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Sacrifist
Joined: 21 Nov 2006 Posts: 32 Country:
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Posted: Wed Aug 22, 2007 06:24 Post subject:
terrible choke |
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Server VIII had 80 choke on all maps. It was pretty rediculous to say the least lol.
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Fyckfaco
Joined: 05 Nov 2006 Posts: 436 Location: UK Country: Age: 38
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Posted: Fri Aug 24, 2007 03:51 Post subject:
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You might need to provide a little more detail for someone to help you. Like where you live in relation to the server, and what rates you are running It is possible to experience choke with no effect on gameplay, and it is also possible to lag with no choke. Please explain a bit more
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Osiris_TSGK
TSGK Member
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Fri Aug 24, 2007 05:45 Post subject:
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Fyckfaco wrote: |
You might need to provide a little more detail for someone to help you. Like where you live in relation to the server, and what rates you are running It is possible to experience choke with no effect on gameplay, and it is also possible to lag with no choke. Please explain a bit more |
We sorted this out.
He was playing with a rate of 9999 on a full server...
An admin told him to switch to rate 30000 and his choke get down, but his client rates were very high too:
cl_updaterate 66
cl_cmdrate 66
This is far too much, his connection cannot handle such values (actually execpt to be on a LAN, no client could handle such values over the net), if he don't lower his client rates values no wonder he will experience bad chokes, especialy on a full 16 slots server.
Previous reply: http://forum.tsgk.com/viewtopic.php?p=26112#26112
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Sacrifist
Joined: 21 Nov 2006 Posts: 32 Country:
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Posted: Fri Aug 24, 2007 06:04 Post subject:
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ya for some reason my settings went berzerk. Your wrong about the cl_updaterate 66
cl_cmdrate 66
commands as once I set them back to those numbers the choke was completely gone. Those 2 settings go hand in hand with the server tic rate, which the tsgk tic rates are 66 im pretty sure though the settings can vary per connection. Either way things are better for me now. It was pretty funny though because I had just changed my rate when the admin told me it was at 9999. Im guessing the culprit was a steam update as sometimes it will default these values.
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Osiris_TSGK
TSGK Member
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Fri Aug 24, 2007 06:22 Post subject:
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Sacrifist wrote: |
ya for some reason my settings went berzerk. Your wrong about the cl_updaterate 66
cl_cmdrate 66
commands as once I set them back to those numbers the choke was completely gone. Those 2 settings go hand in hand with the server tic rate, which the tsgk tic rates are 66 im pretty sure though the settings can vary per connection. Either way things are better for me now. It was pretty funny though because I had just changed my rate when the admin told me it was at 9999. Im guessing the culprit was a steam update as sometimes it will default these values. |
Not really, and i'm not going to start a rate challenge here.
But considere the tickrate as the maximum "possible", doesn't mean you have to set those values to as high as the server tickrate, and it is unrecommended to do so on a public server that you reach via DSL or any others internet connections, the lower your ping the higher you may try to set those rates (according that you do have an excellent connection), too much factors are going on, like players numbers, the maps etc etc.
Here are 2 screenshots, the first one as been made with the following rates:
rate 30000
cl_updaterate 66
cl_cmdrate 66
Chokes > 60
The second one has been made with the following rates:
rate 30000
cl_updaterate 20
cl_cmdrate 30
Chokes < 4 (my lantency was too high to expect 0 on this full server)
This is an exemple that higher rates create chokes, the server was completly full.
My ping was high, if i would have to play on this server i couldn't use more than the default rates 30 - 20.
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Sacrifist
Joined: 21 Nov 2006 Posts: 32 Country:
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Posted: Fri Aug 24, 2007 08:31 Post subject:
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ya alot of variables are involved in it but that is what works best for me in that particular server. Some servers arent good enough to handle those numbers especially with a full load.
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Sadist
Joined: 29 Jun 2006 Posts: 721 Location: The TSF Council Country:
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Posted: Fri Aug 24, 2007 08:41 Post subject:
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Im confused, I get the reason why the choke is lower with those commands, but what is the advantage of having those higher values?
