give shot out for you help with the textures, on the map
there is 3 textures
I need IVY redone because its model style, and it flickers on rendering, I need the same texture but, normal style, and transparent, witout the model flicker,it has to be transparent like the original.
Also I need someone to remake this good_flag_blue texture its also model type texture so it flickers on render can't have that it doesn't look right. It also needs to be transparent.
ALso I need the same blue_flag_good texture remade, this one is the same flag style but has been photo shop, so i can change the orentation of the emblem.
Files ---> |
There are no linked file with your post.
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Ghost Dog_TSGK
TSGK Member

Joined: 13 Mar 2007 Posts: 2083 Country:  Browser:  Age: 125
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Posted: Sat Aug 21, 2010 02:27 Post subject:
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lol I do that a lot.
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TigerStyle
Joined: 17 Feb 2007 Posts: 62 Country: 
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Posted: Sat Aug 21, 2010 02:34 Post subject:
FILES |
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THNX I WOULD REALLY APPRECIATE IT.
Description |
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Filename |
textures.zip |
Filesize |
644.97 KB |
Downloaded |
377 Time(s) |
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Freelancer
TSGK Member

Joined: 06 Jun 2006 Posts: 3227 Location: Latvija Country:  Browser:  Age: 34
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Posted: Sat Aug 21, 2010 03:09 Post subject:
Re: Texture HELP!... PLZ |
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Osiris_TSGK wrote: |
TigerStyle wrote: |
Can someone remake these textures for me, I will give shot out for you help with the textures, on the map
there is 3 textures
I need IVY redone because its model style, and it flickers on rendering, I need the same texture but, normal style, and transparent, witout the model flicker,it has to be transparent like the original.
Also I need someone to remake this good_flag_blue texture its also model type texture so it flickers on render can't have that it doesn't look right. It also needs to be transparent.
ALso I need the same blue_flag_good texture remade, this one is the same flag style but has been photo shop, so i can change the orentation of the emblem.
Files ---> |
There are no linked file with your post. |
zing! XD
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gtamike_TSGK
TSGK Member

Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country:  Browser:  Age: 35
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Posted: Sat Aug 21, 2010 15:22 Post subject:
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That ivy texture does not like its .vmt changed to "LightmappedGeneric" and other settings even if texture is recompiled (goes pink to) wtf
I tryed this
Code: |
"lightmappedgeneric"
{
"$basetexture" "materials/IVY/ivy01"
"$translucent" 1
"$decal" 1
"$decalscale" 1.000000
"$surfaceprop" "concrete"
"%keywords" "ivy"
} |
just use the other ivy textures in the search
Code: |
decals/ivy01
decals/ivy02
decals/ivy03 |
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{RiP}Judas.Priest

Joined: 07 May 2007 Posts: 183 Country:  Age: 42
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Posted: Sat Aug 21, 2010 21:07 Post subject:
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Any texture applied to a model must use VertexLitGeneric.
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gtamike_TSGK
TSGK Member

Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country:  Browser:  Age: 35
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Posted: Sun Aug 22, 2010 00:33 Post subject:
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{RiP}Judas.Priest wrote: |
Any texture applied to a model must use VertexLitGeneric. |
I think he wants the model ivy texture to be used as normal texture e.g. on brushs/walls.
The "VertexLitGeneric" setting will make the texture flicker on walls but by changing "VertexLitGeneric" to "LightmappedGeneric" to .vmt should of worked.
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gtamike_TSGK
TSGK Member

Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country:  Browser:  Age: 35
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Posted: Tue Jan 04, 2011 15:26 Post subject:
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edit
problem gone
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