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[ TSF ] LORD DAVROS

Joined: 18 Oct 2006 Posts: 372 Location: PlYMOUTH DEVON Country:  Browser:  Age: 57
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Posted: Thu Aug 09, 2007 18:41 Post subject:
[ TSF ] our first map Subject description: final release of dm_[TSF]_ultimate_runoff |
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Hi there everyone sorry i have been a bit scarce of late but I have been finishing this map for release.
I am proud to say that after some 200 hrs or more work by myself, sadist, [TSF] THE MASTER and some signs made for me by KC| ravage that this map will be going on the TSF server tomorrow night at 7 pm British summer time.
Everyone is welcome as we would like to get as many players on it to give it a proper test .
You can either join the server by going here http://www.rtype.com/tsf-Clan/ and clicking on the ip of our home page or you can join the server from this ip 217.163.27.50:27015 .
We know there are still 2 small problems to get sorted one of which is an odd reflection in the sky of the crane and other scenery, but if any of you find any more that we have missed please could you post your findings here
http://www.rtype.com/TSF-Clan/forum/forum_posts.asp?TID=129
thanks everyone hope to see you on the server
_________________

Government health warning DALEKS KILL.......
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Xmeagol
Incontinent beast

Joined: 26 Oct 2006 Posts: 3612 Location: Oh my god look behind you it's an evil combine advisor with a raging erection oh my god. Country:  Browser:  Age: 703
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Posted: Thu Aug 09, 2007 19:47 Post subject:
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[speculation] I salute you and your clan
You broke the killbox trend by modifieng a runoff [/speculation]
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[ TSF ] LORD DAVROS

Joined: 18 Oct 2006 Posts: 372 Location: PlYMOUTH DEVON Country:  Browser:  Age: 57
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Posted: Sun Aug 19, 2007 09:53 Post subject:
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I would just like to say thanks to everyone who came to the map test the other day and just to keep you all posted of the development .....
All the little glitches and snags have now been ironed out and it is ready for a full compile, BUT with this i have been having some problems. I
started a full compile using the same batch compiler that sadist uses but after some 9 hrs it hadent even got half way into doing the portal flow.
I can only put this down to either a problem with my hammer tools or the sheer size of the map now it has all the additions in it.
So if any one has any ideas Please could they tell me other wise I might have to try to reduce the size of the map by removing some of the sceenary that is not accessable by players and the seperate skybox that houses the tower .
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Xmeagol
Incontinent beast

Joined: 26 Oct 2006 Posts: 3612 Location: Oh my god look behind you it's an evil combine advisor with a raging erection oh my god. Country:  Browser:  Age: 703
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Posted: Sun Aug 19, 2007 10:53 Post subject:
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OH FFS THERE WAS A TEST?
WHY WASNT I INFORMED?
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[ TSF ] LORD DAVROS

Joined: 18 Oct 2006 Posts: 372 Location: PlYMOUTH DEVON Country:  Browser:  Age: 57
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Posted: Sun Aug 19, 2007 14:11 Post subject:
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the test time was posted in the topic starter you dummy
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MeekMeekle

Joined: 08 Nov 2006 Posts: 847 Country: 
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Posted: Mon Aug 20, 2007 03:11 Post subject:
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have you played dm_runoff_extreme ?
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[ TSF ] LORD DAVROS

Joined: 18 Oct 2006 Posts: 372 Location: PlYMOUTH DEVON Country:  Browser:  Age: 57
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Posted: Wed Aug 22, 2007 07:13 Post subject:
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yes i have and to be honist apart from having the pipe from pipline and some different textures there is no real difference
Why do you ask???
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MeekMeekle

Joined: 08 Nov 2006 Posts: 847 Country: 
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Posted: Wed Aug 22, 2007 21:21 Post subject:
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I was just curious that's all. Curious to if you knew about other runoff remakes.
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