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gtamike_TSGK
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Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
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Posted: Fri Jul 27, 2007 09:13 Post subject:
DM_Combat_House Subject description: Map by gtamike |
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Title: DM_Combat_House
Map by gtamike
You can add it to your server if you want, let me know if you do.
About map
Combat House is a made up map, you always spawn with a Shotgun and other weapons. There's one big TV screen in a room with a trap button, the trap is in the super charger room. NAME: The Crusher:lol: Good weapon lay out. There's lots of ways to get in and out of the house, there's 16 over spawns, and good fps and gameplay. This is my best work yet took some time to make.
Here's some pictures and a download link
.:EDIT:.
DOWNLOAD LINK
DM_Combat_House_V4_rc1
http://www.fpsbanana.com/maps/32011
Have Fun
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https://www.youtube.com/c/gtamikesvideos
Public OneDrive (My Maps/Download)
https://onedrive.live.com/?id=3BA901DF57014CE8%21110&cid=3BA901DF57014CE8
Last edited by gtamike_TSGK on Thu Aug 30, 2007 14:02; edited 7 times in total
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Knife
TSGK Member
Joined: 26 Aug 2006 Posts: 809 Location: Belgium Country: Age: 41
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Posted: Fri Jul 27, 2007 17:25 Post subject:
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Yes best map and coolest trap
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Spitfire
Joined: 28 Jan 2007 Posts: 127 Location: Larnaca Country: Browser: Age: 32
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Posted: Fri Jul 27, 2007 17:25 Post subject:
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played this map today, it's awesome, great work
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Xenon
Joined: 11 Apr 2007 Posts: 151 Location: Northwest UK Country: Browser: Age: 34
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Posted: Fri Jul 27, 2007 17:50 Post subject:
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Hello people! (just returned from holiday)
Anyways, a very nice looking map. I love ones like this with lots of enclosed rooms to sneak around and make escapes!
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krazimu
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Joined: 27 Jul 2006 Posts: 1162 Country: Browser:
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Posted: Fri Jul 27, 2007 18:00 Post subject:
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Nice one
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deluxe
Joined: 31 Dec 2006 Posts: 204 Location: Europe Country: Browser:
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Posted: Fri Jul 27, 2007 18:36 Post subject:
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hehe looks good, one advice:
maybe you could use some displacements for the outside area to make it a bit more "realistic".
anyway, nice work
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sargE
Joined: 19 Nov 2006 Posts: 454 Location: England Country: Browser: Age: 33
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Posted: Fri Jul 27, 2007 20:30 Post subject:
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Nice map, quite small with lots of weapons for fast gameplay. Nice work
however i spotted a bug/error or something. Where the melons are, above that you can run on the little wooden part. Well you can run across the air to the other "melon hut" and physics dont land where you running across
There is something similar on overwatch below the rpg for those who have seen/noticed that..
_________________ My City :]
A person who never made a mistake never tried anything new - Albert Einstein (1879 - 1955)
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Sadist
Joined: 29 Jun 2006 Posts: 721 Location: The TSF Council Country:
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Posted: Sat Jul 28, 2007 01:21 Post subject:
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sargE wrote: |
Nice map, quite small with lots of weapons for fast gameplay. Nice work
however i spotted a bug/error or something. Where the melons are, above that you can run on the little wooden part. Well you can run across the air to the other "melon hut" and physics dont land where you running across
There is something similar on overwatch below the rpg for those who have seen/noticed that.. |
Thats an invisible platform, a la indiana jones
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gtamike_TSGK
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Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
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Posted: Sat Jul 28, 2007 11:15 Post subject:
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sargE wrote: |
Nice map, quite small with lots of weapons for fast gameplay. Nice work
however i spotted a bug/error or something. Where the melons are, above that you can run on the little wooden part. Well you can run across the air to the other "melon hut" and physics dont land where you running across
There is something similar on overwatch below the rpg for those who have seen/noticed that.. |
Not a bug I put that there (player clip texture)
Only players can walk on
_________________ http://gamebanana.com/members/215600
https://www.youtube.com/c/gtamikesvideos
Public OneDrive (My Maps/Download)
https://onedrive.live.com/?id=3BA901DF57014CE8%21110&cid=3BA901DF57014CE8
Last edited by gtamike_TSGK on Sat Jul 28, 2007 11:17; edited 1 time in total
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sargE
Joined: 19 Nov 2006 Posts: 454 Location: England Country: Browser: Age: 33
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Posted: Sat Jul 28, 2007 11:17 Post subject:
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gtamike123 wrote: |
Not a bug I put that there (player clip texture) |
In that case then there is nothing wrong with the map
Nice work
_________________ My City :]
A person who never made a mistake never tried anything new - Albert Einstein (1879 - 1955)
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gtamike_TSGK
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Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
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Posted: Sat Jul 28, 2007 11:18 Post subject:
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Thanks
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gtamike_TSGK
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Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
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Posted: Sat Jul 28, 2007 23:04 Post subject:
final version |
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.EDIT.
