| How do you rate this map? (10 - exellent / 1 - awful) | 
 
 
 
 
| 10 | 
 
 | 
 0%  | 
[ 0 ] | 
 
 
| 9 | 
 
 | 
 0%  | 
[ 0 ] | 
 
 
| 8 | 
 
 | 
 0%  | 
[ 0 ] | 
 
 
| 7 | 
 
 | 
 20%  | 
[ 1 ] | 
 
 
| 6 | 
 
 | 
 0%  | 
[ 0 ] | 
 
 
| 5 | 
 
 | 
 20%  | 
[ 1 ] | 
 
 
| 4 | 
 
 | 
 20%  | 
[ 1 ] | 
 
 
| 3 | 
 
 | 
 0%  | 
[ 0 ] | 
 
 
| 2 | 
 
 | 
 40%  | 
[ 2 ] | 
 
 
| 1 | 
 
 | 
 0%  | 
[ 0 ] | 
 
 
 | 
 
 
| Total Votes : 5 | 
 
 
 
 | 
| Author | 
Message | 
 
VisualShock_TSGK
 
TSGK Member
  
Joined: 03 Jun 2006 Posts: 72 Location: North Wales, UK Country:   Age: 34
 
  | 
 Posted: Tue Jun 12, 2007 12:52    Post subject:
  fy_towers_VS Subject description: My very first map (but it's for CSS...) | 
 
 | 
 
  
Yeah! i did it! (with the help of osiris)
 
 
this is about my third attempt, but it's the only one i've actually completed.  Not sure how to add buy zones, so i added guns.  It's mirrored on the opposite side, so each team has the same opportunities. 
 
 
please take a look and let me know what you think.
 
|  Description  | 
  | 
 
|  Filesize  | 
 119.7 KB | 
 
|  Viewed  | 
 371 Time(s) | 
 
  
 
  | 
 
 
 
|  Description  | 
  | 
 
|  Filesize  | 
 106.36 KB | 
 
|  Viewed  | 
 449 Time(s) | 
 
  
 
  | 
 
 
 
| Description  | 
  | 
 
   Download  | 
 
| Filename  | 
fy_towers_VS.bsp  | 
 
| Filesize  | 
3.17 MB  | 
 
| Downloaded  | 
473 Time(s)  | 
 
 
 _________________
  
 
Ask me for a sig     i'll make you one
 
"no internet = no life = no half life" - Wise words of Shimmy
  | 
| 
Back to top
 | 
 | 
 
  | 
 
Spike
 
TSGK Member
  
  
Joined: 06 Jul 2006 Posts: 460 Location: Guernsey (Channel Islands off the coast of france) Country:   Browser:   Age: 33
 
  | 
 Posted: Tue Jun 12, 2007 17:18    Post subject:
 | 
 
 | 
 
  
Looks good downloading now  
 _________________
  
 
 
 
 
 
Ask me for a sig/avatar and I will make you one
  | 
| 
Back to top
 | 
 | 
 
  | 
 
Spike
 
TSGK Member
  
  
Joined: 06 Jul 2006 Posts: 460 Location: Guernsey (Channel Islands off the coast of france) Country:   Browser:   Age: 33
 
  | 
 Posted: Tue Jun 12, 2007 17:35    Post subject:
 | 
 
 | 
 
  
got a problem...
 
 
textures and the bots didn't spawn
 
|  Description  | 
  | 
 
|  Filesize  | 
 289.46 KB | 
 
|  Viewed  | 
 464 Time(s) | 
 
  
 
  | 
 
 
 _________________
  
 
 
 
 
 
Ask me for a sig/avatar and I will make you one
  | 
| 
Back to top
 | 
 | 
 
  | 
 
Osiris_TSGK
 
TSGK Member
  
  
Joined: 21 May 2006 Posts: 4668 Location: France
 
  | 
 Posted: Tue Jun 12, 2007 20:49    Post subject:
 | 
 
 | 
 
  
 
	  | Spike wrote: | 
	 
	
	  got a problem...
 
 
textures and the bots didn't spawn | 
	 
 
 
Need to pakrat the custom texture with the BSP (the mapper has to do it).
 _________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
  | 
| 
Back to top
 | 
 | 
 
  | 
 
VisualShock_TSGK
 
TSGK Member
  
Joined: 03 Jun 2006 Posts: 72 Location: North Wales, UK Country:   Age: 34
 
  | 
 Posted: Wed Jun 13, 2007 14:14    Post subject:
 | 
 
 | 
 
  
um....how do i do that?
 _________________
  
 
Ask me for a sig     i'll make you one
 
"no internet = no life = no half life" - Wise words of Shimmy
  | 
| 
Back to top
 | 
 | 
 
  | 
 
eXs|DanielAndres
 
 
  
Joined: 03 Oct 2006 Posts: 626 Country:   Age: 47
 
  | 
 Posted: Wed Jun 13, 2007 16:32    Post subject:
 | 
 
 | 
 
  
http://hl2mapping.30.forumer.com/index.php?showtopic=34
 | 
| 
Back to top
 | 
 | 
 
  | 
 
VisualShock_TSGK
 
TSGK Member
  
Joined: 03 Jun 2006 Posts: 72 Location: North Wales, UK Country:   Age: 34
 
  | 
 Posted: Wed Jun 13, 2007 18:08    Post subject:
 | 
 
 | 
 
  
Thanks, i have only one question:
 
 
If i were to change my textures from the custom ones they were to ones that are used in defualt maps like de_dust (or something simmilar) would that then solve the problem?  as they are not custom textures...
 _________________
  
