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 Forum index » TSGK Servers » SRCDS Help
Keeper's Streak Sounds Plugin
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pOwah


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PostPosted: Mon Mar 07, 2011 03:30    Post subject:  

Does anyone else find this dramatically increases the Shotgun power on their servers? Esp. those running Linux...

:/

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pete

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PostPosted: Wed Mar 16, 2011 23:07    Post subject:    

Hi,
thank you very much for this nice Plugin! Exclamation

But i´ve got some problems with the humiliation sound on my dm server.

When someone was killed by an stunstick or crowbar the sound did not always play!

Example:

Kill by stunstick ... nothing happens .... next round same player .... kill by stunstick ... Humiliation - Sound & text!

I use the original cfg´s!

Thanks for your help!

Pete
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Osiris_TSGK
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Joined: 21 May 2006
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PostPosted: Thu Mar 17, 2011 00:58    Post subject:  

pete wrote:
Hi,
thank you very much for this nice Plugin! Exclamation

But i´ve got some problems with the humiliation sound on my dm server.

When someone was killed by an stunstick or crowbar the sound did not always play!

Example:

Kill by stunstick ... nothing happens .... next round same player .... kill by stunstick ... Humiliation - Sound & text!

I use the original cfg´s!

Thanks for your help!

Pete

Humiliation will not trigger if the victim does have the humiliation weapon up at the time of the death.
Ex: if you are killing a player with a stunstick and that player does also has the stunstick in hand this will not trigger the humiliation.

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Peterson


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PostPosted: Fri Mar 18, 2011 22:19    Post subject:  

Osiris_TSGK wrote:
Humiliation will not trigger if the victim does have the humiliation weapon up at the time of the death.
Ex: if you are killing a player with a stunstick and that player does also has the stunstick in hand this will not trigger the humiliation.
can this be changed so the sound is played at all melee kills?
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Osiris_TSGK
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PostPosted: Sat Mar 26, 2011 17:46    Post subject:  

Peterson wrote:
Osiris_TSGK wrote:
Humiliation will not trigger if the victim does have the humiliation weapon up at the time of the death.
Ex: if you are killing a player with a stunstick and that player does also has the stunstick in hand this will not trigger the humiliation.
can this be changed so the sound is played at all melee kills?

This is actually the principle of the humiliation for KP Sound Plugin, you'll be humiliated if you get killed by an humiliation weapon considering that you weren't wearing this weapon at that time.

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obidm

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PostPosted: Sun Apr 03, 2011 15:19    Post subject: log entry: load KEEPER_SOUNDS as a MMS plugin  

Hi. I am a novice (6 months) HL2DM server operator. I was running on Linux at home, but now I have a hosted (windows) server. I am not allowed to directly install the DLLs, but usually I can upload the necessary DLLs and other files and the host unzips them in place.

If I should not have posted in this thread, I apologize, please tell me the appropriate place to do so.

Things are mostly working, but I get very intermittent crashes and teleport lags which do not seem related to player latency. This log entry caught my eye:

MetaMod:Source is loaded - Your server will be more stable if you load KEEPER_SOUNDS as a MMS plugin!!!

1. Is this true?
2. If so, how do I load KEEPER_SOUNDS as an MMS plugin?

I could not find keeper sounds in the lists at:
http://www.sourcemm.net/plugins or
http://wiki.alliedmods.net/Open_Source_Plugins_for_Metamod:Source

I am including some configuration info. Let me know if more would help.

Thank you very much for any suggestions, instruction or documentation links.

Doug Simmons - obidm

------------------------------------------------------------------------
From server.cfg

//Hurrikhan bots configuration
hrcbot_enabled 1
hrcbot_minplayers 2
hrcbot_maxplayers 7
hrcbot_autobalancebots 0
hrcbot_preferredcount 1
hrcbot_handicap 80
hrcbot_spawnprotectionseconds 4
hrcbot_clan <[obi]>
hrcbot_spawnprotectedhealth 500
hrcbot_waitforplayers 1
hrcbot_freezeifnoplayers 1
hrcbot_motd 0


