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[FF]FNDR.Jake_Brake
Joined: 04 Aug 2007 Posts: 22 Country: 
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Posted: Sun Apr 05, 2009 03:31 Post subject:
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No, I am not using sv_pure 1 so that is not the issue unfortunately.
Also, we are all noticing that when an opponent kills yourself with a headshot, the text comes up and says "headshot your name", not "headshot opponents name". This does not seem to make sense.
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Osiris_TSGK
TSGK Member

Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Sun Apr 05, 2009 05:21 Post subject:
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[FF]FNDR.Jake_Brake wrote: |
No, I am not using sv_pure 1 so that is not the issue unfortunately. |
Ok, can you try to set kp_jihad_sound_file to "keeper/jihad.mp3" and a reboot of the server will be needed, then delete hl2dm/sound/keeper/jihad.mp3 from your local file on your hl2dm steam folder, then, connect to the server and tell us if the mp3 is downloaded (considering you still have keeper/jihad.mp3 installed on your server and fast download).
Can you also join your jihadlight.mp3 file on this post, i'll then give a try.
[FF]FNDR.Jake_Brake wrote: |
Also, we are all noticing that when an opponent kills yourself with a headshot, the text comes up and says "headshot your name", not "headshot opponents name". This does not seem to make sense.  |
Yes this bug is known, concern only the text message not the log, happend only when kp_headshot_sound_mode is different than 0 (other text events mode are also affected), it is going to be fixed at the next release (soon).
Thanks.
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Keeper

Joined: 04 Aug 2008 Posts: 20 Country:  Browser: 
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Posted: Sun Apr 05, 2009 06:13 Post subject:
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Also, do a "find kp_" in your console to make sure the settings are right.
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[FF]FNDR.Jake_Brake
Joined: 04 Aug 2007 Posts: 22 Country: 
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Posted: Sun Apr 05, 2009 16:39 Post subject:
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OK, well.......ur..........I found the problem
Sorry for the trouble guys but all this was is the fact I was not restarting the server! Doh!
Anyways, thanks for the help, and it is good to know that you are working on a fix for the "headshot" player identification!
Also, regarding the occasional loss of explosion sounds, the feedback I am receiving is that the benefits of disabling the ringing far out weigh the negatives of occasionally loosing the explosion sounds.
Thanks again!
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Osiris_TSGK
TSGK Member

Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Mon Jun 01, 2009 22:36 Post subject:
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After months of work, the new release of Keeper's Streak Sounds Plugin is out tagged 1.15, it is a major release.
Change / Additions for v1.15:
Mainly, the new release now fully support streak events.
If you do use Mani Admin Plugin you must turn the mani_quake_sounds 0 in mani_quake_sounds.cfg since Keeper's Streak Sounds Plugin will now fully replace it.
Addition of a new file keeper_streaks.txt.
Addition of the /me command in chat to trigger emote.
Change the color for TDM player's chat, fully red for rebels, fully blue to combines.
- Kill Streaks is now tracked and announced (Domination, Ramapage, Killing Spree...).
- Humiliation is now tracked and announced.
- Simultaneous Kills is now tracked and announced.
- Multikill is now announced and tracked.
- First Blood is now announced and tracked.
- Team Killer is now announced and tracked.
- Victim of events/streaks can now be tracked and announced.
- Join server announcement added.
- Possiblity to create custom events, per weapon, streak with keeper_streaks.txt.
- Addition of Spam filter with 2 CVAR: kp_spam_time and kp_spam_message.
- Addition of kp_green_chat to change player chat to color green.
- Addition of kp_mapchange_refresh to reload plugin configuration at each map change.
- Addition of kp_enable_streaks, kp_record_events and kp_record_headshots for a better management of what should be logged/triggered.
Additions of kp_hlx_psay, kp_hlx_csay for HLStatsX users.
The headshot announcements / logs is now more flexible per weapons.
Many bugs fixes and improvements.
If you are running Keeper's Streak Sounds Plugin < v1.15, you'r strongly encouraged to upgrade as soon as possible to v1.15.
Also, Consortium will now support Keeper's Streak Sounds Plugin v1.15 actions/events only.
Keeper's Streak Sounds Plugin v1.15 can be downloaded at:
http://forum.tsgk.com/viewtopic.php?mode=attach&id=6080
A CFG and TXT Maker is available here to change the default configuration:
http://forum.tsgk.com/viewtopic.php?p=52377#52377
Special thanks to everyone who helped testing the plugin.
Thanks to [KBH] Keeper for this new release.
Enjoy.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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Diet H2O_TSGK
TSGK Member

