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 Forum index » TSGK General » Maps
dm_rekall_r1 | fy_iceworld remake by Pig Popper
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Pig Popper


Joined: 28 Jan 2007
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PostPosted: Sun Apr 26, 2009 17:23    Post subject:  dm_rekall_r1 | fy_iceworld remake by Pig Popper  

Tha DOWNLOAD

Tha Why:
This is a remake of the fantastic iceworld map. I believe Originally created by Fantasy for CounterStrike 1.6.
A blast from the past future stylee.. The reason i did this was to address some issues i had with the current versions namely, fullbrightness :sketchy: of the hl2dm version, weapons scattered everywhere effecting g-gunning stuuf and crossbow shots, the rpg was a little too easy to reach too, and general the whole styling which is a tad bland Very Happy

Tha Design:
I have used elements from a map I was making with TheMisty1 based on Total Rekall, although there is no real theme to this map, more of a futuristic style.

Tha Game play
A big game play changed i have made was adding 5 jet pushes at the weapon locations, This can aid you in getting to the upper level where smg nades, ar2 orbs and the explosive barrels (also the floating suit charger) It also makes it a more dynamic map, you can really zip about if you catch the jet right..
I have also added 2 teleports at the magnum locations, jump in the tube and you get teleported from the upper level (pic 6)

Tha Weapons:
2x Magnum - 2x xbow - 2x shotty - 2x ar2
2 xSmg nade - 2x Orbs - 4x Explosive barrles

Tha Health:
no pick ups but there are 4 health chargers where there was once health packs, the give 10hp per second.

PLay Here 83.142.49.236:28016

oldstylee:




















PS: i took sometime trying to locate the original mapper, if anyone can lend a hand id appreciate it..

Pig Out!!

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gtamike_TSGK
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PostPosted: Sun Apr 26, 2009 20:09    Post subject:  

Not bad, but does not fill anything like iceworld.
Small note the trap is abit glitchy, you see through the floor when in trap.

http://img6.imageshack.us/img6/2213/dmrekallr10000.jpg

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Pig Popper


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PostPosted: Sun Apr 26, 2009 20:18    Post subject:  

gtamike123 wrote:
Not bad, but does not fill anything like iceworld.


I guess thats why ppl dont notice its a remake Razz

gtamike123 wrote:
Small note the trap is abit glitchy, you see through the floor when in trap.
http://img6.imageshack.us/img6/2213/dmrekallr10000.jpg


It's not really a glitch, i never meant for players to get down there (hence nodraw) but liked the effect it gave when you did Very Happy

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gtamike_TSGK
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PostPosted: Sun Apr 26, 2009 20:25    Post subject:  

I stayed on the air for about 3 sec's, then could go in the hole.
Can you get that RPG or just for show?

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Pig Popper


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PostPosted: Sun Apr 26, 2009 20:30    Post subject:  

gtamike123 wrote:
I stayed on the air for about 3 sec's, then could go in the hole.
Can you get that RPG or just for show?


na, it was proving too destructive in testing considering the ease of movement now, Just for show Twisted Evil

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Lawitz
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PostPosted: Mon Apr 27, 2009 00:28    Post subject:  

I havenīt played the map yet (on a server) but I had some fun in it:
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Pig Popper


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PostPosted: Mon Apr 27, 2009 00:52    Post subject:  

pretty Very Happy

PS how do you spawn npc's?

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Lawitz
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PostPosted: Mon Apr 27, 2009 01:00    Post subject:  

in console type: npc_create then the npc name. for example npc_create npc_gman

npc names are the following:
npc_alyx
npc_antlion
npc_antlionguard
npc_barnacle
npc_barney
npc_breen
npc_citizen
npc_combine_p
npc_combine_s
npc_combinedropship
npc_combinegunship
npc_crow
npc_cscanner
npc_dog
npc_eli
npc_fastzombie
npc_gman
npc_headcrab
npc_headcrab_black
npc_headcrab_fast
npc_headcrab_poison
npc_helicopter
npc_ichthyosaur
npc_kleiner
npc_launcher
npc_manhack
npc_metropolice
npc_monk
npc_mossman
npc_pigeon
npc_poisonzombie
npc_rollermine
npc_seagull
npc_stalker
npc_strider
npc_turret_ceiling (ceiling turret)
npc_turret_floor (combine turret)
npc_vortigaunt
npc_zombie
npc_zombie_torso

some npc like zombies can crash the game though.

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