// Operation
decalfrequency 10
sv_lan 0
sv_region 0
net_maxfilesize 64
sv_contact "obidm.hl2@gmail.com"
sv_hl2mp_weapon_respawn_time 20
sv_hl2mp_item_respawn_time 30
mp_friendlyfire 0
mp_falldamage 10
mp_weaponstay 0
mp_forcerespawn 0
mp_footsteps 1
mp_flashlight 1
sv_voiceenable 1
sv_allowupload 1
mp_fraglimit 30
mp_timelimit 20
sv_rcon_banpenalty 5
sv_rcon_maxfailures 5
sv_rcon_minfailures 5
sv_rcon_minfailuretime 10
sv_timeout 65
sv_maxrate 60000
sv_minrate 30000
sv_maxupdaterate 60
sv_minupdaterate 20
sv_maxspeed 320
sv_downloadurl "http://69.197.191.17/69.197.191.17-27015"
logaddress_add hl2dm-daemon.tsgk.com:30054
log on

------------------------------------------------------------------------
status

Results:
hostname: Obi's Pneumatic Diversity Vent
version : 1.0.0.19/15 4426 secure
udp/ip : 69.197.191.17:27015
------------------------------------------------------------------------
meta list

Results:
Listing 1 plugin:
[245]
------------------------------------------------------------------------
plugin_print

Results:
Loaded plugins:
---------------------
0: "Hurricane Bot ver 1.3.1-sdk2007 (110109), by Hurricane"
1: "Keeper's Sound Plugin (VSP) - 2.2.0 - http://www.mani-admin-plugin.com"
2: "Mani Admin Plugin 2010 V1.2vb VSP Orange, www.mani-admin-plugin.com"
3: "Metamod:Source 1.8.5"
4: "Spawn/Chat Protection; by Bernt Nilsson, version 3.3.3 beta4"
---------------------
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Peterson


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PostPosted: Sun Apr 03, 2011 15:37    Post subject:  

well the installation procedure is explained in http://forum.tsgk.com/viewtopic.php?p=52376#52376

in the download, you will see three folders: addons, cfg and sound. within the addons folder you will see three files and two folders. if you want to have keepers plugin loaded as MMS, you dont need the three files so you can delete them. the two folders (keeper and metamod) contain all the necessary files

I dont remember if keepers plugin conflicts with bots so it would be a good idea to start with that.

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obidm

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PostPosted: Mon Apr 04, 2011 15:49    Post subject: keeper sounds as mms plugin  

As soon as my host removes the keeper_sounds.dll I will be able to restart the server and see if that a) removes the log entry and b) improves stability.

Thank you very much for the help!
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obidm

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PostPosted: Mon Apr 04, 2011 21:49    Post subject: progress  

When I issued meta list, i got

Results:
Listing 1 plugin:
[01] Keeper's Sound Plugin (HYBRID) (2.2.0) by Keeper

Looks good! Now I get to run it for a while and see if it makes any improvement. Thanks again!
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Peterson


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PostPosted: Fri Apr 15, 2011 15:16    Post subject:  

any ideas when we can have the plugin working again?
will this need big changes in the plugin or will changes in the dllinfo.kvf be enough (wild guess)?

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Osiris_TSGK
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PostPosted: Fri Apr 15, 2011 20:33    Post subject:  

Peterson wrote:
any ideas when we can have the plugin working again?
will this need big changes in the plugin or will changes in the dllinfo.kvf be enough (wild guess)?

The updated kvf is available here.

http://development.mani-admin-plugin.com/getkvf.php
dllinfo.rar
Description 
rar

 Download 
Filename  dllinfo.rar 
Filesize  355 Bytes 
Downloaded  231 Time(s) 

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Peterson


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PostPosted: Sat Apr 16, 2011 11:36    Post subject:  

I got problems running keepers plugin on a windows server.
when i try to load the plugin through MMS, the server enters an infinite loop - starts, loads keepers plugin in MMS, crashes.
Quote:
10:59:24 server_cvar: "kp_sounds_version" "2.2.0 SMM"
10:59:24 [META] Loaded 2 plugins.
10:59:30 server_cvar: "kp_sounds_version" "2.2.0 SMM"
10:59:30 [META] Loaded 2 plugins.
10:59:35 server_cvar: "kp_sounds_version" "2.2.0 SMM"
10:59:35 [META] Loaded 2 plugins.
this happens when i use the latest (updated) stable version or dev snapshot of metamod source.

when I run it as VSP, it seems to run fine but the console is spammed with 11:23:52 MetaMod:Source is loaded - Your server will be more stable if you load KEEPER_SOUNDS as a MMS plugin!!! messages.

