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 Forum index » TSGK General » Maps
dm_[tsf]_fortbox ***Update 7-02-10***
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{RiP}Judas.Priest


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PostPosted: Sun Mar 30, 2008 03:12    Post subject:  dm_[tsf]_fortbox ***Update 7-02-10***  

[EDIT] Update 7-02-10

At this time, Doom III textures have replaced the original dev texture set I had originally planned for the map.

There is now a two-tier tower with a central orb spawner on the second floor, while armor and health chargers are at ground level.

Speed lifts have been incorporated to allow multiple-point access to both second level and third level platforms.

Opponents can be easily targeted while utilizing the supercharger, so be aware!








Last edited by {RiP}Judas.Priest on Sat Jul 03, 2010 02:38; edited 6 times in total
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Shimmy_TSGK
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PostPosted: Sun Mar 30, 2008 06:42    Post subject:  

very nice
I really like maps made with that texture.
Can't wait to play it and see how the action flows.
Good Job {RiP}Judas.Priest

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Osiris_TSGK
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PostPosted: Sun Mar 30, 2008 08:15    Post subject:  

Looks nice, we will give it a go on TSGK Serv XIX as a test soon.
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{RiP}Judas.Priest


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PostPosted: Mon Apr 28, 2008 04:46    Post subject:  

Thank you both for the compliments. There is now updated version uploaded if you're interested.
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1337_Byte

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PostPosted: Mon Apr 28, 2008 05:05    Post subject:  

That map looks very ftw, I'm going to download it.
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L33T_Razor


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PostPosted: Wed Apr 30, 2008 05:19    Post subject:  

can't see it cuz my dad is the administrator(for my computer) he blocked youtube and photos and everything and $h!+ for no reason hes such an @$$h013
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1337_Byte

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PostPosted: Wed Apr 30, 2008 05:40    Post subject:  

Just look at the screenshots this weekend when you're at your mom's house.
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{RiP}Judas.Priest


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PostPosted: Sat Jul 03, 2010 02:39    Post subject:  

***BUMP***

Update with description and screen caps have now been added. Cool

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gtamike_TSGK
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PostPosted: Sat Jul 03, 2010 12:45    Post subject:  

I think I didn't see this topic 2 years ago. Razz
But the map looks very good, N1 Cool

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Ade


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PostPosted: Tue Jul 06, 2010 13:35    Post subject:  

hmm 2 years and no release candidate yet? I can't see a dl link anywhere. I like the layout, looks pretty original, but.. me likes not the colors n that pic Very Happy
Here's http://rapidshare.com/files/392725664/kbx_album.zip.html an archive of 246 screenshots of maps that mostly contain kill and box in the name and check out this new server with v different ideas: 85.114.135.108:27025 (FAIL inc.|Mapping-Contest). I'm not saying all those are great, it's just to see what's been done and what's nice and what's not. N maybe spark some ideas Razz

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{RiP}Judas.Priest


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PostPosted: Wed Jul 07, 2010 06:40    Post subject:  

Ade wrote:
hmm 2 years and no release candidate yet? I can't see a dl link anywhere. I like the layout, looks pretty original, but..


A release candidate was available about two years ago, but it was incomplete, and looked horrible. This is a near-complete overhaul of the original design.

Quote:

me likes not the colors n that pic Very Happy


Probably because the lighting is too bright. I've already dropped the brightness from 900 to 600 which has almost eliminated spots that are "washed out".

I've also adjusted the tinting so there is a slightly blue-ish shade to give the map a softer ambiance.

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{RiP}Judas.Priest


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PostPosted: Wed Jul 07, 2010 06:47    Post subject:  

Here's the initial design I came up with, and was the original release candidate that was uploaded.






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The Borg_TSGK
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PostPosted: Wed Jul 07, 2010 09:43    Post subject:  

Damn that orange colour is offensive to my eyes Laughing
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gtamike_TSGK
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PostPosted: Wed Jul 07, 2010 12:16    Post subject:  

I use the orange development textures when I map so I can focus on design/layout, then think about texturing the map later. Wink
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Ade


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PostPosted: Wed Jul 07, 2010 20:39    Post subject:  

hmm looks like a diff map and reminds me of a non kbx map even Smile i like the open sky, maybe u can keep that?
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StonedCabbage
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PostPosted: Wed Jul 07, 2010 21:07    Post subject:  

orange is cool, doesnt render to bad ingame either, the deathmatch css maps use it a lot Cool
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