_________________ http://gamebanana.com/members/215600
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Last edited by gtamike_TSGK on Thu Aug 23, 2007 19:28; edited 1 time in total
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MeekMeekle
Joined: 08 Nov 2006 Posts: 847 Country:
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Posted: Sun Jul 29, 2007 01:01 Post subject:
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this is your best map yet! I really like the look of it and the gameplay is good.
you may want to check to make sure that the gas tank and watermellon respawns in the corner on the map. (they were not for me on the last version)
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eXs|DanielAndres
Joined: 03 Oct 2006 Posts: 626 Country: Age: 45
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Posted: Sun Jul 29, 2007 08:01 Post subject:
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How came that the 1st Version wasnt Linux compatible?
Btw. is dm_combat_house_v1_final the final name?
Wouldnt it be called dm_combat_house_final or only dm_combat_house (without the v1) normaly?
Just wondering because the v1, v2, v3 suggests it wouldnt be finished yet. Same as rc1, rc2 and rc3.
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gtamike_TSGK
TSGK Member
Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
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Posted: Sun Jul 29, 2007 11:37 Post subject:
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I really hate ladders some ladders make some maps not work on linux servers. So I had to remove my ladder, blood sucker clan send me there ladder that works on linux. (my one small ladder made the map not work on linux)
Well after 3 hours exporting from hammer (at night) I changed the name to final with out thinking. only a name to me the map is the main thing.
Thanks is my best work yet.
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eXs|DanielAndres
Joined: 03 Oct 2006 Posts: 626 Country: Age: 45
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Posted: Tue Jul 31, 2007 09:49 Post subject:
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I always wondered why some maps just wont run at our Linux Servers. Never knew its related to the Ladders. Thanks for the info
Indeed, the name isnt important. Was only confussed to see "v1" and "final" together. Not a big deal.
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darkmaster
Joined: 29 Dec 2006 Posts: 147 Country:
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Posted: Tue Jul 31, 2007 11:37 Post subject:
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Yeah Gtamike you know that i think about your map and you...
Very nice map i think you're the best mappeur
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gtamike_TSGK
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Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
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Posted: Thu Aug 09, 2007 16:15 Post subject:
Version 2 Subject description: DM_Combat_House_V2 now out |
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Hi, DM_Combat_House_V2 is now out
Update list (added)
new room
2 more vents
Removed that dark shadow outside
Better light outside
Added 3 cool sounds
more physic's
Added hit textures to boost FPS
flare next to ladder
Removed 1 slam
added sparks under 2 lights
More decals on the house
and fixed bugs.
Have Fun
Download Link
http://files.filefront.com/dm+combat+house+v2rar/;8268226;;/fileinfo.html
_________________ http://gamebanana.com/members/215600
https://www.youtube.com/c/gtamikesvideos
Public OneDrive (My Maps/Download)
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Last edited by gtamike_TSGK on Fri Aug 10, 2007 10:58; edited 1 time in total
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Plasmo_TSGK
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Joined: 19 Sep 2006 Posts: 1131 Location: In the loving embrace of the tomfoolery of 3 chimps and a legion of angry lapps Country: Browser: Age: 40
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Posted: Thu Aug 09, 2007 21:18 Post subject:
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Just gave this map a run through on 600 grav and it felt absolutely fantastic. Can't wait to actually play a game on it .
One very minor thing, an armor pickup (or something) on the roof of the sawblade-and-scary-hook room would be awesome.
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gtamike_TSGK
TSGK Member
Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
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Posted: Mon Aug 20, 2007 17:11 Post subject:
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.EDIT.
_________________ http://gamebanana.com/members/215600
https://www.youtube.com/c/gtamikesvideos
Public OneDrive (My Maps/Download)
https://onedrive.live.com/?id=3BA901DF57014CE8%21110&cid=3BA901DF57014CE8
Last edited by gtamike_TSGK on Thu Aug 23, 2007 19:29; edited 1 time in total
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Shimmy_TSGK
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Joined: 25 May 2006 Posts: 2444 Location: Dubai, 2 clicks away from Burj Khalifa Country: Browser: Age: 40
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Posted: Tue Aug 21, 2007 12:49 Post subject:
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dude
this is a master piece of mapping. I reallly love it. It has Duke Nukem 3D influence all over it. Very lovely map. I can't wait to play this with at least 10 other people. It would be madness. Just pure utter madness. A map very well done! *bows down in respect*
p.s. Did i mention that I love you
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Diet H2O_TSGK
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Joined: 03 Aug 2006 Posts: 3281 Location: Ireland (right, left, then second on the right) Country: Age: 52
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Posted: Tue Aug 21, 2007 20:28 Post subject:
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Quote: |
p.s. Did i mention that I love you |
Slut
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Plasmo_TSGK
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Joined: 19 Sep 2006 Posts: 1131 Location: In the loving embrace of the tomfoolery of 3 chimps and a legion of angry lapps Country: Browser: Age: 40
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Posted: Wed Aug 22, 2007 03:30 Post subject:
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Diet H2O wrote: |
Quote: |
p.s. Did i mention that I love you |
Slut |
Slut, indeed. Or maybe....STRUMPET!!!
