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 Forum index » TSGK General » Maps
Texture HELP!... PLZ
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TigerStyle

Joined: 17 Feb 2007
Posts: 62
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PostPosted: Sat Aug 21, 2010 00:26    Post subject:  Texture HELP!... PLZ  

Can someone remake these textures for me, I will give shot out for you help with the textures, on the map
there is 3 textures
I need IVY redone because its model style, and it flickers on rendering, I need the same texture but, normal style, and transparent, witout the model flicker,it has to be transparent like the original.
Also I need someone to remake this good_flag_blue texture its also model type texture so it flickers on render can't have that it doesn't look right. It also needs to be transparent.
ALso I need the same blue_flag_good texture remade, this one is the same flag style but has been photo shop, so i can change the orentation of the emblem.

Files --->
pg_kingsblood.zip
Description 
zip

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Filename  pg_kingsblood.zip 
Filesize  18.79 MB 
Downloaded  351 Time(s) 
pg_kingsblood0010.jpg
 Description   
 Filesize   354.39 KB
 Viewed   252 Time(s)

pg_kingsblood0010.jpg

pg_kingsblood0007.jpg
 Description   
 Filesize   383.57 KB
 Viewed   253 Time(s)

pg_kingsblood0007.jpg

pg_kingsblood0009.jpg
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 Filesize   356.19 KB
 Viewed   248 Time(s)

pg_kingsblood0009.jpg

pg_kingsblood0010.jpg
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 Filesize   354.39 KB
 Viewed   245 Time(s)

pg_kingsblood0010.jpg

pg_kingsblood0003.jpg
 Description   
 Filesize   72.11 KB
 Viewed   240 Time(s)

pg_kingsblood0003.jpg

pg_kingsblood0001.jpg
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 Filesize   402.98 KB
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pg_kingsblood0001.jpg

pg_kingsblood0000.jpg
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 Filesize   69.09 KB
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pg_kingsblood0000.jpg

pg_kingsblood.zip
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zip

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Filename  pg_kingsblood.zip 
Filesize  18.16 MB 
Downloaded  400 Time(s) 
textures.zip
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Filename  textures.zip 
Filesize  593.73 KB 
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Last edited by TigerStyle on Mon Nov 01, 2010 13:35; edited 7 times in total
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Osiris_TSGK
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Joined: 21 May 2006
Posts: 4668
Location: France

PostPosted: Sat Aug 21, 2010 00:53    Post subject: Re: Texture HELP!... PLZ  

TigerStyle wrote:
Can someone remake these textures for me, I will give shot out for you help with the textures, on the map
there is 3 textures
I need IVY redone because its model style, and it flickers on rendering, I need the same texture but, normal style, and transparent, witout the model flicker,it has to be transparent like the original.
Also I need someone to remake this good_flag_blue texture its also model type texture so it flickers on render can't have that it doesn't look right. It also needs to be transparent.
ALso I need the same blue_flag_good texture remade, this one is the same flag style but has been photo shop, so i can change the orentation of the emblem.

Files --->

There are no linked file with your post.

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Ghost Dog_TSGK
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PostPosted: Sat Aug 21, 2010 02:27    Post subject:  

lol I do that a lot.
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TigerStyle

Joined: 17 Feb 2007
Posts: 62
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PostPosted: Sat Aug 21, 2010 02:34    Post subject:  FILES  

THNX I WOULD REALLY APPRECIATE IT.
textures.zip
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Filename  textures.zip 
Filesize  644.97 KB 
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Freelancer
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Joined: 06 Jun 2006
Posts: 3227
Location: Latvija
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PostPosted: Sat Aug 21, 2010 03:09    Post subject: Re: Texture HELP!... PLZ  

Osiris_TSGK wrote:
TigerStyle wrote:
Can someone remake these textures for me, I will give shot out for you help with the textures, on the map
there is 3 textures
I need IVY redone because its model style, and it flickers on rendering, I need the same texture but, normal style, and transparent, witout the model flicker,it has to be transparent like the original.
Also I need someone to remake this good_flag_blue texture its also model type texture so it flickers on render can't have that it doesn't look right. It also needs to be transparent.
ALso I need the same blue_flag_good texture remade, this one is the same flag style but has been photo shop, so i can change the orentation of the emblem.

Files --->

There are no linked file with your post.

zing! XD

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gtamike_TSGK
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Joined: 20 Aug 2006
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PostPosted: Sat Aug 21, 2010 15:22    Post subject:  

That ivy texture does not like its .vmt changed to "LightmappedGeneric" and other settings even if texture is recompiled (goes pink to) wtf

I tryed this
Code:
"lightmappedgeneric"
{
    "$basetexture" "materials/IVY/ivy01"
    "$translucent" 1
    "$decal" 1
    "$decalscale" 1.000000
    "$surfaceprop" "concrete"
    "%keywords" "ivy"
}


just use the other ivy textures in the search

Code:
decals/ivy01
decals/ivy02
decals/ivy03
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{RiP}Judas.Priest


Joined: 07 May 2007
Posts: 183
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PostPosted: Sat Aug 21, 2010 21:07    Post subject:  

Any texture applied to a model must use VertexLitGeneric.
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gtamike_TSGK
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PostPosted: Sun Aug 22, 2010 00:33    Post subject:  

{RiP}Judas.Priest wrote:
Any texture applied to a model must use VertexLitGeneric.


I think he wants the model ivy texture to be used as normal texture e.g. on brushs/walls.
The "VertexLitGeneric" setting will make the texture flicker on walls but by changing "VertexLitGeneric" to "LightmappedGeneric" to .vmt should of worked.

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gtamike_TSGK
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PostPosted: Tue Jan 04, 2011 15:26    Post subject:  

edit
problem gone Laughing
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