Joined: 03 Aug 2006 Posts: 3281 Location: Ireland (right, left, then second on the right) Country:  Age: 52
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Posted: Mon Jun 01, 2009 23:21 Post subject:
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Nice one. Well done to everyong involved. Big changes.
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[FF]FNDR.Jake_Brake
Joined: 04 Aug 2007 Posts: 22 Country: 
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Posted: Tue Jun 02, 2009 00:26 Post subject:
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Nice job! I will download this and try it out this weekend! Thanks for all your support!
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Lawitz
TSGK Member

Joined: 19 Aug 2006 Posts: 2337 Country:  Browser:  Age: 34
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Posted: Tue Jun 02, 2009 00:43 Post subject:
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nice work
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StonedCabbage
TSGK Member

Joined: 18 Jun 2006 Posts: 2273 Location: Birmingham, United Kingdom Country:  Browser:  Age: 37
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Posted: Tue Jun 02, 2009 11:46 Post subject:
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Bloody good work, read through all the changes and I gotta say it sounds bloody brilliant. If I understood it all (without setting up a server myself) then it makes servers sounds and events extremely custommizable. Thanks for a great addition.
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Shimmy_TSGK
TSGK Member

Joined: 25 May 2006 Posts: 2444 Location: Dubai, 2 clicks away from Burj Khalifa Country:  Browser:  Age: 40
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Posted: Tue Jun 02, 2009 14:00 Post subject:
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we gotta try the octople kill, great job Osi and Keeper
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Keeper

Joined: 04 Aug 2008 Posts: 20 Country:  Browser: 
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Posted: Tue Jun 02, 2009 16:58 Post subject:
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StonedCabbage wrote: |
Bloody good work, read through all the changes and I gotta say it sounds bloody brilliant. If I understood it all (without setting up a server myself) then it makes servers sounds and events extremely custommizable. Thanks for a great addition.  |
Yes, on our KBH servers, I have a different KAMIKAZE sound than everybody else. ElementalDragon has his own stick kill sound. We are working on getting a sound if you stick kill him
When I get to some kind of agreement on how to count kamikazes, I might start having streaks for those. I'd like a sound/message for somebody that accomplishes 3 or more multi kamikazes. But the way it is now, they get reset on the first kill. But I'm sure I can come up with something
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Ghost Dog_TSGK
TSGK Member

Joined: 13 Mar 2007 Posts: 2083 Country:  Browser:  Age: 123
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Posted: Tue Jun 02, 2009 21:11 Post subject:
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[KBH] Keeper wrote: |
I'd like a sound/message for somebody that accomplishes 3 or more multi kamikazes. |
lol keeper.
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Nutz

Joined: 17 Sep 2007 Posts: 713 Location: A forest near you. Country:  Browser:  Age: 49
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Posted: Thu Jun 04, 2009 20:07 Post subject:
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Very Nice Addition and Plugin. Well Done!
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gtamike_TSGK
TSGK Member

Joined: 20 Aug 2006 Posts: 2987 Location: Mapper since 2007 YouTube: gtamikesvideos Country:  Browser:  Age: 33
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Posted: Thu Jun 04, 2009 20:19 Post subject:
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Nice addons
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Peterson

Joined: 08 Jul 2009 Posts: 31 Location: Kaunas, Lithuania Country:  Browser: 
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Posted: Wed Jul 08, 2009 15:24 Post subject:
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hey
the plugin works fine and cool but it has one error.
I want to change the kp_head_hit_sound_file but its jammed. I got this in the keeper_sounds.cfg kp_head_hit_sound_file "buttons/button10.wav"
when I enter kp_head_hit_sound_file "buttons/button10.wav" or kp_head_hit_sound_file "" in server console and then check if the sound was changed by entering only kp_head_hit_sound_file, it gives me the default value "kp_head_hit_sound_file" = "npc/sniper/sniper1.wav"
I tried reloading the plugin, restarting the server but it doesnt help.
can someone help me solve this issue?
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Osiris_TSGK
TSGK Member

Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Thu Jul 09, 2009 19:23 Post subject:
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Peterson wrote: |
hey
the plugin works fine and cool but it has one error.
I want to change the kp_head_hit_sound_file but its jammed. I got this in the keeper_sounds.cfg kp_head_hit_sound_file "buttons/button10.wav"
when I enter kp_head_hit_sound_file "buttons/button10.wav" or kp_head_hit_sound_file "" in server console and then check if the sound was changed by entering only kp_head_hit_sound_file, it gives me the default value "kp_head_hit_sound_file" = "npc/sniper/sniper1.wav"
I tried reloading the plugin, restarting the server but it doesnt help.
can someone help me solve this issue? |
Hi, this is a know bug which will be fixed in the upcoming release.
Thanks.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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Lawitz
TSGK Member

Joined: 19 Aug 2006 Posts: 2337 Country:  Browser:  Age: 34
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Posted: Fri Oct 16, 2009 02:44 Post subject:
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I just added keepers plugin 1.3. the cfg file leads to the quake folder but there was only a "keeper" folder with the sounds so I renamed it to "quake". how do I find out if the sounds work? the plugin works, I see the box at the top telling me its running keepers plugin and I also got the chat green so it definitely works. is there are way to test the sounds without a player?
edit: found a player and it works fine. easier than I thought, no problems. is there a way to assign a sound to a weapon kill like "looser" for smg and rpg? I once saw a server like that but don´t know how to do that.
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Osiris_TSGK
TSGK Member

Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Fri Oct 16, 2009 17:40 Post subject:
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Lawitz wrote: |
edit: found a player and it works fine. easier than I thought, no problems. is there a way to assign a sound to a weapon kill like "looser" for smg and rpg? I once saw a server like that but don´t know how to do that. |
In keeper_streaks.txt
"SMG_KILL"
{
"type" "kill"
"weapon" "smg1"
"mode" "1"
"text" "%a is a looser"
"sound" "quake/looser.mp3"
"streak" "1"
}
"RPG_KILL"
{
"type" "kill"
"weapon" "rpg_missile"
"mode" "1"
"text" "%a is a looser"
"sound" "quake/looser.mp3"
"streak" "1"
}
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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Osiris_TSGK
TSGK Member

Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Mon Dec 14, 2009 17:51 Post subject:
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Change / Additions for v1.32:
Mainly a bugs fix release.
- Eventscript say sound is now compatible.
- Fixed kp_head_hit_sound_file sticking to default value.
- Fixed Console say crash (introduced in 1.30).
- Addition of kp_add_mani_filter to bypass Mani-Admin-Plugin ingame command.
- Code improvement.
Keeper's Streak Sounds Plugin v1.32 can be downloaded at:
http://forum.tsgk.com/viewtopic.php?mode=attach&id=6080
A CFG and TXT Maker is available here to change the default configuration:
http://forum.tsgk.com/viewtopic.php?p=52377#52377
Thanks to [KBH] Keeper for this new release.
Enjoy.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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pOwah

Joined: 29 Dec 2009 Posts: 27 Location: Leicester, UK Country:  Browser:  Age: 36
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Posted: Tue Dec 29, 2009 22:51 Post subject:
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Hi,
The 1.32 update is preventing the 3 of our servers that run HRCBot from starting up. The last line in the console log is
Quote: |
hrcbot namesfile found |
I've had to revert to 1.30 for these 3 servers. The one that doesn't run the bot, runs 1.32 fine. All 4 servers are identical in setup/plugins (MM:S 1.80 / SM 1.2.4), and by process of elimination (stop server, unload a plugin, start server) have come to the conclusion of the bot being the culprit.
Hope this is a small hiccup
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Osiris_TSGK
TSGK Member

Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Wed Dec 30, 2009 20:33 Post subject:
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pOwah wrote: |
Hi,
The 1.32 update is preventing the 3 of our servers that run HRCBot from starting up. The last line in the console log is
Quote: |
hrcbot namesfile found |
I've had to revert to 1.30 for these 3 servers. The one that doesn't run the bot, runs 1.32 fine. All 4 servers are identical in setup/plugins (MM:S 1.80 / SM 1.2.4), and by process of elimination (stop server, unload a plugin, start server) have come to the conclusion of the bot being the culprit.
Hope this is a small hiccup  |
This is being under investigation.
Thanks for the report.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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Peterson

