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dm_attack_house_tsgk
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gtamike_TSGK
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PostPosted: Wed Apr 01, 2009 03:23    Post subject:  dm_attack_house_tsgk
Subject description: Autor gtamike_TSGK
 

Name: dm_attack_house_tsgk

Autor: gtamike_TSGK

Let me know what you think of the map. Wink
(Pictures updated)

About

The map is a normal looking house map.

You can choose to fight on the ground outside and inside of the house. You can also use some of the house roofs to get around. The gameplay is fast and you can’t get lost if you tried. The house is a very good size for 1 VS 1 or even a team match (theres 32 well placed player spawns).

There’s many escape routes in the map doors, vents, windows and teleporters. The weapon and items layout is well balanced so the players has to move round to collect them instead of staying in one area.

There are 3 traps in the map one is in the super charger room (a spike trap) and the other is a pool trap, the 3rd trap you can find. The traps are for greedy players that like to always have max suit, looking at the trap will make them think twice about going in.

The lighting map took along time to get just right. Most of the textures and models are custom. Some of the hl2 textures (like plaster) I have improved with grain detail like used in ep2, also a nice render on wood floor, tiles and white wall.

There are some other small details in the map like playable radio, moving fish, swimming pool, toilet flush etc... that gives a nice house fill to the map. There are also some small easter eggs/secrets in the map, again does not change gameplay but giving the player a house fill and more fun to the map.

Thanks to map beta testers, Balle_TSGK, StonedCabbage_TSGK, Shimmy_TSGK and Osiris_TSGK.















Have Fun Cool
dm_attack_house_tsgk.rar
Description  dm_attack_house_tsgk.rar (Last Version)
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Last edited by gtamike_TSGK on Wed Jul 15, 2009 18:04; edited 6 times in total
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StonedCabbage
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PostPosted: Wed Apr 01, 2009 20:30    Post subject:  

nice work mike, it will soon be played in a Sunday Frag session Cool
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gtamike_TSGK
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PostPosted: Wed Apr 01, 2009 23:09    Post subject:    

I started to make attack house on Dec 1st 2008 and finished on Apr 1st 2009. Surprised
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Lawitz
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PostPosted: Wed Apr 01, 2009 23:16    Post subject:  

what are the odds that the download actually contains a video of rick astley? Laughing
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PostPosted: Wed Apr 01, 2009 23:19    Post subject:  

Probabely hard to map a TV in it that plays the clip over and over again, but it would be a reason alone to play the map xD

Nice going btw, looks promising Smile You like swimming pools and so do I ^^

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gtamike_TSGK
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PostPosted: Wed Apr 01, 2009 23:23    Post subject:  

Lawitz wrote:
what are the odds that the download actually contains a video of rick astley? Laughing


I wouldn't go that far but would be funny. Laughing

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Lawitz
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PostPosted: Wed Apr 01, 2009 23:24    Post subject:  

I think gif/animation integration is possible, then just add a map sound.
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Sadist


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PostPosted: Thu Apr 02, 2009 12:56    Post subject:  

Lawitz wrote:
I think gif/animation integration is possible, then just add a map sound.


Yes, this has been done before Laughing

Played your map yesterday, had a few comments:

Pros: There is a lot of depth and character to the map, something that will keep the map being played for long to come. The features go on to make the map so memorable that indeed losing your way is impossible. I like the lighting, it's just right for this setting, and it's also a lovely sunny day! The pool is my favourite part of the map.

Cons: I get a minor slowdown from the pool area, while facing the house, but no biggie. I found the garage area a little tricky to navigate, which I think may slow people down around that area, leading to easy kills. I dunno maybe this is deliberate?

Overall, this map really captures an entertaining fighting atmosphere, with some nice touches and fast navigation.

Good work GTAmike.
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Diet H2O_TSGK
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PostPosted: Thu Apr 02, 2009 13:44    Post subject:  

I like this map very much.