in my linux game server i have even more problems.
when i load the plugin through MMS, it loads but doesnt work at all.
when i switch to VSP, on server start keepers plugin doesnt load at all. after plugin_load addons/keeper_sounds I get this:
Quote:
12:21:33 Rcon: "plugin_load addons/keeper_sounds"
12:21:34 [KEEPER_SOUNDS] - Metamod:Source detected. Switching to SMM Mode
Failed to load plugin "addons/keeper_sounds"
Unable to load plugin "addons/keeper_sounds"
12:21:34 server_cvar: "kp_sounds_version" "2.2.0 SMM"

when i disable MMS (making keepers plugin the only running plugin) and make sure that keepers plugin loads as VSP, it loads fine and works fine.


any ways of making it work under MMS (at least in linux) so that I could have sourcemod running too?

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Osiris_TSGK
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PostPosted: Sat Apr 16, 2011 14:23    Post subject:  

The SMM Version of KP Sounds plugin does crash at a Windows server, this is confirmed, so running it as VSP should fix the problem and you can ignore the console message about stability for now.

Concerning the SMM Version for the Linux server, the problem seems to be distro related, it does run on some and crash on others, this is confirmed.
You may have to disable KP Sounds at Linux server if you want to use SMM at the same time for now.

Waiting for a fix.

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Osiris_TSGK
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PostPosted: Sun Apr 17, 2011 00:54    Post subject:  

A new version is up.

Change / Additions for v2.2.1:

- Fix crashing issue on windows server with SMM.
- Fix plugin not loading issue on linux server with SMM.

- cfg/dllinfo.kvf must be updated as well.

Also a the kvf file which is present inside the cfg folder is subject to change depending the HL2DM update, you can find a new one which is automaticaly generated here:
http://development.mani-admin-plugin.com/getkvf.php

Keeper's Streak Sounds Plugin v2.2.1 can be downloaded at:
http://forum.tsgk.com/viewtopic.php?mode=attach&id=6080

A CFG and TXT Maker is available here to change the default configuration:
http://forum.tsgk.com/viewtopic.php?p=52377#52377

Thanks to Keeper for this release.
Enjoy.

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gtamike_TSGK
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PostPosted: Sun Apr 17, 2011 01:32    Post subject:  

nice
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Major Pain

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PostPosted: Sun Apr 17, 2011 02:12    Post subject: The FIX!  

If I have said it once, I have said it a million times. You guy's are the BEST!! Thanks to Keeper's and Osiris for the fix.
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Peterson


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PostPosted: Sun Apr 17, 2011 09:47    Post subject:  

w00t
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(F.B.I.) HinterhaltHubi

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PostPosted: Tue Apr 26, 2011 03:02    Post subject: Headshot sound didnt work  

Hi!

got some problems. after the installation everything is working fine. some days later the headshot sound isnt working anymore... no error log... nothing.

got the same problem on two different server (linux hl2dm, sm/mm latest version)

"HEADSHOT"
{
"eventkey" "headshot"
"type" "kill"
"weapon" "357"
"mode" "2"
"text" "%a Headshot !!"
"sound" "quake/headshot.mp3"
"streak" "1"

regards from Berlin... HUBI
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kornkid

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PostPosted: Wed May 04, 2011 05:49    Post subject:  

I love Keepers Plugin, but am having issues since the update. I'm running Linux, and if I have Sourcemod (latest 1.3.7) and Keeper enabled at the same time, the server times out when you try to join for about 10 seconds and you cant join. I even disabled ALL sourcemod plugins, but still times out when you try to join. Any ideas?
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DirtyDave


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PostPosted: Sat May 14, 2011 16:02    Post subject:  

Need some help here from the community.

Any help with this new encountered problem would be great. All of a sudden my keeper (streak) quake sounds have stopped working. At map change, srcds console reports this:

09:48:56: [KEEPER_SOUNDS] ERROR: A streak for (null) at 1 time(s) is already defined ... ignoring [4]
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Osiris_TSGK
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PostPosted: Mon May 23, 2011 18:04    Post subject:  

A new version is up.

Change / Additions for v2.2.2:

- Engine update.
- cfg/dllinfo.kvf must be updated as well.

Also the kvf file which is present inside the cfg folder is subject to change depending the HL2DM update, you can find a new one which is automaticaly generated here:
http://development.mani-admin-plugin.com/getkvf.php

Keeper's Streak Sounds Plugin v2.2.2 can be downloaded at:
http://forum.tsgk.com/viewtopic.php?mode=attach&id=6080

A CFG and TXT Maker is available here to change the default configuration:
http://forum.tsgk.com/viewtopic.php?p=52377#52377

Thanks to Keeper for this release.
Enjoy.

