Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
Posted: Wed Apr 01, 2009 03:23 Post subject:
dm_attack_house_tsgk Subject description: Autor gtamike_TSGK
Name: dm_attack_house_tsgk
Autor: gtamike_TSGK
Let me know what you think of the map.
(Pictures updated)
About
The map is a normal looking house map.
You can choose to fight on the ground outside and inside of the house. You can also use some of the house roofs to get around. The gameplay is fast and you can’t get lost if you tried. The house is a very good size for 1 VS 1 or even a team match (theres 32 well placed player spawns).
There’s many escape routes in the map doors, vents, windows and teleporters. The weapon and items layout is well balanced so the players has to move round to collect them instead of staying in one area.
There are 3 traps in the map one is in the super charger room (a spike trap) and the other is a pool trap, the 3rd trap you can find. The traps are for greedy players that like to always have max suit, looking at the trap will make them think twice about going in.
The lighting map took along time to get just right. Most of the textures and models are custom. Some of the hl2 textures (like plaster) I have improved with grain detail like used in ep2, also a nice render on wood floor, tiles and white wall.
There are some other small details in the map like playable radio, moving fish, swimming pool, toilet flush etc... that gives a nice house fill to the map. There are also some small easter eggs/secrets in the map, again does not change gameplay but giving the player a house fill and more fun to the map.
Thanks to map beta testers, Balle_TSGK, StonedCabbage_TSGK, Shimmy_TSGK and Osiris_TSGK.
Joined: 29 Jun 2006 Posts: 721 Location: The TSF Council Country:
Posted: Thu Apr 02, 2009 12:56 Post subject:
Lawitz wrote:
I think gif/animation integration is possible, then just add a map sound.
Yes, this has been done before
Played your map yesterday, had a few comments:
Pros: There is a lot of depth and character to the map, something that will keep the map being played for long to come. The features go on to make the map so memorable that indeed losing your way is impossible. I like the lighting, it's just right for this setting, and it's also a lovely sunny day! The pool is my favourite part of the map.
Cons: I get a minor slowdown from the pool area, while facing the house, but no biggie. I found the garage area a little tricky to navigate, which I think may slow people down around that area, leading to easy kills. I dunno maybe this is deliberate?
Overall, this map really captures an entertaining fighting atmosphere, with some nice touches and fast navigation.
Joined: 03 Aug 2006 Posts: 3281 Location: Ireland (right, left, then second on the right) Country: Age: 52
Posted: Thu Apr 02, 2009 13:44 Post subject:
I like this map very much.
And dammit, I like the flowers! Very few maps have flowers. I remember downloading, hmm, watermill? or something. Completely unplayable and impractical but amazing map.
Good for you having pretty things.
Pretty things rock. _________________
Two parts hydrogen, one part oxygen with all the fat taken out
Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
Posted: Thu Apr 02, 2009 13:45 Post subject:
Sadist wrote:
Lawitz wrote:
I think gif/animation integration is possible, then just add a map sound.
Yes, this has been done before
Played your map yesterday, had a few comments:
Pros: There is a lot of depth and character to the map, something that will keep the map being played for long to come. The features go on to make the map so memorable that indeed losing your way is impossible. I like the lighting, it's just right for this setting, and it's also a lovely sunny day! The pool is my favourite part of the map.
Cons: I get a minor slowdown from the pool area, while facing the house, but no biggie. I found the garage area a little tricky to navigate, which I think may slow people down around that area, leading to easy kills. I dunno maybe this is deliberate?
Overall, this map really captures an entertaining fighting atmosphere, with some nice touches and fast navigation.
Good work GTAmike.
Thanks for the feedback Sadist, I won't give away anymore secrets away (on forum) theres a telporter in the garage behind the car, look for a very small sign and blood.
That I know of its on TSGK Server X, TSGK Server XIX also Black Cat Clan Server 1, [B§] Blood§ucker§ | Mix Maps [VERRUES] No L!M!T, eXs-clan.eu | Small Area
The 2nd roof question as many people ask about (highest roof)
Theres 2 levels of roofs also garage on the map the first one you can go on because its not too much of a disadvantage. Players can see you and they have a good chance of killing you. I have tryed the 2nd higher roof but its really too easy to camp their and way too much to cover/hind space.
E.G. go on the top of the 2nd roof with mag quicky look at ground shoot someone run back to middle of the roof to not be seen and keep going this, also use gravity gun to get more ammo.
Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
Posted: Mon Jul 06, 2009 23:57 Post subject:
dm_attack_house_tsgk
dm_attack_house_tsgk is out (Last)
Last Map Update List
Removed Window in garage (This improves navigation in that area)
Improved Valve carpet textures (more detail)
Added very useful Poster in Radio room
Added physic model blinds (move when shot)
Added custom blue ring teleport effect (basement)
Added extra start sound for spike trap
Added extra start sound for hev shock trap
Added sprites on GTA pool trap button (to help show button)
Added another vent near basement stairs
Added a 2nd button for the spike trap (in box area/help text)
Added a sound for vending machine
Added a sound for garage teleport (with spark effects)
Added a sound for teleport by pool
Added HP on basement stairs
Added light near jacuzzi (many use to be jumping on to get to above vent)
Added tap in large hot tub
Added small help/hint text on walls e.g. combat box area etc (requested)
Added support brush detail to side of house (use as cover)
Added sparks to broken TV in kitchen
New prop in radio room
Moved the 2 wood boxs outside by pool
Box in wood area can be moved by pressing the use button (hint text available)
Removed text triggers
Other tweaks have been made to gameplay.
Download link on first post (dm_attack_house_tsgk)
Joined: 26 Oct 2006 Posts: 3612 Location: Oh my god look behind you it's an evil combine advisor with a raging erection oh my god. Country: Browser: Age: 702
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