And dammit, I like the flowers! Very few maps have flowers. I remember downloading, hmm, watermill? or something. Completely unplayable and impractical but amazing map.

Good for you having pretty things.

Pretty things rock.

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gtamike_TSGK
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PostPosted: Thu Apr 02, 2009 13:45    Post subject:    

Sadist wrote:
Lawitz wrote:
I think gif/animation integration is possible, then just add a map sound.


Yes, this has been done before Laughing

Played your map yesterday, had a few comments:

Pros: There is a lot of depth and character to the map, something that will keep the map being played for long to come. The features go on to make the map so memorable that indeed losing your way is impossible. I like the lighting, it's just right for this setting, and it's also a lovely sunny day! The pool is my favourite part of the map.

Cons: I get a minor slowdown from the pool area, while facing the house, but no biggie. I found the garage area a little tricky to navigate, which I think may slow people down around that area, leading to easy kills. I dunno maybe this is deliberate?

Overall, this map really captures an entertaining fighting atmosphere, with some nice touches and fast navigation.

Good work GTAmike.


Thanks for the feedback Sadist, I won't give away anymore secrets away (on forum) theres a telporter in the garage behind the car, look for a very small sign and blood. Wink
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Diet H2O_TSGK
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PostPosted: Sat Apr 04, 2009 13:52    Post subject:  

What server is this map on?
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PostPosted: Sat Apr 04, 2009 14:18    Post subject:  

Diet H2O_TSGK wrote:
What server is this map on?


.:EDIT:.
http://hl2dm-consortium.tsgk.com/index.php?mode=mapinfo&map=dm_attack_house_tsgk_rc2

http://hl2dm-consortium.tsgk.com/index.php?mode=mapinfo&map=dm_attack_house_tsgk

That I know of its on TSGK Server X, TSGK Server XIX also Black Cat Clan Server 1, [B§] Blood§ucker§ | Mix Maps [VERRUES] No L!M!T, eXs-clan.eu | Small Area


The 2nd roof question as many people ask about (highest roof)

Theres 2 levels of roofs also garage on the map the first one you can go on because its not too much of a disadvantage. Players can see you and they have a good chance of killing you. I have tryed the 2nd higher roof but its really too easy to camp their and way too much to cover/hind space.

E.G. go on the top of the 2nd roof with mag quicky look at ground shoot someone run back to middle of the roof to not be seen and keep going this, also use gravity gun to get more ammo.

That gameplay Would Of Been bad so the 2nd roof is blocked off for all players/campers. (The map is designed to be fun and fast gamplay) Wink

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Last edited by gtamike_TSGK on Mon Jan 24, 2011 12:04; edited 5 times in total
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PostPosted: Sat Apr 04, 2009 14:30    Post subject: The 2nd roof question as many people ask about (highest roof  

Hello all

I totally agree with you mike about the roof. Smile
This is a great map and very well done and keep upi the good work Cool
Thanks
James Cool

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gtamike_TSGK
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PostPosted: Tue Apr 07, 2009 23:16    Post subject:  

It's so funny watching the new players use the electric trap charger. Very Happy
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PostPosted: Wed Apr 08, 2009 00:20    Post subject:  

Very nice play. Smile

Exploding mellons, fish pond to hide in, swimming pool. Whats not to like Laughing

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PostPosted: Thu May 14, 2009 21:22    Post subject:  

Here's the pictures of the higher roof areas allowed on. Wink

http://i631.photobucket.com/albums/uu35/gtamike_TSGK/dm_attack_house_tsgk_rc20027.jpg

http://i631.photobucket.com/albums/uu35/gtamike_TSGK/dm_attack_house_tsgk_rc20026.jpg

http://i631.photobucket.com/albums/uu35/gtamike_TSGK/dm_attack_house_tsgk_rc20024.jpg

http://i631.photobucket.com/albums/uu35/gtamike_TSGK/dm_attack_house_tsgk_rc20023.jpg