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DirtyDave


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PostPosted: Sat May 28, 2011 17:56    Post subject:  

Hey guys, my quake sounds for keeper still aren't working. Any ideas? Using keeper via SMM.
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DirtyDave


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PostPosted: Sat May 28, 2011 18:08    Post subject:  

Here are some more errors I am getting:

11:06:41 L 05/28/2011 - 12:03:40: [KEEPER_SOUNDS] ERROR: Empty Entity error ... skipping log processing [0]
11:06:41 L 05/28/2011 - 12:03:40: [KEEPER_SOUNDS] ERROR: Empty Entity error ... skipping log processing [0]
11:06:41 L 05/28/2011 - 12:03:40: [KEEPER_SOUNDS] ERROR: Empty Entity error ... skipping log processing [0]
11:06:41 L 05/28/2011 - 12:03:40: [KEEPER_SOUNDS] ERROR: Empty Entity error ... skipping log processing [0]

Using this version of keeper:

Name: "Keeper's Sound Plugin (HYBRID)" by Keeper
Version: 2.2.2
Description: Keeper's Sound Plugin (SMM) - 2.2.2 - http://www.mani-admin-plugin.com
License:
URL: http://www.mani-admin-plugin.com
Details: API 015, Date: May 23 2011
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Osiris_TSGK
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PostPosted: Sat May 28, 2011 18:51    Post subject:  

DirtyDave wrote:
Hey guys, my quake sounds for keeper still aren't working. Any ideas? Using keeper via SMM.

Do you have a copy of your streak txt, cfg and kvf ?

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DirtyDave


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PostPosted: Sat May 28, 2011 19:01    Post subject:  

Yups, this has been a running problem for like 4 weeks now. It just randomly stopped working one day, and the update did not fix it Sad

CFG:

Code:
// Keeper's Streak Sounds Plugin configuration file
// This is a keeper_sounds.cfg CFG file to be uploaded on a HL2dm server at hl2dm/cfg/
// The lastest version of Keeper's Streak Sounds Plugin at the creation of this CFG was v2.2.2
// Check http://forum.tsgk.com/viewtopic.php?t=3930 for newest version of Keeper's Streak Sounds Plugin
// CFG Generated the May 28, 2011 at 18:25:46 CEST

//****************************************************************************
//   allows players who disconnect to resume their scores
//      0 = do not resume scores
//      1 = resume scores only after a crash
//      *2 = resume scores after any disconnect
//****************************************************************************
kp_score_resume "2"

//****************************************************************************
//   turn on / off ringing due to explosions
//      *0 = ringing occurs as normal
//      1 = ringing is turned off
//****************************************************************************
kp_disable_ring "1"

//****************************************************************************
//   turn on / off end of round weapon stats
//      0 = weapon stats do not get logged
//      *1 = weapon stats do get logged
//****************************************************************************
kp_record_stats "1"

//****************************************************************************
//   turn on / off streak events and logging
//      0 = no streak events/sounds occur
//      *1 = streak events/sounds defined in kp_streak_file are triggered
//****************************************************************************
kp_enable_streaks "1"

//****************************************************************************
//   turn on / off end of event (streaks) output to the log
//      0 = events do not get logged
//      *1 = events do get logged
//****************************************************************************
kp_record_events "1"

//****************************************************************************
//   allows players to hear sounds when they hit other players
//      0 = hit sounds do not play
//      1 = sounds play only on hitscan weapons
//      *2 = sounds play on all hits
//****************************************************************************
kp_hit_sounds "2"

//****************************************************************************
//   sound file to play on normal hit
//****************************************************************************
kp_hit_sound_file "buttons/button10.wav"

//****************************************************************************
//   sound file to play on hit to the head
//****************************************************************************
kp_head_hit_sound_file "npc/sniper/sniper1.wav"

//****************************************************************************
//   turn on / off appending "(headshot)" to the end of headshot kills
//      0 = "(headshot)" does not get logged
//      *1 = "(headshot)" does get logged
//****************************************************************************
kp_record_headshots "1"

//****************************************************************************
//   location under the hl2mp directory where the streaks file can be found
//****************************************************************************
kp_streak_file "cfg/keeper_streaks.txt"

//****************************************************************************
//   miniumum number of players needed to count/record weapon stats
//****************************************************************************
kp_stats_players_min "2"