_________________ Aw crap I think I lost a contact. BRB, gotta put my eyes back in.
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gtamike_TSGK
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Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
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Posted: Wed Aug 22, 2007 17:51 Post subject:
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Shimmy_TSGK wrote: |
dude
this is a master piece of mapping. I reallly love it. It has Duke Nukem 3D influence all over it. Very lovely map. I can't wait to play this with at least 10 other people. It would be madness. Just pure utter madness. A map very well done! *bows down in respect*
p.s. Did i mention that I love you |
Thanks Shimmy pleased you like the map hehe
I've been working on a V3 I didn't think I would. I've been getting some feedback and I fill that a version 3 is needed also idea's having been coming to my head.
Version 3 coming soon
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MeekMeekle
Joined: 08 Nov 2006 Posts: 847 Country:
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Posted: Wed Aug 22, 2007 21:17 Post subject:
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I'm glad you decided to make a 3rd version.
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gtamike_TSGK
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Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
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Posted: Thu Aug 23, 2007 18:57 Post subject:
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dm_combat_house_v3 is out
Update List
. Added player clip at the top of the stairs (so you won’t fall off the house, if you have problems going up stairs)
. Added dripping Blood in trap room (works when entering the room)
. Added some arrows above invisible wall (to show the invisible wall as not a bug)
. Added another vent
. Added explosive some drink cans by vending machine
. Added a button on vending machine (to show it’s out of order)
. Added a heath pack under first stairs
. Added another button by the trap room (now you can put slams outside the room and when tripped door will shut)
. Added a RPG in some Unbreakable glass (funny to watch people try to shoot the glass)
. Remade windows (bigger and now alot easier to jump out of windows)
. Remade platforms holding the invisible wall
. Razed garage door (now you won’t fall off when used the teleport)
. Changed some textures
. Removed a cubemap from the map now theirs is one
. Removed the Shotgun from spawn (in other versions you spawned with Shotgun and some people didn’t like the idea of that)
. And fixed some small texture bugs also added more nodraw textures
Map download in attachment also here's some download links http://files.filefront.com/dm+combat+house+v3bsp/;8385084;;/fileinfo.html
http://www.fpsbanana.com/maps/32011
Have Fun
_________________ http://gamebanana.com/members/215600
https://www.youtube.com/c/gtamikesvideos
Public OneDrive (My Maps/Download)
https://onedrive.live.com/?id=3BA901DF57014CE8%21110&cid=3BA901DF57014CE8
Last edited by gtamike_TSGK on Thu Aug 30, 2007 20:00; edited 2 times in total
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Knife
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Joined: 26 Aug 2006 Posts: 809 Location: Belgium Country: Age: 41
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Posted: Thu Aug 23, 2007 20:53 Post subject:
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Nice one m8 .
Realy enjoyed playing the last version. Funny to see that people still use the suitcharger and take a big risk when walking into the crusher . Not a good idea.Keep in mind that I am probably watching and just about to push the button
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gtamike_TSGK
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Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
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Posted: Mon Aug 27, 2007 20:02 Post subject:
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dm_combat_house_v4 is out i'll list the updated tomorrow map in attachment Have Fun.
EDIT: mega teleport bug V4 removed
RC1 coming soon
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Last edited by gtamike_TSGK on Mon Aug 27, 2007 23:15; edited 1 time in total
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Freelancer
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Joined: 06 Jun 2006 Posts: 3227 Location: Latvija Country: Browser: Age: 32
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Posted: Mon Aug 27, 2007 20:25 Post subject:
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Cute looking map Gta ^^ Reminds me of sims tbh xd
Cant play it no time ......
And a question that bothers me.... why you like the bloody and gory stuff at the Megacharger ?
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Spitfire
Joined: 28 Jan 2007 Posts: 127 Location: Larnaca Country: Browser: Age: 32
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Posted: Mon Aug 27, 2007 21:28 Post subject:
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Freelancer wrote: |
And a question that bothers me.... why you like the bloody and gory stuff at the Megacharger ? |
Dude that stuff rocks!!
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