Joined: 08 Jul 2009 Posts: 31 Location: Kaunas, Lithuania Country:  Browser: 
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Posted: Mon Feb 08, 2010 16:18 Post subject:
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could i ask for a feature here?
id like the future versions to have a cvar that toggles the solid chat colouring on/off. because now when teamplay is on, the whole chat is displayed in red/blue depending on the team.
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pOwah

Joined: 29 Dec 2009 Posts: 27 Location: Leicester, UK Country:  Browser:  Age: 36
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Posted: Mon Feb 08, 2010 17:15 Post subject:
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Is this not controlled by the kp_green_chat cvar?
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Peterson

Joined: 08 Jul 2009 Posts: 31 Location: Kaunas, Lithuania Country:  Browser: 
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Posted: Mon Feb 08, 2010 18:45 Post subject:
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pOwah wrote: |
Is this not controlled by the kp_green_chat cvar? |
the green chat works only if kp_green_chat is set to 1 AND mp_teamplay is set to 0.
if mp_teamplay is set to 1, then you have all the combine chat in blue and all the rebel chat in red. regardless of what kp_green_chat is set to.
i want a cvar like kp_solid_msgcolors that would toggle the solid chat colouring on and off. if that cant be done, i at least want to have my regular chat colouring.
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Osiris_TSGK
TSGK Member

Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Mon Feb 08, 2010 18:49 Post subject:
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Peterson wrote: |
could i ask for a feature here?
id like the future versions to have a cvar that toggles the solid chat colouring on/off. because now when teamplay is on, the whole chat is displayed in red/blue depending on the team. |
Hi,
Indeed, at the previous and current version the colored chat for teamplay is not modifiable.
We will be thiking about it to further versions of the plugin if possible.
Thanks.
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pOwah

Joined: 29 Dec 2009 Posts: 27 Location: Leicester, UK Country:  Browser:  Age: 36
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Posted: Sat Feb 13, 2010 22:36 Post subject:
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Any progress on the HRCBot conflict? Really would like to upgrade to remove that HLSW say crash bug :/ lol
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Osiris_TSGK
TSGK Member

Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Sat Feb 13, 2010 22:46 Post subject:
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pOwah wrote: |
Any progress on the HRCBot conflict? Really would like to upgrade to remove that HLSW say crash bug :/ lol |
The autor of HRCBot has been contacted, Keeper is trying to get more info about HRCBot code in order to fix it.
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KiVash
Joined: 28 Feb 2010 Posts: 2 Country: 
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Posted: Sun Feb 28, 2010 18:52 Post subject:
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..is there a way to assign a sound to a self kill like "SUICIDED"
my keeper_streaks.txt
}
"SUICIDED"
{
"eventkey" "suicided"
"type" "death"
"text" "%a Suicided"
"sound" "quake/suicide.mp3"
"streak" "1"
}
but not works:(
help pls.
ps HL2DM of course:)
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Osiris_TSGK
TSGK Member

Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Sun Feb 28, 2010 20:43 Post subject:
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KiVash wrote: |
..is there a way to assign a sound to a self kill like "SUICIDED"
my keeper_streaks.txt
}
"SUICIDED"
{
"eventkey" "suicided"
"type" "death"
"text" "%a Suicided"
"sound" "quake/suicide.mp3"
"streak" "1"
}
but not works:(
help pls.
ps HL2DM of course:) |
Hi,
Suicide isn't considered as a sound event, therefor it is not possible to assign a sound to it via Keeper Sound Plugin.
This may be added to further version.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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KiVash
Joined: 28 Feb 2010 Posts: 2 Country: 
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Posted: Sun Feb 28, 2010 21:36 Post subject:
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Ok,thx!
Why not work this sound?:
"SMG_KILL"
{
"type" "death"
"weapon" "smg1"
"mode" "1"
"text" "%v Alleluja!"
"sound" "quake/alleluja.mp3"
"streak" "1"
}
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