//****************************************************************************
//   turn on / off events (streaks) being recorded by SourceTV
//      0 = events do not get recorded
//      *1 = events do get recorded
//****************************************************************************
kp_broadcast_sourcetv "1"

//****************************************************************************
//   change the way the joinserver sound plays
//      0 = disabled - do not play joinserver sound
//      *1 = only the player joining will hear the joinserver sound
//      2 = all players hear the join server sound
//****************************************************************************
kp_joinserver_sound_mode "0"

//****************************************************************************
//   sound file to play when player joins the server ( leave blank to disable)
//****************************************************************************
kp_joinserver_sound_file "keeper/joinserver.mp3"


Streaks:

Code:
// Keeper's Streak Sounds Plugin TXT streak file
// This is a keeper_streaks.txt streak file to be uploaded on a HL2dm server at hl2dm/cfg/
// The lastest version of Keeper's Streak Sounds Plugin at the creation of this TXT was v2.2.2
// Check http://forum.tsgk.com/viewtopic.php?t=3930 for newest version of Keeper's Streak Sounds Plugin
// TXT Generated the May 28, 2011 at 18:27:58 CEST

"SOUNDS"
{
   "DOMINATING"
   {
      "type"      "kill"
      "mode"      "1"
      "text"      "%a is Dominating !!"
      "sound"      "quake/dominating.mp3"
      "streak"   "4"
   }
   "RAMPAGE"
   {
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Rampage !!"
      "sound"      "quake/rampage.mp3"
      "streak"   "6"
   }
   "KILLINGSPREE"
   {
      "type"      "kill"
      "mode"      "1"
      "text"      "%a is on a Killing Spree !"
      "sound"      "quake/killingspree.mp3"
      "streak"   "8"
   }
   "MONSTERKILL"
   {
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Monster Kill !!"
      "sound"      "quake/monsterkill.mp3"
      "streak"   "10"
   }
   "UNSTOPPABLE"
   {
      "type"      "kill"
      "mode"      "1"
      "text"      "%a is Unstoppable"
      "sound"      "quake/unstoppable.mp3"
      "streak"   "12"
   }
   "ULTRAKILL"
   {
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Ultra Kill !!"
      "sound"      "quake/ultrakill.mp3"
      "streak"   "14"
   }
   "GODLIKE"
   {
      "type"      "kill"
      "mode"      "1"
      "text"      "%a is God Like !!"
      "sound"      "quake/godlike.mp3"
      "streak"   "16"
   }
   "WICKEDSICK"
   {
      "type"      "kill"
      "mode"      "1"
      "text"      "%a is Wicked Sick !!"
      "sound"      "quake/wickedsick.mp3"
      "streak"   "18"
   }
   "LUDICROUSKILL"
   {
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Ludicrous Kill !!!"
      "sound"      "quake/ludicrouskill.mp3"
      "streak"   "20"
   }
   "HOLYSHIT"
   {
      "type"      "kill"
      "mode"      "1"
      "text"      "HOLY SHIT %a !!!"
      "sound"      "quake/holyshit.mp3"
      "streak"   "24"
   }
   "HEADSHOT"
   {
      "eventkey"   "headshot"
      "type"      "kill"
      "weapon"   "357"
      "mode"      "2"
      "text"      "%a Headshot !!"
      "sound"      "quake/headshot.mp3"
      "streak"   "1"
   }
   "HEADSHOT"
   {
      "eventkey"   "headshot"
      "type"      "kill"
      "weapon"   "pistol"
      "mode"      "1"
      "text"      "%a Headshot !!"
      "sound"      "quake/headshot.mp3"
      "streak"   "1"
   }
   
