TSGK Clan Forum Forum Index TSGK Clan Forum
Half-Life 2 : Deathmatch TSGK Clan forum.
 
 CalendarCalendar   FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

chameleon_789
September 24 1985 (32 year old)
 TSGK Member 
Electric Warrior
September 26
gorman_freedon
September 25 1992 (25 year old)
Habitathxc
September 24 1986 (31 year old)
 TSGK Member 
ø-Neµtrinos-ø
September 24 1990 (27 year old)
 TSGK Member 
Calendar
Calendar Calendar
Sat 23 Sep 2017 Sun 24 Sep 2017 Mon 25 Sep 2017 Tue 26 Sep 2017 Wed 27 Sep 2017 Thu 28 Sep 2017 Fri 29 Sep 2017
 
Birthday chameleon_789  
Birthday Habitathxc  
Birthday ø-Neµtrinos-ø  
Birthday gorman_freedon  
Birthday Electric Warrior  
 
 
 
The time now is Sun Sep 24, 2017 16:02
All times are UTC + 2 (DST in action)
 Forum index » TSGK General » Maps
dm_ob_killbox_tsgk_rc3
Post new topic   Reply to topic View previous topic :: View next topic
Page 1 of 2 [37 Posts]   Goto page: 1, 2 Next
Author Message
Osiris_TSGK
TSGK Member


Joined: 21 May 2006
Posts: 4659
Location: France

PostPosted: Tue May 23, 2006 10:31    Post subject:  dm_ob_killbox_tsgk_rc3  

Title: dm_ob_killbox_tsgk_rc3

Original Authors: [B§]_Furianer & Osiris_TSGK
V8 Refreshment: [SuN] SuperHebbe (superhebbe.com) & Osiris_TSGK
OB Refreshement: gtamike_TSGK

The map has now been fully ported to OB and has been renamed dm_ob_killbox_tsgk which is the V8 version with numerous fixes and HD textures, thanks to gtamike_TSGK for this new release of dm_ob_killbox_tsgk.
Thanks to SuperHebbe from http://www.superhebbe.com for the time he gave to the refreshment of dm_killbox_tsgk_v8.

The gameplay has been tweaked a lot.
Enjoy.

dm_ob_killbox_tsgk_rc3.rar
Description 
rar

 Download 
Filename  dm_ob_killbox_tsgk_rc3.rar 
Filesize  13.31 MB 
Downloaded  794 Time(s) 

Last edited by Osiris_TSGK on Sat Feb 04, 2012 04:16; edited 11 times in total
Back to top
View user's profile Send private message Visit poster's website 
Osiris_TSGK
TSGK Member


Joined: 21 May 2006
Posts: 4659
Location: France

PostPosted: Mon Sep 11, 2006 06:42    Post subject:  

The dm_killbox_tsgk_v8_rc2 is out.
This is a release client version, the next version that will be posted will be the final.

_________________
Allez allez, enlève ta culotte et déboutonne mon pantalon...
Back to top
View user's profile Send private message Visit poster's website 
Diet H2O_TSGK
TSGK Member


Joined: 03 Aug 2006
Posts: 3272
Location: Ireland (right, left, then second on the right)
Country:
Age: 46

PostPosted: Mon Sep 11, 2006 10:44    Post subject:    

Beautiful and lethal. Brings tears to my eyes (mainly because I'm in work and can't play).

Well done to all involved.

_________________

Two parts hydrogen, one part oxygen with all the fat taken out
Back to top
View user's profile Send private message 
[DmK]chazzz

Joined: 26 Aug 2006
Posts: 134
Country:

PostPosted: Mon Sep 11, 2006 19:01    Post subject:  

This map is very cool.Big pat on the back to all who helped create this new version and also a big thanks too cos i know im gonna have hours of fun on this map.also well done on the new domebox too i love all them pretty lights hehe,you guys are very creative Very Happy
Back to top
View user's profile Send private message 
Lawitz
TSGK Member


Joined: 19 Aug 2006
Posts: 2337
Country:
Browser:
Age: 28

PostPosted: Tue Sep 12, 2006 01:39    Post subject:  

a texture that flows through or bigger ones would look nicer instead of the hundreds of squares I think.

the rounded corners are great, now I can´t be corned anymore like on v6 Smile
Back to top
View user's profile Send private message 
Diet H2O_TSGK
TSGK Member