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PostPosted: Mon Jul 06, 2009 23:57    Post subject:  dm_attack_house_tsgk  

dm_attack_house_tsgk is out (Last)

Last Map Update List

Removed Window in garage (This improves navigation in that area)
Improved Valve carpet textures (more detail)
Added very useful Poster in Radio room
Added physic model blinds (move when shot)
Added custom blue ring teleport effect (basement)
Added extra start sound for spike trap
Added extra start sound for hev shock trap
Added sprites on GTA pool trap button (to help show button)
Added another vent near basement stairs
Added a 2nd button for the spike trap (in box area/help text)
Added a sound for vending machine
Added a sound for garage teleport (with spark effects)
Added a sound for teleport by pool
Added HP on basement stairs
Added light near jacuzzi (many use to be jumping on to get to above vent)
Added tap in large hot tub
Added small help/hint text on walls e.g. combat box area etc (requested)
Added support brush detail to side of house (use as cover)
Added sparks to broken TV in kitchen
New prop in radio room
Moved the 2 wood boxs outside by pool
Box in wood area can be moved by pressing the use button (hint text available)
Removed text triggers
Other tweaks have been made to gameplay.

Download link on first post (dm_attack_house_tsgk)

Have Fun

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Last edited by gtamike_TSGK on Wed Jul 15, 2009 18:05; edited 1 time in total
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PostPosted: Tue Jul 14, 2009 15:10    Post subject:  

I have renamed the map to "dm_attack_house_tsgk"
The map had to be exported/compiled again for this to happen with no errors in render.

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PostPosted: Tue Jul 14, 2009 16:26    Post subject:  

That pool's awesome
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PostPosted: Tue Jul 14, 2009 22:44    Post subject:  

Xmeagol wrote:
That pool's awesome

Thanks, there's lots fun things to look for. Cool

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gtamike_TSGK
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PostPosted: Sun Jul 19, 2009 17:26    Post subject:  

Check the consortium hosts if you want to play the map. Wink

http://hl2dm-consortium.tsgk.com/index.php?mode=mapcyclehistory&map=dm_attack_house_tsgk

gtamike

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gtamike_TSGK
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PostPosted: Fri Sep 25, 2009 18:05    Post subject:  

New Trap Video Cool (how they turned out in the end)
http://www.youtube.com/watch?v=R42ZrGsae3I&fmt=22



Up stairs short cuts Cool
http://www.youtube.com/watch?v=xBXTE7zl83I&fmt=22



Links fixed

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gtamike_TSGK
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PostPosted: Thu Apr 01, 2010 13:24    Post subject:  

The map is now 1 years old, whos knows what i'll make this year Smile

attack house in the beta stages
http://forum.tsgk.com/viewtopic.php?t=3824
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PostPosted: Thu Apr 01, 2010 22:11    Post subject:  

make a nice kill box Cool
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PostPosted: Sat Apr 17, 2010 21:08    Post subject:  

attack house JUMPS! Cool
http://www.youtube.com/watch?v=n8SO-wvD434&fmt=22

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PostPosted: Sun Apr 18, 2010 16:15    Post subject:  

quite a few jumps, never noticed all those possibilities.
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PostPosted: Wed Feb 02, 2011 01:17    Post subject:  

This is a quick HDR test I did today as im trying to take my mapping skills to the next level and polish future projects best I can. Cool

Im yet to play with colour_correction but I can't wait to. Smile

HDR
http://en.wikipedia.org/wiki/High_dynamic_range_rendering
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PostPosted: Thu Feb 03, 2011 02:15    Post subject:  

HDR and colour_correction

I think I like this version the best.
It's a nice sunny day. Cool
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PostPosted: Thu Feb 03, 2011 02:25    Post subject:  

Lookin good Very Happy
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PostPosted: Wed Feb 09, 2011 03:42    Post subject:  

Some new things Very Happy
http://www.youtube.com/watch?v=FbUV2szOwtU&fmt=22



note HDR and colour_correction not complete (just a quick render)

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