   "HEADSHOT"
   {
      "eventkey"   "headshot"
      "type"      "kill"
      "weapon"   "357"
      "mode"      "1"
      "text"      "%a Head Hunter"
      "sound"      "quake/headhunter.mp3"
      "streak"   "0"
   }
   "FIRST_BLOOD"
   {
      "type"      "kill"
      "mode"      "1"
      "text"      "%a got First Blood"
      "sound"      "quake/firstblood.mp3"
      "streak"   "0"
   }
   "MULTIKILL"
   {
      "eventkey"   "multikill2"
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Double Kill !!"
      "sound"      "quake/doublekill.mp3"
      "streak"   "1"
   }
   "MULTIKILL"
   {
      "eventkey"   "multikill3"
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Triple Kill !!"
      "sound"      "quake/triplekill.mp3"
      "streak"   "1"
   }
   "MULTIKILL"
   {
      "eventkey"   "multikill4"
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Quadruple Kill !!"
      "sound"      "quake/multikill.mp3"
      "streak"   "1"
   }
   "MULTIKILL"
   {
      "eventkey"   "multikill5"
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Quintuple Kill !!"
      "sound"      "quake/multikill.mp3"
      "streak"   "1"
   }
   "MULTIKILL"
   {
      "eventkey"   "multikill6"
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Sextuple Kill !!"
      "sound"      "quake/multikill.mp3"
      "streak"   "1"
   }
   "MULTIKILL"
   {
      "eventkey"   "multikill7"
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Septuple Kill !!"
      "sound"      "quake/multikill.mp3"
      "streak"   "1"
   }
   "MULTIKILL"
   {
      "eventkey"   "multikill8"
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Octuple Kill !!"
      "sound"      "quake/multikill.mp3"
      "streak"   "1"
   }
   "JIHAD"
   {
      "eventkey"   "jihad"
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Kamikaze"
      "sound"      "quake/banzai.mp3"
      "streak"   "1"
   }
   "JIHAD"
   {
      "eventkey"   "jihad2"
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Kamikaze X2"
      "sound"      "quake/multibanzai.mp3"
      "streak"   "1"
   }
   "JIHAD"
   {
      "eventkey"   "jihad3"
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Kamikaze X3"
      "sound"      "quake/multibanzai.mp3"
      "streak"   "1"
   }
   "JIHAD"
   {
      "eventkey"   "jihad4"
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Kamikaze X4"
      "sound"      "quake/multibanzai.mp3"
      "streak"   "1"
   }
   "JIHAD"
   {
      "eventkey"   "jihad5"
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Kamikaze X5"
      "sound"      "quake/multibanzai.mp3"
      "streak"   "1"
   }
   "JIHAD"
   {
      "eventkey"   "jihad6"
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Kamikaze X6"
      "sound"      "quake/multibanzai.mp3"
      "streak"   "1"
   }
   "JIHAD"
   {
      "eventkey"   "jihad7"
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Kamikaze X7"
      "sound"      "quake/multibanzai.mp3"
      "streak"   "1"
   }
   "JIHAD"
   {
      "eventkey"   "jihad8"
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Kamikaze X8"
      "sound"      "quake/multibanzai.mp3"
      "streak"   "1"
   }
   "POST_MORTEM"
   {
      "eventkey"   "post_mortem"
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Post Mortem"
      "sound"      "quake/ownage.mp3"
      "streak"   "1"
   }
   "POST_MORTEM"
   {
      "eventkey"   "post_mortem"
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Validus Post Mortem"
      "sound"      "quake/validus.mp3"
      "streak"   "0"
   }
   "SIMULTANEOUS"
   {
      "eventkey"   "simultaneous"
      "type"      "kill"
      "mode"      "1"
      "text"      "%a and %v Simultaneous Kill"
      "sound"      "quake/megakill.mp3"
      "streak"   "1"
   }
   "HUMILIATION"
   {
      "eventkey"   "humiliation"
      "type"      "kill"
      "weapon"   "weapon_stunstick"
      "mode"      "1"
      "text"      "%v Humiliated by %a"
      "sound"      "quake/humiliation.mp3"
      "streak"   "1"
   }
   "HUMILIATION"
   {
      "eventkey"   "humiliation"
      "type"      "kill"
      "weapon"   "weapon_stunstick"
      "mode"      "1"
      "text"      "%a Especial Donativum"
      "sound"      "quake/donativum.mp3"
      "streak"   "0"
   }
   "TEAM_KILL"
   {
      "eventkey"   "team_kill"
      "type"      "kill"
      "mode"      "1"
      "text"      "%a Team Killer"
      "sound"      "quake/teamkiller.mp3"
      "streak"   "1"
   }
   "HEADSHOT"
   {
      "eventkey"   "headshot"
      "type"      "death"
      "weapon"   "357"
      "streak"   "1"
   }
   "HEADSHOT"
   {
      "eventkey"   "headshot"
      "type"      "death"
      "weapon"   "pistol"
      "streak"   "1"
   }
   