Joined: 03 Aug 2006
Posts: 3272
Location: Ireland (right, left, then second on the right)
Country:
Age: 46

PostPosted: Tue Sep 12, 2006 01:54    Post subject:  

Combine balls love the rounded corners.
_________________

Two parts hydrogen, one part oxygen with all the fat taken out
Back to top
View user's profile Send private message 
gb-9


Joined: 22 Aug 2006
Posts: 21
Location: France
Country:

PostPosted: Tue Sep 12, 2006 03:18    Post subject:  

indeed, great improvements,
the inside of the "bunker" -don't know how to call it-
really needed that lighting too
I don't know about you but it was far too dark inside
great job !

on a more constructive side :
I think the elevator that leads to the "power node" -don't know how to call it either - upstairs, appears to go straight to the roof (it doesnt seem to affect the gameplay),
anyone noticed that ?

_________________

Back to top
View user's profile Send private message MSN Messenger 
Vinsticks_TSGK
TSGK Member


Joined: 22 May 2006
Posts: 20
Country:
Age: 36

PostPosted: Tue Sep 12, 2006 19:29    Post subject:    

hey guys

i played yesterday that new version and thought it was really bringing a better gameplay and more fun.

millions of thanks to you. it s true you're talented!

gb-9, i have the feeling that the elevator bug was already in the previous versions of the map (from time to time it goes to the roof but does not harm the player)
Back to top
View user's profile Send private message 
gb-9


Joined: 22 Aug 2006
Posts: 21
Location: France
Country:

PostPosted: Tue Sep 12, 2006 20:20    Post subject:  

Vinsticks_TSGK wrote:
i have the feeling that the elevator bug was already in the previous versions of the map (from time to time it goes to the roof but does not harm the player)


possibly Vinsticks, i can't say,
( i remember getting stuck in all elevators, that I remember but that's something else Very Happy )


I just wanted to mention that i noticed that bug on server XXII yesterday (ping > 100 )

I didn't see anything "wrong" today on server I

_________________

Back to top
View user's profile Send private message MSN Messenger 
DuMBaZz


Joined: 22 May 2006
Posts: 321
Location: Hmm look behind you!
Country:
Age: 25

PostPosted: Thu Sep 14, 2006 21:59    Post subject:  

WOW SUPER UPDATE!
_________________
DuMBaZz. My name says its all!

Back to top
View user's profile Send private message Visit poster's website MSN Messenger 
[B§] Furianer


Joined: 26 May 2006
Posts: 98
Location: Near Frankfurt
Country:
Browser:
Age: 41

PostPosted: Fri Sep 15, 2006 13:23    Post subject:  

nice refresh & glad to see, that people still loves the map. Got to be a classic?? Smile
Question to superhebbe.... do you know, how to put custom textures & decals into the final bsp file without external folders? I tryed a lot of tools, not any works realy nice. But for sure there is a way...
thx
Back to top
View user's profile Send private message Visit poster's website 
Sadist


Joined: 29 Jun 2006
Posts: 721
Location: The TSF Council
Country:

PostPosted: Sun Sep 17, 2006 02:01    Post subject:  

Pakrat is a good tool to use, like osiris said pak but vmf and vtf files for your textures!
Back to top
View user's profile Send private message Visit poster's website 
krazimu
TSGK Member


Joined: 27 Jul 2006
Posts: 1159
Country:
Browser:

PostPosted: Mon Sep 18, 2006 06:11    Post subject:  

I noticed lately that when I throw 'nade sometimes it fails to explode. I think I've only seen it on this map. Has anyone else noticed that too? Lovin this map though... Cool
Back to top
View user's profile Send private message 
Osiris_TSGK
TSGK Member


Joined: 21 May 2006
Posts: 4659
Location: France

PostPosted: Mon Sep 18, 2006 08:35    Post subject:  

krazimu wrote:
I noticed lately that when I throw 'nade sometimes it fails to explode. I think I've only seen it on this map. Has anyone else noticed that too? Lovin this map though... Cool

This is an animation bug, the grenade explode but the explosion don't show, i saw that on plenty of maps.

