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gtamike_TSGK
TSGK Member
Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
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Posted: Wed Feb 01, 2012 04:50 Post subject:
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Hope you all enjoy the map alot of work was put in.
The cubemap reflections are also in HD.
gtamike_TSGK
_________________ http://gamebanana.com/members/215600
https://www.youtube.com/c/gtamikesvideos
Public OneDrive (My Maps/Download)
https://onedrive.live.com/?id=3BA901DF57014CE8%21110&cid=3BA901DF57014CE8
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Nutz
Joined: 17 Sep 2007 Posts: 713 Location: A forest near you. Country: Browser: Age: 50
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Posted: Wed Feb 01, 2012 18:59 Post subject:
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Thanks for the hard work. It will replace v8 today on both our servers.
_________________ SEGTech
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Balle_TSGK
TSGK Member
Joined: 14 Nov 2007 Posts: 940 Location: Copenhagen, Denmark Country: Browser: Age: 56
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Posted: Thu Feb 02, 2012 08:25 Post subject:
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Really nice work Mike - It looks great
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Illyria_TSGK
TSGK Member
Joined: 23 Feb 2008 Posts: 1075 Country: Browser: Age: 35
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Posted: Thu Feb 02, 2012 14:32 Post subject:
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very nice
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Osiris_TSGK
TSGK Member
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Sat Feb 04, 2012 04:22 Post subject:
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dm_ob_killbox_tsgk_rc3 has been released.
- Fixing issue with player that can be stuck on lift when it reach its top position.
- Removing the central ladder which was rarely used for better flow/gameplay.
- Optimized map size at its best without losing quality.
- Minors esthetic fixes (lights reflections, cubemaps).
The map is now entering a one week extensive testing period prior to a final release.
Feedbacks are welcome during this period.
Thanks to gtamike_TSGK for this released.
Enjoy.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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arjen
Joined: 04 Jul 2007 Posts: 88 Location: Warsaw Country: Browser:
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Posted: Fri Feb 10, 2012 17:35 Post subject:
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Well done, that was always the best killbox map for me.
The only thing I would change is that metallic texture on the lift, corners and platforms. Now it looks very glossy / reflective. I assume this is the effect of the OB engine, or did you change it intentionally?
Also, I think the old TSGK logo (that angry corn) was better, the new one is barely visible.
Anyway, good job. Now everybody go to server I and play on this excellent map
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gtamike_TSGK
TSGK Member
Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
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Posted: Fri Feb 10, 2012 19:52 Post subject:
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arjen wrote: |
The only thing I would change is that metallic texture on the lift, corners and platforms. Now it looks very glossy / reflective. I assume this is the effect of the OB engine, or did you change it intentionally?
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That texture has the same settings as dm_killbox_v8_tsgk_rc3, it may seem more glossy/reflective because it has HD reflections.
(More Detailed Reflections than before)
Osiris can explain why he wanted the new logos.
Pleased you like the map.
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