   "HEADSHOT"
   {
      "eventkey"   "headshot"
      "type"      "death"
      "weapon"   "357"
      "streak"   "0"
   }
   "FIRST_BLOOD"
   {
      "type"      "death"
      "streak"   "0"
   }
   "MULTIKILL"
   {
      "eventkey"   "multikill"
      "type"      "death"
      "streak"   "1"
   }
   "JIHAD"
   {
      "eventkey"   "jihad"
      "type"      "death"
      "streak"   "1"
   }
   "POST_MORTEM"
   {
      "eventkey"   "post_mortem"
      "type"      "death"
      "streak"   "1"
   }
   "POST_MORTEM"
   {
      "eventkey"   "post_mortem"
      "type"      "death"
      "streak"   "0"
   }
   "HUMILIATION"
   {
      "eventkey"   "humiliation"
      "type"      "death"
      "weapon"   "weapon_stunstick"
      "streak"   "1"
   }
   "HUMILIATION"
   {
      "eventkey"   "humiliation"
      "type"      "death"
      "weapon"   "weapon_stunstick"
      "streak"   "0"
   }
   "TEAM_KILL"
   {
      "eventkey"   "team_kill"
      "type"      "death"
      "streak"   "1"
   }
}


KVF:

Code:
// FOR HL2MP ... Binary Date:  Sat May  7 00:01:34 2011

// this file is necessary for keeper_sounds plugin ( > v1.40 ) to run properly.

// place in your cfg directory!

"DLL_INFO"

{

   "vfuncoffsets"
   {
      "TraceAttack"   "59"
      "Event_Killed"   "65"
      "FireBullets"   "110"
      "OnTakeDamage"   "61"
      "Impulse"   "356"
      "Spawn"   "21"
   }
}


I just tried loading it as a VSP and the server crashes after about 5 seconds. At least running it via SMM, everything works besides the streaks.
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DirtyDave


Joined: 02 Nov 2010
Posts: 49
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PostPosted: Sat May 28, 2011 22:23    Post subject:  

And then the silence when it dawns upon Osiris_TSGK that DirtyDave isn't posting newb problems, but has been running an active HL2DM community for over 4 years. This guys knows to go through his checklist before making any stupid posts Smile

On a more important note though, any help to fix this problem would be greatly appreciated. I could grant a temporary ftp and rcon access if that would help Smile
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Keeper


Joined: 04 Aug 2008
Posts: 20
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PostPosted: Sat May 28, 2011 23:48    Post subject:  

What does the output of "kp_rank_streaks" show ( from the console )?
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Osiris_TSGK
TSGK Member


Joined: 21 May 2006
Posts: 4659
Location: France

PostPosted: Sun May 29, 2011 16:29    Post subject:  

DirtyDave wrote:
And then the silence when it dawns upon Osiris_TSGK that DirtyDave isn't posting newb problems, but has been running an active HL2DM community for over 4 years. This guys knows to go through his checklist before making any stupid posts Smile

On a more important note though, any help to fix this problem would be greatly appreciated. I could grant a temporary ftp and rcon access if that would help Smile

Just that it was my last post before i had to leave for the whole night.

Your cfg, txt and kvf were requested, so that i can test them at different servers, different OS / linux distro and make sure that the plugin isn't badly behaving in a certain environement.
The main goal is to reproduce the issue to be able to spot it.

For further testing, we would also need the result of:

plugin_print
meta list
IP:Port
And the OS, including its version, on which this server is running.

Thanks

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Allez allez, enlève ta culotte et déboutonne mon pantalon...
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DirtyDave


Joined: 02 Nov 2010
Posts: 49
Country:

PostPosted: Sun May 29, 2011 17:38    Post subject:  

Keeper, here is your requested info:

