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 Forum index » TSGK General » Maps
dm_[tsf]_kbase_beta1
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Ravage


Joined: 31 Jul 2007
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PostPosted: Tue Jun 03, 2008 10:06    Post subject:  dm_[tsf]_kbase_beta1  

Hi!

I've just released a beta of my "new" map. It is currently running on our TSF COUNCIL Server (85.234.149.108:27048) if you'd like to check it out.

This map is actually a recreation of a classic map: it first incarnated in Quake 1! It did come out for Half-Life: Opposing Force from whence I have converted it and am in the process of HL2'ing it but I gotta show someone how its coming along lol.

The map was originally called kandybase, and for Op F. is was named op4_kbase and my version is going to be called dm_kbase.





More pictures available on our TSF forums

Regards,
[ TSF ] Ravage
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Sadist


Joined: 29 Jun 2006
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PostPosted: Tue Jun 03, 2008 19:00    Post subject:  

Really looking forward to playing this, I really enjoyed quake mapping back in the day, and this one was one of the best out there.
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The Borg_TSGK
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PostPosted: Tue Jun 03, 2008 19:21    Post subject:  

Looks a very stylish map, hope to try it out soon
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Phat Bacon


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PostPosted: Tue Jun 03, 2008 20:42    Post subject:  

looks really good Very Happy

keep it up dude
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shevi51

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PostPosted: Wed Jun 04, 2008 13:01    Post subject:  

I will check out the map ..looks very nice Laughing Laughing
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gtamike_TSGK
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PostPosted: Wed Jun 04, 2008 16:51    Post subject:  

When you said your converting the map from Half-Life: Opposing Force do you mean just retexturing it and adding props to the map?
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Ravage


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PostPosted: Wed Jun 04, 2008 17:10    Post subject: dm_[tsf]_kbase_beta1  

Not just texturing and adding props no...

Modications to the map include:

-added waterwall (thats to Captain-P for the muchanee falls and texture btw)
-added pipes
-streamlined brushes i.e. ramps gone form 32 to multi-pieced 8 pixels
-two areas lost from the conversion form kandybase to op4_kbase have been reintroduced
-3d skybox
-operatable crane which cna electrocute water/players
-2 secret areas, including a flooding trap
-sprial staircase in dead zone
-tower redrawn to be rounded with stain glass windows
-4 ladders to increase map gameflow
-combine architecture added on the edges of the map to make a hl2 feel to it
-two areas slightly redesigned to make rooms where the map had none

And I'm sure theres more - hard to think just whats changed in all the time I've spent mapping it! Its also why I personally like to check a map out by trying it rather than basing questions on screenshots Twisted Evil

Even at a base level tho every brush has had to be re-drawn because the conversion from HL1 makes all brushes up out of 1px sided pieces!
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