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 Forum index » TSGK General » Maps
Dm_Freerunner
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Sadist


Joined: 29 Jun 2006
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PostPosted: Wed Nov 14, 2007 01:33    Post subject:  Dm_Freerunner
Subject description: Final Version Release 15th December 2007
 

Hi guys,

The final version of Dm_Freerunner has been released, you can read about it and download here:

http://hl2mapping.30.forumer.com/index.php?showtopic=193

The map is hosted on the Council Server IP 217.163.26.17:27015

Any comments or questions or anyone wishing to host just ask.


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Last edited by Sadist on Sun Dec 16, 2007 02:01; edited 4 times in total
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Ghost Dog_TSGK
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PostPosted: Wed Nov 14, 2007 06:11    Post subject:  

I love jumping and shooting!

Do people die if they fall off???? Very Happy
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MeekMeekle


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PostPosted: Wed Nov 14, 2007 06:37    Post subject:  

i have a feeling this map is going to be mindblowing.
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The Borg_TSGK
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PostPosted: Wed Nov 14, 2007 09:40    Post subject:  

looks interesting, can we have some more screen shots to get excited over
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Sadist


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PostPosted: Wed Nov 14, 2007 09:52    Post subject:  

Ghostdog82 wrote:
I love jumping and shooting!

Do people die if they fall off???? Very Happy


They certainly do! Laughing But you still navigate the map successfully without having to jump.

I may post some more shots but this is enough for now.
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Cannon Foddr
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PostPosted: Wed Nov 14, 2007 13:58    Post subject:  

Borg,

I count on a steam wakeup call tomorrow in case I forget !

The map looks like a great birthday gift to me ...

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The Borg_TSGK
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PostPosted: Wed Nov 14, 2007 14:41    Post subject:  

Cannon Foddr wrote:
Borg,

I count on a steam wakeup call tomorrow in case I forget !

The map looks like a great birthday gift to me ...


I'll try and do that for you m8, but if it truely is your birthday add your DOB to your preference so we can all give you the subliminal bumbs Wink

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Cannon Foddr
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PostPosted: Wed Nov 14, 2007 18:56    Post subject:  

<misunderstanding>it's the map maker's birthday</misunderstanding>
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Freetux


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PostPosted: Wed Nov 14, 2007 21:06    Post subject:  

Ah gotta love pseudo html tags Smile

Looks like a nice map, any chance of a download link, I wont be able to make it tommorow Sad

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nex7one


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PostPosted: Wed Nov 14, 2007 21:14    Post subject:  

I will try everything I can to be there. Looks like a very interesting map.
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Sadist


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PostPosted: Wed Nov 14, 2007 21:53    Post subject:  

[KC] Rafadagaffer wrote:
Ah gotta love pseudo html tags Smile

Looks like a nice map, any chance of a download link, I wont be able to make it tommorow Sad


Sorry, Ill be uploading the final version but the beta will only be available on that night.
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Knife
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PostPosted: Wed Nov 14, 2007 23:13    Post subject:  

Cant wait, would love to see your work Cool
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Lawitz
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PostPosted: Wed Nov 14, 2007 23:38    Post subject:  

looking forward to it, the picture looks very promising Smile
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The Borg_TSGK
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PostPosted: Wed Nov 14, 2007 23:49    Post subject:  

Cannon Foddr wrote:
<misunderstanding>it's the map maker's birthday</misunderstanding>


Doh Embarassed

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Sadist


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PostPosted: Thu Nov 15, 2007 21:56    Post subject:  

Freerunner is now running on the Server!
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nex7one


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PostPosted: Thu Nov 15, 2007 22:48    Post subject:  

What a nice map, great job guys, I've really enjoyed the game on this special map.
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MeekMeekle


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PostPosted: Thu Nov 15, 2007 23:34    Post subject:  

my fav part of the map is definately the unique theme and how beautiful it is.

( i posted comments about the map on your council forum )
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Sadist


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PostPosted: Fri Nov 16, 2007 02:30    Post subject:  

Thanks for the turnout guys, I believe i have a direction for the map now, as i move to complete it.