Code:
10:33:24 L 05/29/2011 - 11:29:32: [ 15] DOMINATING is triggered after 4 occurrences     
10:33:24 L 05/29/2011 - 11:29:32: [ 15] RAMPAGE is triggered after 6 occurrences     
10:33:24 L 05/29/2011 - 11:29:32: [ 15] KILLINGSPREE is triggered after 8 occurrences     
10:33:24 L 05/29/2011 - 11:29:32: [ 20] HEADSHOT is triggered only once               
10:33:24 L 05/29/2011 - 11:29:32: [ 20] HEADSHOT is triggered every occurrence         
10:33:24 L 05/29/2011 - 11:29:32: [ 20] JIHAD is triggered every occurrence         
10:33:24 L 05/29/2011 - 11:29:32: [ 20] HEADSHOT is triggered every occurrence         
10:33:24 L 05/29/2011 - 11:29:32: [ 20] POST_MORTEM is triggered only once               
10:33:24 L 05/29/2011 - 11:29:32: [ 20] POST_MORTEM is triggered every occurrence         
10:33:24 L 05/29/2011 - 11:29:32: [ 20] TEAM_KILL is triggered every occurrence         
10:33:24 L 05/29/2011 - 11:29:32: [ 20] HUMILIATION is triggered only once               
10:33:24 L 05/29/2011 - 11:29:32: [ 20] HUMILIATION is triggered every occurrence         
10:33:24 L 05/29/2011 - 11:29:32: [ 50] JIHAD is triggered every occurrence         
10:33:24 L 05/29/2011 - 11:29:32: [ 50] MULTIKILL is triggered every occurrence         
10:33:24 L 05/29/2011 - 11:29:32: [ 75] MONSTERKILL is triggered after 10 occurrences     
10:33:24 L 05/29/2011 - 11:29:32: [ 75] UNSTOPPABLE is triggered after 12 occurrences     
10:33:24 L 05/29/2011 - 11:29:32: [ 75] ULTRAKILL is triggered after 14 occurrences     
10:33:24 L 05/29/2011 - 11:29:32: [ 75] GODLIKE is triggered after 16 occurrences     
10:33:24 L 05/29/2011 - 11:29:32: [ 75] WICKEDSICK is triggered after 18 occurrences     
10:33:24 L 05/29/2011 - 11:29:32: [ 75] LUDICROUSKILL is triggered after 20 occurrences     
10:33:24 L 05/29/2011 - 11:29:32: [ 75] HOLYSHIT is triggered after 24 occurrences     
10:33:24 L 05/29/2011 - 11:29:32: [100] JIHAD is triggered every occurrence         
10:33:24 L 05/29/2011 - 11:29:32: [100] JIHAD is triggered every occurrence         
10:33:24 L 05/29/2011 - 11:29:32: [100] JIHAD is triggered every occurrence         
10:33:24 L 05/29/2011 - 11:29:32: [100] JIHAD is triggered every occurrence         
10:33:24 L 05/29/2011 - 11:29:32: [100] JIHAD is triggered every occurrence         
10:33:24 L 05/29/2011 - 11:29:32: [100] JIHAD is triggered every occurrence         
10:33:24 L 05/29/2011 - 11:29:32: [100] MULTIKILL is triggered every occurrence         
10:33:24 L 05/29/2011 - 11:29:32: [100] MULTIKILL is triggered every occurrence         
10:33:24 L 05/29/2011 - 11:29:32: [100] MULTIKILL is triggered every occurrence         
10:33:24 L 05/29/2011 - 11:29:32: [100] MULTIKILL is triggered every occurrence         
10:33:24 L 05/29/2011 - 11:29:32: [100] MULTIKILL is triggered every occurrence         
10:33:24 L 05/29/2011 - 11:29:32: [100] MULTIKILL is triggered every occurrence         
10:33:24 L 05/29/2011 - 11:29:32: [150] SIMULTANEOUS is triggered every occurrence         
10:33:24 L 05/29/2011 - 11:29:32: [200] FIRST_BLOOD is triggered only once               


Osiris_TSGK, here is your requested info:

Plugin Print:

Code:
0:<TAB>"Mattie's EventScripts, http://www.eventscripts.com, Version:2.1.1.366"
1:<TAB>"Metamod:Source 1.9.0-dev"


Meta List:

Code:
[01] Keeper's Sound Plugin (HYBRID) (2.2.2) by Keeper
[02] Mani Admin Plugin (1.2.22.5 SMM) by Mani
[03] SourceMod (1.4.0-dev) by AlliedModders LLC
[04] Stripper (1.2.2) by BAILOPAN
[05] SDK Tools (1.4.0-dev) by AlliedModders LLC
[06] SDK Hooks (2.0.0) by Tsunami, psychonic


IP:Port: 75.102.39.31:27015 [____Skul`Shock____]

OS: Windows Server 2008 R2

I think this is the most important error. It is triggered every time a streak sound should play, but does not. Hit sounds DO work !!!

[KEEPER_SOUNDS] ERROR: Empty Entity error ... skipping log processing [0]
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DirtyDave


Joined: 02 Nov 2010
Posts: 49
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PostPosted: Wed Jun 01, 2011 05:15    Post subject:  

Anything guys?
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