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Ravage
Joined: 31 Jul 2007 Posts: 17 Country:
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Posted: Tue Jun 03, 2008 10:06 Post subject:
dm_[tsf]_kbase_beta1 |
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Hi!
I've just released a beta of my "new" map. It is currently running on our TSF COUNCIL Server (85.234.149.108:27048) if you'd like to check it out.
This map is actually a recreation of a classic map: it first incarnated in Quake 1! It did come out for Half-Life: Opposing Force from whence I have converted it and am in the process of HL2'ing it but I gotta show someone how its coming along lol.
The map was originally called kandybase, and for Op F. is was named op4_kbase and my version is going to be called dm_kbase.
More pictures available on our TSF forums
Regards,
[ TSF ] Ravage
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Sadist
Joined: 29 Jun 2006 Posts: 721 Location: The TSF Council Country:
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Posted: Tue Jun 03, 2008 19:00 Post subject:
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Really looking forward to playing this, I really enjoyed quake mapping back in the day, and this one was one of the best out there.
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The Borg_TSGK
TSGK Member
Joined: 13 Mar 2007 Posts: 2756 Location: Suffolk, England Country: Age: 52
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Posted: Tue Jun 03, 2008 19:21 Post subject:
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Looks a very stylish map, hope to try it out soon
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Phat Bacon
Joined: 09 Dec 2006 Posts: 1178 Location: Behind the Stick that killed you Country: Browser: Age: 31
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Posted: Tue Jun 03, 2008 20:42 Post subject:
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looks really good
keep it up dude
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shevi51
Joined: 14 Jul 2007 Posts: 305 Location: Cologne Country: Browser: Age: 32
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Posted: Wed Jun 04, 2008 13:01 Post subject:
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I will check out the map ..looks very nice
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gtamike_TSGK
TSGK Member
Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
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Posted: Wed Jun 04, 2008 16:51 Post subject:
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When you said your converting the map from Half-Life: Opposing Force do you mean just retexturing it and adding props to the map?
_________________ http://gamebanana.com/members/215600
https://www.youtube.com/c/gtamikesvideos
Public OneDrive (My Maps/Download)
https://onedrive.live.com/?id=3BA901DF57014CE8%21110&cid=3BA901DF57014CE8
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Ravage
Joined: 31 Jul 2007 Posts: 17 Country:
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Posted: Wed Jun 04, 2008 17:10 Post subject:
dm_[tsf]_kbase_beta1 |
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Not just texturing and adding props no...
Modications to the map include:
-added waterwall (thats to Captain-P for the muchanee falls and texture btw)
-added pipes
-streamlined brushes i.e. ramps gone form 32 to multi-pieced 8 pixels
-two areas lost from the conversion form kandybase to op4_kbase have been reintroduced
-3d skybox
-operatable crane which cna electrocute water/players
-2 secret areas, including a flooding trap
-sprial staircase in dead zone
-tower redrawn to be rounded with stain glass windows
-4 ladders to increase map gameflow
-combine architecture added on the edges of the map to make a hl2 feel to it
-two areas slightly redesigned to make rooms where the map had none
And I'm sure theres more - hard to think just whats changed in all the time I've spent mapping it! Its also why I personally like to check a map out by trying it rather than basing questions on screenshots
Even at a base level tho every brush has had to be re-drawn because the conversion from HL1 makes all brushes up out of 1px sided pieces!
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