_________________
Allez allez, enlève ta culotte et déboutonne mon pantalon...
Back to top
View user's profile Send private message Visit poster's website 
federalic


Joined: 13 Aug 2006
Posts: 179
Location: Somethere...maybe nearby....maybe far far away....
Country:
Browser:
Age: 28

PostPosted: Mon Sep 18, 2006 14:22    Post subject:  

I have this "non explosion" bug every day... Crying or Very sad
Back to top
View user's profile Send private message MSN Messenger 
ICQ Number 
Furianer
Guest


PostPosted: Fri Oct 06, 2006 20:22    Post subject:  

hey osiris, i finally checked out, why the decals are not inside the map bsp file. Cause only textures, sounds and models can be packed inside, decals not. What a shit and long time to find it out hehe.
Back to top
Osiris_TSGK
TSGK Member


Joined: 21 May 2006
Posts: 4659
Location: France

PostPosted: Fri Oct 06, 2006 21:04    Post subject:  

Furianer wrote:
hey osiris, i finally checked out, why the decals are not inside the map bsp file. Cause only textures, sounds and models can be packed inside, decals not. What a shit and long time to find it out hehe.

Oh, i think you did know that.
Yes indeed, decals are not showing up on an online server. It's work on a local server, just a bug from valve again Confused
Only sound and textures are showing up. Also, since the last update from valve, now the last decal will not show up at all.

_________________
Allez allez, enlève ta culotte et déboutonne mon pantalon...
Back to top
View user's profile Send private message Visit poster's website 
gtamike_TSGK
TSGK Member


Joined: 20 Aug 2006
Posts: 2951
Location: Mapper since 2007 YouTube: gtamikesvideos
Country:
Browser:
Age: 27

PostPosted: Tue Oct 10, 2006 19:21    Post subject:  

This is my favorite map now Very Happy
_________________
http://gamebanana.com/members/215600
https://www.youtube.com/c/gtamikesvideos


Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger 
MeekMeekle


Joined: 08 Nov 2006
Posts: 847
Country:

PostPosted: Mon Jan 29, 2007 05:23    Post subject: gravity  

I'm not sure where to post this question .. so I'll post it here.

if I run this map locally the gravity is different.

What gravity do you use on the server?

thanks
Back to top
View user's profile Send private message 
Plasmo_TSGK
TSGK Member


Joined: 19 Sep 2006
Posts: 1131
Location: In the loving embrace of the tomfoolery of 3 chimps and a legion of angry lapps
Country:
Browser:
Age: 33

PostPosted: Mon Jan 29, 2007 05:30    Post subject:  

Gravity on most of our servers is 400. It may be different on a couple, but I'm not really sure Embarassed . You can set it using the sv_gravity command in the console.
_________________
Aw crap I think I lost a contact. BRB, gotta put my eyes back in.
Back to top
View user's profile Send private message Send e-mail 
MeekMeekle


Joined: 08 Nov 2006
Posts: 847
Country:

PostPosted: Mon Jan 29, 2007 07:05    Post subject:  

thanks! : )
Back to top
View user's profile Send private message 
drshivas

Joined: 31 Jan 2007
Posts: 2
Location: Maryland, US
Country:

PostPosted: Thu Feb 01, 2007 17:15    Post subject:  Elevators / Lifts cause health damage  

Great map. But when I host this map locally on my LAN, the elevators shake and cause health damage. Is there something I'm missing that the server needs? When I play on your servers, my client is fine.

Incidentally, the elevators in dm_donutbox_tsgk_rc4 don't work when hosted on lan either.

Thoughts?
Back to top
View user's profile Send private message 
Osiris_TSGK
TSGK Member


Joined: 21 May 2006
Posts: 4659
Location: France

PostPosted: Thu Feb 01, 2007 20:04    Post subject: Re: Elevators / Lifts cause health damage  

drshivas wrote:
Great map. But when I host this map locally on my LAN, the elevators shake and cause health damage. Is there something I'm missing that the server needs? When I play on your servers, my client is fine.

Incidentally, the elevators in dm_donutbox_tsgk_rc4 don't work when hosted on lan either.

Thoughts?

Server with tickrate over 66 have issue with the elevator on this map.