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Cynyx
Joined: 13 Aug 2006 Posts: 299 Location: France (Paris) Country: Browser:
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Posted: Fri Aug 24, 2007 09:57 Post subject:
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Sadist wrote: |
but what is the advantage of having those higher values? |
better registration for hits : u aim, u hit.
in a full killbox, i play with default settings 20/30 ...
in 1v1 i play with 67/67.
Personaly i have nothing against players using high settings... but i hate players using extrem low settings (~10/10 or rate < 15000) .
I have restricted some of these settings on my server since 2-3 weeks.
My fav server on TSGK was 1. and really now this server is unplayable for me, even with moderate settings.
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Diet H2O_TSGK
TSGK Member
Joined: 03 Aug 2006 Posts: 3281 Location: Ireland (right, left, then second on the right) Country: Age: 52
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Posted: Fri Aug 24, 2007 11:20 Post subject:
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I can sympathise with this. I used to have terrible lag/choke etc on server 1 when it began to get crowded. And I used a whole range of rates to compensate but it never really worked. However, this stopped immediately when I got a higher spec PC. I'm not saying that that's all there is to it - but the change was immediate.
There can be a few players mentioning lag on server 1, but I notice that it only affects them. Presumably, if it was server side it would affect all of us.
I play server 1 frequently and I don't get lag at all now. I think the map itself affects things. When it's busy there is a hell of a lot of things going on, explosions everywhere, balls, nades etc etc which is fairly demanding on the average PC.
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Lawitz
TSGK Member
Joined: 19 Aug 2006 Posts: 2337 Country: Browser: Age: 34
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Posted: Fri Aug 24, 2007 15:42 Post subject:
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is it recommended to use these different high rates for games with very few people? I usually have no choke or loss and a low ping (fastpath or interleave low). btw. what are the default settings?
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MeekMeekle
Joined: 08 Nov 2006 Posts: 847 Country:
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Posted: Fri Aug 24, 2007 21:58 Post subject:
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default is:
cl_updaterate 20
cl_cmdrate 30
I also dislike it when people use updaterate of 10.
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[DOH] Mick
Joined: 17 Feb 2007 Posts: 457 Location: Sussex Country: Browser: Age: 57
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Posted: Fri Aug 24, 2007 22:12 Post subject:
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You can set the server up so it sets the rates for the client you can make the client (player) have a min rate of what ever you make it here it is set at 20 and max of 100... the client can change rates but can not take the piss
Quote: |
// bandwidth rates/settings
sv_minrate 20000
sv_maxrate 30000
sv_mincmdrate 30
sv_maxcmdrate 100
sv_unlag 1
sv_maxunlag .5
decalfrequency 10
sv_maxupdaterate 100
sv_minupdaterate 20
sv_client_predict 1
sv_client_interpolate 1
sv_client_interp 0.01
sv_client_cmdrate_difference 30 |
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Sadist
Joined: 29 Jun 2006 Posts: 721 Location: The TSF Council Country:
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Posted: Sat Aug 25, 2007 02:48 Post subject:
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Cynyx wrote: |
Sadist wrote: |
but what is the advantage of having those higher values? |
better registration for hits : u aim, u hit.
in a full killbox, i play with default settings 20/30 ...
in 1v1 i play with 67/67.
Personaly i have nothing against players using high settings... but i hate players using extrem low settings (~10/10 or rate < 15000) .
I have restricted some of these settings on my server since 2-3 weeks.
My fav server on TSGK was 1. and really now this server is unplayable for me, even with moderate settings. |
Ok, but what effect does low settings have on the game?
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Cynyx
Joined: 13 Aug 2006 Posts: 299 Location: France (Paris) Country: Browser:
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Posted: Sat Aug 25, 2007 14:01 Post subject:
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u can't hit player with low settings.
I suggest you the following reading :
http://forum.tsgk.com/viewtopic.php?t=1058
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking#Optimizations
http://developer.valvesoftware.com/wiki/Lag_Compensation
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Sadist
Joined: 29 Jun 2006 Posts: 721 Location: The TSF Council Country:
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Posted: Sat Aug 25, 2007 15:06 Post subject:
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thanks.
