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 Forum index » TSGK General » Maps
dm_nightmare_church (BETA 5) [28th Dec 2011] OLD VERSION
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gtamike_TSGK
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PostPosted: Mon Sep 10, 2012 22:57    Post subject:  

Shocked

Working on Beta 6 for Oct 2012 (might name it RC1)

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Last edited by gtamike_TSGK on Thu Sep 13, 2012 20:33; edited 2 times in total
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gtamike_TSGK
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PostPosted: Wed Sep 12, 2012 14:02    Post subject:  

I updated the sewer. Cool
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The Borg_TSGK
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PostPosted: Wed Sep 12, 2012 19:48    Post subject:  

looking good, is this map live or does it need a map test?
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gtamike_TSGK
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PostPosted: Wed Sep 12, 2012 21:35    Post subject:  

The Borg_TSGK wrote:
looking good, is this map live or does it need a map test?


The plan is to get the map ready just before Oct 31st for public download. Cool

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gtamike_TSGK
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PostPosted: Wed Sep 12, 2012 22:06    Post subject:  

Few more pictures Cool
http://steamcommunity.com/id/gtamike/screenshots/


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gtamike_TSGK
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PostPosted: Thu Sep 13, 2012 20:29    Post subject:  

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gtamike_TSGK
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PostPosted: Fri Sep 14, 2012 12:57    Post subject:  

Lighting updated Smile
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gtamike_TSGK
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PostPosted: Sun Sep 16, 2012 04:13    Post subject:  

720p pictures of the newest map build. Cool





















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gtamike_TSGK
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PostPosted: Wed Sep 19, 2012 16:08    Post subject:  

Texture Test Final -Church Tile Floor updated

"BGR8888 Bluescreen" compression for Bump/Normal maps (lossless/best)
Also "env_cubemap" settings to "cubemapsize 256"

Code:
"LightmappedGeneric"
{
       "$basetexture" "ob_nightmare/beta_6/ob_chruch_floor_new"
       "$bumpmap" "ob_nightmare/beta_6/ob_chruch_floor_update_normal"
        "$surfprop" "brick"
      "$envmap" "env_cubemap"
       "$envmaptint" "[ 0.3922 0.3922 0.3922 ]"
}
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gtamike_TSGK
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PostPosted: Sun Sep 23, 2012 19:31    Post subject:  

Polishing the map to the best I can. Cool
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gtamike_TSGK
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PostPosted: Mon Sep 24, 2012 20:55    Post subject:  

Few more screens Laughing
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gtamike_TSGK
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PostPosted: Tue Oct 02, 2012 17:36    Post subject:  

.
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Sadist


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PostPosted: Tue Oct 02, 2012 18:08    Post subject:  

Your texturing techniques are insane mate, you considered being texture artist? That looks like youre using ssbump, that right?
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gtamike_TSGK
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PostPosted: Tue Oct 02, 2012 19:28    Post subject:  

Sadist wrote:
Your texturing techniques are insane mate, you considered being texture artist? That looks like youre using ssbump, that right?


Been using "Crazybump" to tweak the Bumpmap textures the best I can for a 3D kind of look.
I then save the bumpmap texture to "BGR888 Bluescreen" .VFT format for best 3D quality. (As DXT5 format is bad for quality bumpmaps)
I also put a $detail on top of the texture for extra small details. In Hammer I set the "Cubemaps" settings at "256" for best reflections.
Then tweak the "$envmaptint" in the .vmt to adjust the texture reflections for 3D look.

I've not played around with "ssbump" yet but plan to at some point.

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gtamike_TSGK
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PostPosted: Fri Oct 05, 2012 11:12    Post subject:  

Smile
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gtamike_TSGK
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PostPosted: Sat Oct 06, 2012 00:06    Post subject:  

.
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gtamike_TSGK
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PostPosted: Sun Oct 07, 2012 01:17    Post subject:  

The map is close to be complete and should be out before Oct 31st Cool
2012-10-06_00002.jpg
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gtamike_TSGK
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PostPosted: Fri Oct 12, 2012 11:55    Post subject:  

The laptop screen (small map detail) Smile
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gtamike_TSGK
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PostPosted: Sun Oct 14, 2012 16:13    Post subject:  

Not long now Wink
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gtamike_TSGK
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PostPosted: Thu Oct 18, 2012 18:12    Post subject:  

The map is completed Very Happy!!!

dm_ob_nightmare_church_rc1 (Halloween Map 2012!)
Orange Box RC1 2012 Version

http://forum.tsgk.com/viewtopic.php?t=5095

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