_________________
Allez allez, enlève ta culotte et déboutonne mon pantalon...
Back to top
View user's profile Send private message Visit poster's website 
drshivas

Joined: 31 Jan 2007
Posts: 2
Location: Maryland, US
Country:

PostPosted: Fri Feb 02, 2007 18:31    Post subject: Re: Elevators / Lifts cause health damage  

Thanks Osiris. That worked like a charm. It also made the elevators in donutbox work too!
Back to top
View user's profile Send private message 
Diet H2O_TSGK
TSGK Member


Joined: 03 Aug 2006
Posts: 3272
Location: Ireland (right, left, then second on the right)
Country:
Age: 46

PostPosted: Wed Mar 07, 2007 15:43    Post subject:  

Never mentioned it before but I notice that it's not always possible to hit someone standing on a corner platform if you are at a level below the platform i.e. while you can see the upper torso and head, your xbow bolt will not hit the person. Question
_________________

Two parts hydrogen, one part oxygen with all the fat taken out
Back to top
View user's profile Send private message 
[ TSF ] LORD DAVROS


Joined: 18 Oct 2006
Posts: 372
Location: PlYMOUTH DEVON
Country:
Browser:
Age: 49

PostPosted: Wed Mar 07, 2007 17:41    Post subject:  

Yes i have had this prob on several ocasions but it also happens for the 357 as well. if you take some steps left or right then you will hit them
_________________



Government health warning DALEKS KILL.......
Back to top
View user's profile Send private message MSN Messenger 
SAMWIDGE


Joined: 19 Oct 2006
Posts: 951
Location: on a chair....
Country:

PostPosted: Wed Mar 07, 2007 17:55    Post subject: SAMWIDGE
Subject description: samwidge
 

me also, sometimes it just goes thruogh them...
_________________

http://www.garry.tv/img/sa/mymod/sims1.jpg


You start a stick fight, you end a stick fight! Mad
Back to top
View user's profile Send private message 
sargE


Joined: 19 Nov 2006
Posts: 454
Location: England
Country:
Browser:
Age: 26

PostPosted: Wed Mar 07, 2007 18:03    Post subject:  

Diet H2O wrote:
Never mentioned it before but I notice that it's not always possible to hit someone standing on a corner platform if you are at a level below the platform i.e. while you can see the upper torso and head, your xbow bolt will not hit the person. Question


i only noticed this problem sinse i got deathmatch sorted.
I thought it was it fucking up again.
Sometimes the x-bow bolt just gets stuck in mid air just b4 where the guyz head is?

_________________
My City :]

A person who never made a mistake never tried anything new - Albert Einstein (1879 - 1955)
Back to top
View user's profile Send private message Visit poster's website MSN Messenger 
gtamike_TSGK
TSGK Member


Joined: 20 Aug 2006
Posts: 2951
Location: Mapper since 2007 YouTube: gtamikesvideos
Country:
Browser:
Age: 27

PostPosted: Wed Sep 29, 2010 00:29    Post subject:  

I found the original map tile texture today in a pack.
It was not 100% the same colour but a small colour tweak
in photoshop fixed that problem.

1024 x 1024 was the original pixel size Cool

I was bored so I checked it out ingame. Rolling Eyes
tweak.jpg
 Description   
 Filesize   9.25 KB
 Viewed   862 Time(s)

tweak.jpg

dm_killbox_tsgk_test_for_fun.jpg
 Description   
 Filesize   512.58 KB
 Viewed   917 Time(s)

dm_killbox_tsgk_test_for_fun.jpg

hammer.jpg
 Description   
 Filesize   86.67 KB
 Viewed   907 Time(s)

hammer.jpg

Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger 
Osiris_TSGK
TSGK Member


Joined: 21 May 2006
Posts: 4659
Location: France

PostPosted: Wed Feb 01, 2012 00:57    Post subject:  

We celebrate the new year with a new map, dm_ob_killbox_tsgk_rc1 has been released.

This new version of dm_killbox_tsgk is now fully OB engine compatible.
Various fixes and HD textures have been added including a custom explosive barrel texture.
Physics doesn't mess with the lifts any more.
Basement room red lights will also flash if a player is using the super charger with a control panel to be able to disable the super charger while it used.

Thanks to gtamike_TSGK for all the work he has done toward the OB compatibility and the release of this new version of dm_killbox_tsgk.

Don't hesitate to give feedback and report bugs.
Enjoy.

_________________
Allez allez, enlève ta culotte et déboutonne mon pantalon...
Back to top
View user's profile Send private message Visit poster's website 
Display posts from previous:   Sort by:   
Page 1 of 2 [37 Posts]   Goto page: 1, 2 Next
Post new topic   Reply to topic View previous topic :: View next topic
 Forum index » TSGK General » Maps
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum


Powered by phpBB © 2001, 2005 phpBB Group
[ Time: 0.2928s ][ Queries: 16 (0.0098s) ][ Debug on ]