Posted: Mon Aug 21, 2006 01:26 Post subject:
HLStatsX improvement
Since some days we did have a lot of problems with HLStatsX, most of the time it wasn't working well or wasn't in real time at all... The problem was an overload of the HLStatsX system because the exessiv number of TSGK servers, 21 in total...
So, we took some time to think about how to improv the HLStastX system without changing the HLStastX machin and without removing servers.
It's done, the solution has been found, and now HLStatsX is working all fine and in real time.
All servers have been rebooted last night, sorry for those who were playing when we have reboot all the network...
Enjoy the game. _________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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