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 Forum index » TSGK General » Maps
dm_combat_house_tsgk
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gtamike_TSGK
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PostPosted: Sat Apr 19, 2008 00:03    Post subject:  dm_combat_house_tsgk
Subject description: Autor gtamike_TSGK
 

2012 Newest Version Here
http://forum.tsgk.com/viewtopic.php?t=5043

Title: dm_combat_house_tsgk

Autor: gtamike_TSGK

Hi all after a very long time of remaking combat house, a new version is out. The main reason I remade the map is because the fps did get low in v5 sometimes this have been fixed. Also I wanted to make the remade version more professional made e.g. the walls and stairs. The trap has been updated with a sound "OWNAGE" this sound will only play if a player is killed by the trap. Razz The map has some new custom textures to give the inside of the house a nicer look the light has been improved also over 30 updates to the map and gameplay tweaks. The sounds are now packed in the map and working now.

Code:
weapons

3/ 357
3/ ar2
4/ crossbow
4/ crowbar
31/ frag grenade
13/ pistol
4/ shotgun
1/ slam
1/ smg
1 /gav gun
8/ stunsticks
1/ rgp (in glass player can't get)

ammo

5/ 357ammo
3/ 357 large ammo
4/ ar2 ammo
2/ ar2 ammo large
1/ ar2 altfire
9/ crossbow ammo
9/ pistol ammo
2/ smg ammo
5/ smg grenade
5/shotgun ammo (buchshot)
1/ rpg_round


Look out for arrow text sign in the map. Wink

Thanks to the map testers (I used the most out of there feedback)
Osiris_TSGK and Sadist_TSGK

Any improvments fill free to post Smile

Map in attachment

Have Fun Cool

dm_combat_house_tsgk.rar
Description  dm_combat_house_tsgk.rar
rar

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Filename  dm_combat_house_tsgk.rar 
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Last edited by gtamike_TSGK on Fri Aug 10, 2012 12:43; edited 6 times in total
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Balle_TSGK
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PostPosted: Sat Apr 19, 2008 00:47    Post subject:  

Nice additions to an already very nice map. Cool I gave it a local test run and I’m looking forward to play it live.

(Can’t wait to head hump on somebody using the toilet Mr. Green)
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Diet H2O_TSGK
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PostPosted: Sat Apr 19, 2008 01:30    Post subject:  

Balle wrote:
Nice additions to an already very nice map. Cool I gave it a local test run and I’m looking forward to play it live.

(Can’t wait to head hump on somebody using the toilet Mr. Green)



Head hump?

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Balle_TSGK
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PostPosted: Sat Apr 19, 2008 08:45    Post subject:  

Diet H2O_TSGK wrote:
Head hump?

Laughing Mike has put in arrow signs pointing to secret places and other special locations. One of them is this:





The spot was there in v5 too, but I never realized its potential.
It's perfect for doing a "Headcrab-head-humping-Barney"-style attack... Mr. Green



http://buttfarm.dk/tsgk/ba_headhumper01.wav
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Controllerboy_TSGK
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PostPosted: Sat Apr 19, 2008 09:30    Post subject:  

nice update Smile
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gtamike_TSGK
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PostPosted: Sat Apr 19, 2008 15:37    Post subject:    

Thanks Cool

Yeah the green arrows changes the gameplay to the map. Cool
dm_combat_house_tsgk0002.jpg
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dm_combat_house_tsgk0002.jpg


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Phat Bacon


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PostPosted: Sat Apr 19, 2008 16:53    Post subject:  

i like the smiley face at the end of the tip on the green board XD
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gtamike_TSGK
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PostPosted: Thu Sep 10, 2009 19:19    Post subject:  

HL2DM Jump Map dm_combat_house_tsgk (Arrow Hints)
http://www.youtube.com/watch?v=Bb8uBu1M5S0&fmt=22

.:EDIT:.
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gtamike_TSGK
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PostPosted: Fri Feb 05, 2010 20:01    Post subject:  

Fixed the video link above and heres a updated picture. (old picture DX8)
http://tinyurl.com/ygcn7ug Cool


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gtamike_TSGK
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PostPosted: Tue Dec 20, 2011 16:13    Post subject:  

The map idea came from this. Laughing

2012 Newest Version Here
http://forum.tsgk.com/viewtopic.php?t=5043
combat house IDEA.jpg
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