TSGK Clan Forum Forum Index TSGK Clan Forum
Half-Life 2 : Deathmatch TSGK Clan forum.
 
 CalendarCalendar   FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

-{wgg}-Tank_Jr
January 14 1970 (56 year old)
d0berman
January 14 1986 (40 year old)
G-Man
January 12 1991 (35 year old)
 TSGK Member 
Nouda The Terrible
January 16 1992 (34 year old)
Rust7
January 13 1993 (33 year old)
Calendar
Calendar Calendar
Sun 11 Jan 2026 Mon 12 Jan 2026 Tue 13 Jan 2026 Wed 14 Jan 2026 Thu 15 Jan 2026 Fri 16 Jan 2026 Sat 17 Jan 2026
 
Birthday G-Man  
Birthday Rust7  
Birthday -{wgg}-Tank_Jr  
Birthday d0berman  
 
Birthday Nouda The Terrible  
 
The time now is Mon Jan 12, 2026 04:52
All times are UTC + 2 (DST in action)
 Forum index » TSGK General » Maps
dm_[tsf]_kbase_beta1
Post new topic   Reply to topic View previous topic :: View next topic
Page 1 of 1 [7 Posts]  
Author Message
Ravage


Joined: 31 Jul 2007
Posts: 17
Country:

PostPosted: Tue Jun 03, 2008 10:06    Post subject:  dm_[tsf]_kbase_beta1  

Hi!

I've just released a beta of my "new" map. It is currently running on our TSF COUNCIL Server (85.234.149.108:27048) if you'd like to check it out.

This map is actually a recreation of a classic map: it first incarnated in Quake 1! It did come out for Half-Life: Opposing Force from whence I have converted it and am in the process of HL2'ing it but I gotta show someone how its coming along lol.

The map was originally called kandybase, and for Op F. is was named op4_kbase and my version is going to be called dm_kbase.





More pictures available on our TSF forums

Regards,
[ TSF ] Ravage
Back to top
View user's profile Send private message 
Sadist


Joined: 29 Jun 2006
Posts: 721
Location: The TSF Council
Country:

PostPosted: Tue Jun 03, 2008 19:00    Post subject:  

Really looking forward to playing this, I really enjoyed quake mapping back in the day, and this one was one of the best out there.
Back to top
View user's profile Send private message Visit poster's website 
The Borg_TSGK
TSGK Member


Joined: 13 Mar 2007
Posts: 2756
Location: Suffolk, England
Country:
Age: 54

PostPosted: Tue Jun 03, 2008 19:21    Post subject:  

Looks a very stylish map, hope to try it out soon
_________________


Back to top
View user's profile Send private message MSN Messenger 
Phat Bacon


Joined: 09 Dec 2006
Posts: 1178
Location: Behind the Stick that killed you
Country:
Browser:
Age: 33

PostPosted: Tue Jun 03, 2008 20:42    Post subject:  

looks really good Very Happy

keep it up dude
Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger 
shevi51

Joined: 14 Jul 2007
Posts: 305
Location: Cologne
Country:
Browser:
Age: 33

PostPosted: Wed Jun 04, 2008 13:01    Post subject:  

I will check out the map ..looks very nice Laughing Laughing
_________________


Back to top
View user's profile Send private message 
gtamike_TSGK
TSGK Member


Joined: 20 Aug 2006
Posts: 2993
Location: Mapper since 2007 YouTube: gtamikesvideos
Country:
Browser:
Age: 36

PostPosted: Wed Jun 04, 2008 16:51    Post subject:  

When you said your converting the map from Half-Life: Opposing Force do you mean just retexturing it and adding props to the map?
_________________
http://gamebanana.com/members/215600
https://www.youtube.com/c/gtamikesvideos
Public OneDrive (My Maps/Download)
https://onedrive.live.com/?id=3BA901DF57014CE8%21110&cid=3BA901DF57014CE8
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger 
Ravage


Joined: 31 Jul 2007
Posts: 17
Country:

PostPosted: Wed Jun 04, 2008 17:10    Post subject: dm_[tsf]_kbase_beta1  

Not just texturing and adding props no...

Modications to the map include:

-added waterwall (thats to Captain-P for the muchanee falls and texture btw)
-added pipes
-streamlined brushes i.e. ramps gone form 32 to multi-pieced 8 pixels
-two areas lost from the conversion form kandybase to op4_kbase have been reintroduced
-3d skybox
-operatable crane which cna electrocute water/players
-2 secret areas, including a flooding trap
-sprial staircase in dead zone
-tower redrawn to be rounded with stain glass windows
-4 ladders to increase map gameflow
-combine architecture added on the edges of the map to make a hl2 feel to it
-two areas slightly redesigned to make rooms where the map had none

And I'm sure theres more - hard to think just whats changed in all the time I've spent mapping it! Its also why I personally like to check a map out by trying it rather than basing questions on screenshots Twisted Evil

Even at a base level tho every brush has had to be re-drawn because the conversion from HL1 makes all brushes up out of 1px sided pieces!
Back to top
View user's profile Send private message 
Display posts from previous:   Sort by:   
Page 1 of 1 [7 Posts]  
Post new topic   Reply to topic View previous topic :: View next topic
 Forum index » TSGK General » Maps
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum


Powered by phpBB © 2001, 2005 phpBB Group
[ Time: 0.0733s ][ Queries: 11 (0.0111s) ][ Debug on ]