It needs some better layout for easier navigation without bumping into walls, plus the potential for secret jumps is big.

http://council.hlstatsx.com/?mode=maps&game=hl2mp

I recorded 2,110 kills for the first 4 hours of freerunner, so great start!
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Ghost Dog_TSGK
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PostPosted: Fri Nov 16, 2007 02:51    Post subject:  

Great map there, the window jumps are seemingly limitless.
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The Borg_TSGK
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PostPosted: Fri Nov 16, 2007 09:58    Post subject:  

One of those maps you have to play serveral times to get use to the layout.
The first time i fell off the roof with 100hp and hit the floor, it was like WTH happened i died Exclamation Thinking in a killbox i fall 3 times the height and only loose 10hp Shocked

Great map and good company last night

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Lawitz
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PostPosted: Fri Nov 16, 2007 11:08    Post subject:  

I have a question: does the fall damage have something to do with the floor you are falling at or is it just the physics?
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Sadist


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PostPosted: Fri Nov 16, 2007 15:47    Post subject:  

Lawitz wrote:
I have a question: does the fall damage have something to do with the floor you are falling at or is it just the physics?


Haha, this seems to get everyone Laughing

The reason for the fall damage is bcos there is an issue with the map being purely on rooftops (with some indoor bits). If players were allowed to fall down to the ground level with no punishment then it would be a problem.

Similarly, a teleport at ground level for fallers would defy the point of playing on the rooftops.

So although it may be considered a harsh punishment, i think it governs the gameplay so that fighting remains fair (no dodging magnum fire by jumping off bcos you know you will be ok).

To answer your question, there is a trigger to hurt the player on a fall, positioned on the ground, and a trigger to break the props, which subsequently respawn at their origin.
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Xenon


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PostPosted: Fri Nov 16, 2007 16:33    Post subject:  

Looks like a great map with a fun concept!

Aww I wish I could have made it to the test session though- curse you broken university network connection! Crying or Very sad (At least it got fixed in time for the weekend.)

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gtamike_TSGK
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PostPosted: Fri Nov 16, 2007 17:07    Post subject:  

I like fast gameplay nice work, Cool more physic's would be nice. Wink
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Shimmy_TSGK
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PostPosted: Fri Nov 16, 2007 22:46    Post subject:  

The Map is really beautiful.
It's very well thought out, the attacks could come from anywhere,the multiple escape routes was so sweet.
Skiing down the rooftops is very much what free running is about.
Can't wait for the final version. Mr. Green

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Lawitz
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PostPosted: Sat Nov 17, 2007 01:15    Post subject:  

played it now, awesome map. really confusing in the beginning but after learning it its a lot of fun.
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Zog Ecosse


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PostPosted: Sat Nov 17, 2007 04:40    Post subject:  

No disrespect,
but

A bit like junkcity only thats fun...........also nothing to do with the competition.

Everything else is spot on.

Zog
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Plasmo_TSGK
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PostPosted: Sat Nov 17, 2007 08:14    Post subject:  

Played this a wee bit with ghost the other night. Fun map, although I killed myself alot. I love the crazy jumping opportunities. There are a couple rooms under the center bunker-thingey that could use a weapon pickup, or something along those lines. Other than that, sweet map. Not the best map to play whilst drunk though...or maybe it is Rolling Eyes
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Sadist


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PostPosted: Sat Nov 24, 2007 16:39    Post subject:  

dm_freerunner_b3 has been released.

The layout has been reworked, doors widened, jumps made easier, more space and rooftops.

Also visually the skybox has been extended, and some work has been done to make the rooftops more attractive, and featuring some new buildings.

The map as a whole is not so different, except for the removal of the gallery room and pitched roof, as this caused a bottleneck of players during the first beta test. Instead there is a open rooftop with chimneys which helps the map flow more. The gallery has been moved into the office area, and the office gone, so no more confusion over what props are moveable or not. The kitchen/flat has been opened out so less bottlenecks in this area too. The back of the flat opens out into a fire escape with a ladder leading up to the rooftops again, so finally there is a point to entering the flat.

The map has been uploaded to the Council Server, and ill be on the server tonight if anyone wants to see the new changes.
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Last edited by Sadist on Sat Nov 24, 2007 18:59; edited 1 time in total
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The Borg_TSGK
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PostPosted: Sat Nov 24, 2007 18:35    Post subject:  

Hope to give you a look some time tonight.
The flat area was pointless, with only a couple of physics to use, but the fire escape should make this better.

I really like this as a coop map/DTM when we played on it last, but dm is also good.

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