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[E=mc˛] DHR_000x
Joined: 17 Apr 2009 Posts: 11 Country: 
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Posted: Tue Apr 21, 2009 11:41 Post subject:
Func_tracktrain Subject description: To make a lazor trap |
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Hi.
I am trying to build the following. I have a func_tracktrain that moves from path to path, that works. Now i tried to Start/Stop it as soon you touch a trigger, works too. But the question is, whitch output i have to configurate that, as soon you stop touching the trigger, the func_tracktrain goes back to his start position?
I tried with resume but, the next time you touch the trigger, the func_tracktrain begins to move where it stopped before.
I need it for a little trap in front of the secret room on my map
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Sadist

Joined: 29 Jun 2006 Posts: 721 Location: The TSF Council Country: 
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Posted: Tue Apr 21, 2009 17:36 Post subject:
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You could do this in a variety of ways, although I can only think of one right now.
The output to set would be 'reverse'
Now the train would go backwards to the start point upon leaving the train trigger.
so the output string would be
OnStopTouch (i think that's right)
StartBackward (or 'reverse' whichever works best)
'name of train'
also, technically the train would need to be moving already to reverse
so if the train is stationary, then another output would be needed
OnStopTouch
Setspeed
'name of train'
speed (integer)
consequently, to make sure the train goes forward normally you would use the term 'StartForward' for all outputs.
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gtamike_TSGK
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Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country:  Browser:  Age: 35
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Posted: Tue Apr 21, 2009 18:36 Post subject:
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I've done a laser trap in my unreal map.
The easy way to make one is make a button and moving door, patent what you want to follow the door e.g. sounds, trigger kill, laser etc...
Add nodraw to the door so no one can see the door. Add a disable before reset to the door, and add a enable output on the button.
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[E=mc˛] DHR_000x
Joined: 17 Apr 2009 Posts: 11 Country: 
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Posted: Fri Apr 24, 2009 01:35 Post subject:
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oh thank you guys
as i was configurating the trigger, i saw that "reverse" but i thought it was only to change the direction, and not "got back to X entity"
nice
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[E=mc˛] DHR_000x
Joined: 17 Apr 2009 Posts: 11 Country: 
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Posted: Sat Apr 25, 2009 23:51 Post subject:
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i phailed
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gtamike_TSGK
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Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country:  Browser:  Age: 35
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Posted: Sun Apr 26, 2009 00:26 Post subject:
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[E=mc˛] DHR_000x wrote: |
i phailed  |
I had problems using Func_tracktrain on my laser trap, random glitchs happened with the lasers/triggers.
In the end I only used Func_tracktrains on my moving machinery (not trap) and used Func_doors for the laser trap.
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[E=mc˛] DHR_000x
Joined: 17 Apr 2009 Posts: 11 Country: 
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Posted: Tue Apr 28, 2009 02:59 Post subject:
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lol
exactly today Roundy sad the same to me, but do you know what i used? a func_movelinear
WORKS TOO!!!! And how fine it does, noobs gonna shit bricks
Thx
Last edited by [E=mc˛] DHR_000x on Tue Apr 28, 2009 02:59; edited 1 time in total
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