TSGK Clan Forum Forum Index TSGK Clan Forum
Half-Life 2 : Deathmatch TSGK Clan forum.
 
 CalendarCalendar   FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

-{wgg}-Tank_Jr
January 14 1970 (56 year old)
d0berman
January 14 1986 (40 year old)
G-Man
January 12 1991 (35 year old)
 TSGK Member 
Nouda The Terrible
January 16 1992 (34 year old)
Rust7
January 13 1993 (33 year old)
Calendar
Calendar Calendar
Sun 11 Jan 2026 Mon 12 Jan 2026 Tue 13 Jan 2026 Wed 14 Jan 2026 Thu 15 Jan 2026 Fri 16 Jan 2026 Sat 17 Jan 2026
 
Birthday G-Man  
Birthday Rust7  
Birthday -{wgg}-Tank_Jr  
Birthday d0berman  
 
Birthday Nouda The Terrible  
 
The time now is Mon Jan 12, 2026 06:47
All times are UTC + 2 (DST in action)
 Forum index » TSGK General » Maps
dm_dataloop | map by Pig Popper
Post new topic   Reply to topic View previous topic :: View next topic
Page 1 of 1 [5 Posts]  
Author Message
Pig Popper


Joined: 28 Jan 2007
Posts: 56
Location: dm_TITAN_r1
Country:
Browser:
Age: 51

PostPosted: Thu Oct 09, 2008 01:53    Post subject:  dm_dataloop | map by Pig Popper  

Hey ay all, some more map pimpage for ya, any feed back appreciated, im working on a dm_dataloop_r1 as i want to tidy up some texture alignments

download
DOWNLOAD

Server:
play it here 217.163.30.215:27015

Description:
I built this map with team-dm in mind, which i've had difficulty
mapping for in the past so any suggests would be good.
Its a lot brighter than my usual maps, which is bugging
me a little. :S


Any comments appreciated Very Happy






















_________________

Back to top
View user's profile Send private message Visit poster's website MSN Messenger 
Sadist


Joined: 29 Jun 2006
Posts: 721
Location: The TSF Council
Country:

PostPosted: Thu Oct 09, 2008 10:07    Post subject:  

I like it, really getting to know your mapping style now pig. Where did you get the inspiration from? I like the design incorporating the curved shapes as part of the gameplay, and the tdm style is a welcomed perspective.

Also the green area with the plants was nice, where did you source those props from? I was thinking maybe a bit of green every now and then might add a bit of colour to the map.

I have to download this and have a play in the meantime.
Back to top
View user's profile Send private message Visit poster's website 
Pig Popper


Joined: 28 Jan 2007
Posts: 56
Location: dm_TITAN_r1
Country:
Browser:
Age: 51

PostPosted: Thu Oct 09, 2008 12:23    Post subject:  

Sadist wrote:
I like it, really getting to know your mapping style now pig. Where did you get the inspiration from? I like the design incorporating the curved shapes as part of the gameplay, and the tdm style is a welcomed perspective.

Also the green area with the plants was nice, where did you source those props from? I was thinking maybe a bit of green every now and then might add a bit of colour to the map.

I have to download this and have a play in the meantime.


my inspiration came from this old church located in a cemetery my better half dragged me around a while back
Im not sure can tell from these pics but the layout is octagonal inside, and it was that shape i wanted to reproduce, and that kinda lead to the shapes and the walkway.
I have a larger beta version that more resembles a church, but i was getting negative feedback about the size

As for the props, I think 1 may be from dm_lostareana not sure about the other one, I tend to decompile and unpack bsps to try and learn techniques and end up with loads of random textures and models on my PC Smile

FYI: I am thinking about redoing dm_titan with the same kinda style as the rpg area. I think it would look cool.
spaceball1.jpg
 Description   2
 Filesize   78.5 KB
 Viewed   410 Time(s)

spaceball1.jpg

spaceball2.jpg
 Description   1
 Filesize   138.57 KB
 Viewed   366 Time(s)

spaceball2.jpg


_________________

Back to top
View user's profile Send private message Visit poster's website MSN Messenger 
StonedCabbage
TSGK Member


Joined: 18 Jun 2006
Posts: 2273
Location: Birmingham, United Kingdom
Country:
Browser:
Age: 39

PostPosted: Thu Oct 09, 2008 14:59    Post subject:  

i think we played the demo version in a clan game against 007, all i could think of is more weapon placements Cool Cool
_________________

I hope that packet gets lost forever in network oblivion
Back to top
View user's profile Send private message 
Pig Popper


Joined: 28 Jan 2007
Posts: 56
Location: dm_TITAN_r1
Country:
Browser:
Age: 51

PostPosted: Fri Oct 10, 2008 00:58    Post subject:  

StonedCabbage wrote:
i think we played the demo version in a clan game against 007, all i could think of is more weapon placements Cool Cool


I've had that response a few times but I think its just knowing
where they are tbh, I've added 2 of every weapon apart from 1 SLAM and
1 RPG and loads of ammo too Smile

_________________

Back to top
View user's profile Send private message Visit poster's website MSN Messenger 
Display posts from previous:   Sort by:   
Page 1 of 1 [5 Posts]  
Post new topic   Reply to topic View previous topic :: View next topic
 Forum index » TSGK General » Maps
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum


Powered by phpBB © 2001, 2005 phpBB Group
[ Time: 0.0694s ][ Queries: 12 (0.0112s) ][ Debug on ]