TSGK Clan Forum Forum Index TSGK Clan Forum
Half-Life 2 : Deathmatch TSGK Clan forum.
 
 CalendarCalendar   FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

-{wgg}-Tank_Jr
January 14 1970 (56 year old)
d0berman
January 14 1986 (40 year old)
G-Man
January 12 1991 (35 year old)
 TSGK Member 
Nouda The Terrible
January 16 1992 (34 year old)
Rust7
January 13 1993 (33 year old)
Calendar
Calendar Calendar
Sun 11 Jan 2026 Mon 12 Jan 2026 Tue 13 Jan 2026 Wed 14 Jan 2026 Thu 15 Jan 2026 Fri 16 Jan 2026 Sat 17 Jan 2026
 
Birthday G-Man  
Birthday Rust7  
Birthday -{wgg}-Tank_Jr  
Birthday d0berman  
 
Birthday Nouda The Terrible  
 
The time now is Mon Jan 12, 2026 08:52
All times are UTC + 2 (DST in action)
 Forum index » TSGK General » Maps
New Map Concepts
Post new topic   Reply to topic View previous topic :: View next topic
Page 1 of 1 [4 Posts]  
Author Message
Keeper_TSGK
TSGK Member

Joined: 20 Aug 2006
Posts: 168
Country:
Age: 41

PostPosted: Mon Sep 18, 2006 22:37    Post subject:  New Map Concepts  

I was thinking about getting back into mapping, and maybe I will start by making a killbox in a shipyard, any opinions or advice?
Back to top
View user's profile Send private message 
Diet H2O_TSGK
TSGK Member


Joined: 03 Aug 2006
Posts: 3282
Location: Ireland (right, left, then second on the right)
Country:
Age: 54

PostPosted: Tue Sep 19, 2006 11:48    Post subject:  

I downloaded Hammer the other day to have a look at mapping and it scared the pants of me so I take my hat off to you.

I know nothing about the technical side of maps but I know what I like in kilboxes.

I think the more variety in gameplay you allow the better. Some suggestions...

A killbox should have a good vertical aspect to it (vertiginous?) so lifts are good (especially fast lifts). In a shipyard, perhaps cranes could be used for the lifts. But not too many levels or it becomes cluttered.

Every strong point should have a weakness. e.g a good sniping location would be nice high up. It's weakness could be that a pipe leads to it. A combine ball or grenade into the pipe would kill the sniper.

Plenty of physics... one or two long steel girders could be useful.

You need a good area for close combat, but with an element of cover to help protect against sniping and dare I say it... camping. Perhaps cover could be provided by having an empty ship in the middle of the killbox with a few port holes and entrances.

Ooooooh, I could go on and on. Go for it Keeper and good luck!

_________________

Two parts hydrogen, one part oxygen with all the fat taken out
Back to top
View user's profile Send private message 
Sadist


Joined: 29 Jun 2006
Posts: 721
Location: The TSF Council
Country:

PostPosted: Fri Oct 20, 2006 00:22    Post subject:  

There are some excellent ship props in the sdk, this could be a really cool map.
Back to top
View user's profile Send private message Visit poster's website 
Bromine
TSGK Member


Joined: 21 Aug 2006
Posts: 64
Country:
Age: 37

PostPosted: Fri Oct 20, 2006 03:12    Post subject:  

If you wanna start mapping you can find a lot of useful tutorials at these sites

-http://www.snarkpit.net/
-http://www.hl2world.com/wiki/index.php/Category:MappingTutorials

These are the sites I use, if anyone knows of better ones postem'! Very Happy

Mapping is fun b/c you can make anything you ever wanted. But it is difficult... I would suggest starting off with a cube map. Ones like we have in TSGK servers. The shipyard would be cool so many props are already there for use. GO FOR IT! Razz

_________________


Back to top
View user's profile Send private message 
Display posts from previous:   Sort by:   
Page 1 of 1 [4 Posts]  
Post new topic   Reply to topic View previous topic :: View next topic
 Forum index » TSGK General » Maps
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum


Powered by phpBB © 2001, 2005 phpBB Group
[ Time: 0.0646s ][ Queries: 11 (0.0110s) ][ Debug on ]