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Ghost Dog_TSGK
TSGK Member
Joined: 13 Mar 2007 Posts: 2083 Country: Browser: Age: 124
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Posted: Sun Aug 26, 2007 02:29 Post subject:
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Cynyx wrote: |
u can't hit player with low settings. |
I know I've run into this before,no matter how good a shot you throw out no hit at all.
Cheap tactic
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[DOH] Mick
Joined: 17 Feb 2007 Posts: 457 Location: Sussex Country: Browser: Age: 57
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Posted: Sun Aug 26, 2007 12:05 Post subject:
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Some players on the [DOH] servers have used cl_cmdupdate 60 and cl_updaterate 10 this makes them very hard to hit ...
You tell them and all you get back is what are rates ?
One player did tell me he loaded a tweak script and when he removed it the rate changes stayed in the cfg file without him knowing until I told him.
He just thought he was really good and players were moaning because he was better than them
he did think it was odd that he juddered a bit but put it down to his Internet connection
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Xmeagol
Incontinent beast
Joined: 26 Oct 2006 Posts: 3612 Location: Oh my god look behind you it's an evil combine advisor with a raging erection oh my god. Country: Browser: Age: 702
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Posted: Sun Aug 26, 2007 16:03 Post subject:
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My settings:
cl_updaterate 30
cl_cmdrate 30
These 2 commands ned to have the same values, either its 30/60/101
i use rate 7500 beacuse its the best for my connection
High rates is overrated
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Diet H2O_TSGK
TSGK Member
Joined: 03 Aug 2006 Posts: 3281 Location: Ireland (right, left, then second on the right) Country: Age: 52
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Posted: Sun Aug 26, 2007 16:05 Post subject:
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Quote: |
High rates is overrated |
And low rates are underated...
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[DOH] Mick
Joined: 17 Feb 2007 Posts: 457 Location: Sussex Country: Browser: Age: 57
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Posted: Sun Aug 26, 2007 16:25 Post subject:
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Rates don't have to be the same I have tried lots of different settings .
Here is what my settings are = Rate 20000 cl_cmdrate 30 cl_updaterate 20 with higher rates say 60 60 choke starts when more players join .
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[DOH] Mick
Joined: 17 Feb 2007 Posts: 457 Location: Sussex Country: Browser: Age: 57
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Posted: Sun Aug 26, 2007 16:29 Post subject:
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DrBreen what is your connection
I have 16meg bb with 764 kbps upload
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Xmeagol
Incontinent beast
Joined: 26 Oct 2006 Posts: 3612 Location: Oh my god look behind you it's an evil combine advisor with a raging erection oh my god. Country: Browser: Age: 702
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Posted: Sun Aug 26, 2007 16:43 Post subject:
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512k
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[DOH] Mick
Joined: 17 Feb 2007 Posts: 457 Location: Sussex Country: Browser: Age: 57
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Posted: Sun Aug 26, 2007 23:54 Post subject:
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Whats the upload speed I think that's the one that makes all the difference
I thought 7500 was for 56k modems
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Cynyx
Joined: 13 Aug 2006 Posts: 299 Location: France (Paris) Country: Browser:
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Posted: Mon Aug 27, 2007 10:47 Post subject:
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7500 in rate ...
More of than, u can't pass DETOX anticheat on my server cause to your DX7 settings...
DrBreen ... it's time to upgrade connection and hardware and stop to use settings of 90's...
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Xmeagol
Incontinent beast
Joined: 26 Oct 2006 Posts: 3612 Location: Oh my god look behind you it's an evil combine advisor with a raging erection oh my god. Country: Browser: Age: 702
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Posted: Mon Aug 27, 2007 13:56 Post subject:
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impossible to get connection, im fine with 512K
interpolation will remain the same
i will always use the lowest resolution possible, DX7, and everything low!
except Anti-Aliansing, that will be always high.
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