 
Ask me for a sig     i'll make you one
 
"no internet = no life = no half life" - Wise words of Shimmy
  | 
| 
Back to top
 | 
 | 
 
  | 
 
eXs|DanielAndres
 
 
  
Joined: 03 Oct 2006 Posts: 626 Country:   Age: 47
 
  | 
 Posted: Wed Jun 13, 2007 19:19    Post subject:
 | 
 
 | 
 
  
yes
 | 
| 
Back to top
 | 
 | 
 
  | 
 
VisualShock_TSGK
 
TSGK Member
  
Joined: 03 Jun 2006 Posts: 72 Location: North Wales, UK Country:   Age: 34
 
  | 
 Posted: Thu Jun 14, 2007 13:39    Post subject:
 | 
 
 | 
 
  
version two:  i've made some alterations to the centre as well but here goes....
 
| Description  | 
  | 
 
   Download  | 
 
| Filename  | 
fy_towers_VS02.bsp  | 
 
| Filesize  | 
1.64 MB  | 
 
| Downloaded  | 
451 Time(s)  | 
 
 
 _________________
  
 
Ask me for a sig     i'll make you one
 
"no internet = no life = no half life" - Wise words of Shimmy
  | 
| 
Back to top
 | 
 | 
 
  | 
 
Spike
 
TSGK Member
  
  
Joined: 06 Jul 2006 Posts: 460 Location: Guernsey (Channel Islands off the coast of france) Country:   Browser:   Age: 33
 
  | 
 Posted: Sat Jun 16, 2007 21:48    Post subject:
 | 
 
 | 
 
  
hmm dont think it worked as I still got the same problem
 _________________
  
 
 
 
 
 
Ask me for a sig/avatar and I will make you one
  | 
| 
Back to top
 | 
 | 
 
  | 
 
VisualShock_TSGK
 
TSGK Member
  
Joined: 03 Jun 2006 Posts: 72 Location: North Wales, UK Country:   Age: 34
 
  | 
 Posted: Mon Jun 18, 2007 15:49    Post subject:
 | 
 
 | 
 
  
but according to DanielAndres it should load the textures because they're default ones...    :'(
 _________________
  
 
Ask me for a sig     i'll make you one
 
"no internet = no life = no half life" - Wise words of Shimmy
  | 
| 
Back to top
 | 
 | 
 
  | 
 
eXs|DanielAndres
 
 
  
Joined: 03 Oct 2006 Posts: 626 Country:   Age: 47
 
  | 
 Posted: Mon Jun 18, 2007 17:10    Post subject:
 | 
 
 | 
 
  
Default textures shouldnt cause any problems. Thats why they are called default. There must be another failure VisualShock_TSGK.
 
 
EDIT:
 
 
	  | Quote: | 
	 
	
	  | it should load the textures because they're default ones... | 
	 
 
 
 
Im not that used to CS:S but BLUE01, BLUE02, BLUE03 and so on surely arent default textures - else they would be supported by my Hammer Editor also but, as you can see, it shows all non-textured.
 
 
See Picture below:
 
 
 | 
| 
Back to top
 | 
 | 
 
  | 
 
darkmaster
 
 
  
Joined: 29 Dec 2006 Posts: 147 Country:  
 
  | 
 Posted: Tue Jun 19, 2007 18:53    Post subject:
 | 
 
 | 
 
  
really this map is not bad i think that gameplay is very good for a 10vs10
 Last edited by darkmaster on Sat Jun 23, 2007 10:17; edited 1 time in total
  | 
| 
Back to top
 | 
 | 
 
  | 
 
VisualShock_TSGK
 
TSGK Member
  
Joined: 03 Jun 2006 Posts: 72 Location: North Wales, UK Country:   Age: 34
 
  | 
 Posted: Fri Jun 22, 2007 20:41    Post subject:
 | 
 
 | 
 
  
 
	  | eXs|DanielAndres wrote: | 
	 
	
	  Default textures shouldnt cause any problems. Thats why they are called default. There must be another failure VisualShock_TSGK.
 
 
EDIT:
 
 
	  | Quote: | 
	 
	
	  | it should load the textures because they're default ones... | 
	 
 
 
 
Im not that used to CS:S but BLUE01, BLUE02, BLUE03 and so on surely arent default textures - else they would be supported by my Hammer Editor also but, as you can see, it shows all non-textured.
 
 
 | 
	 
 
 
 
Now then, if you'd kindly look at version two, i think you'll see texture names including "cs_italy", "de_port" and so on....
 
 
could you suggest any other possible failures?
 _________________
  
 
Ask me for a sig     i'll make you one
 
"no internet = no life = no half life" - Wise words of Shimmy
  | 
| 
Back to top
 | 
 | 
 
  | 
 
eXs|DanielAndres
 
 
  
Joined: 03 Oct 2006 Posts: 626 Country:   Age: 47
 
  | 
 Posted: Fri Jun 22, 2007 21:21    Post subject:
 | 
 
 | 
 
  
This Screenshot is taken from Version 2. See the top/left of my Hammer were is says fy_towers_VS02.
 
 
Something must have went wrong by texturing - i see no other reason.
 | 
| 
Back to top
 | 
 | 
 
  | 
 
eXs|DanielAndres
 
 
  
Joined: 03 Oct 2006 Posts: 626 Country:   Age: 47
 
  | 
 Posted: Sat Jun 23, 2007 09:27    Post subject:
 | 
 
 | 
 
  
Did you find the texture failure yet?
 
 
P.S. Sorry for double post but editing the old one wouldnt cause an email notification.
 | 
| 
Back to top
 | 
 | 
 
  | 
 
 |