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deluxe
Joined: 31 Dec 2006 Posts: 204 Location: Europe Country: Browser:
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Posted: Sat Mar 31, 2007 17:06 Post subject:
dm_club_b1_raw |
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referring to: http://forum.tsgk.com/viewtopic.php?t=1519
alright, i made a first concept of the map.
the textures are not made yet, there is no light, but it's just to see the general structure of the map.
what do u think?
for the vmf, i didnt know which files u need to load the map with hammer, so i zipped all the files.
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put the files in this folder C:\Programs\Valve\Steam\SteamApps\[steamusername]\sourcesdk_content\hl2mp\mapsrc
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Plasmo_TSGK
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Joined: 19 Sep 2006 Posts: 1131 Location: In the loving embrace of the tomfoolery of 3 chimps and a legion of angry lapps Country: Browser: Age: 40
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Posted: Sat Mar 31, 2007 22:10 Post subject:
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I like it. The glass disc will allow a nice view of the action before plunging into the destruction below.
For those who don't want to load up the .bsp file or take a look at the layout with hammer (via the .vmf file) here are some screenies from outside of the map from the sides and from the top, so you can get a general idea of the map layout.
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SAMWIDGE
Joined: 19 Oct 2006 Posts: 951 Location: on a chair.... Country:
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Posted: Sat Mar 31, 2007 22:21 Post subject:
samwidge Subject description: samwidge |
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looks kl!
keep it up
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deluxe
Joined: 31 Dec 2006 Posts: 204 Location: Europe Country: Browser:
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Posted: Sat Mar 31, 2007 22:30 Post subject:
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hmm concerning the size of the map, do u think it should be bigger or is the current size fine?
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SAMWIDGE
Joined: 19 Oct 2006 Posts: 951 Location: on a chair.... Country:
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Posted: Sun Apr 01, 2007 00:51 Post subject:
samwidge Subject description: samwidge |
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bigger, i think,
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Plasmo_TSGK
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Joined: 19 Sep 2006 Posts: 1131 Location: In the loving embrace of the tomfoolery of 3 chimps and a legion of angry lapps Country: Browser: Age: 40
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Posted: Sun Apr 01, 2007 03:47 Post subject:
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I think it could be a bit bigger as well. Specifically, the room in the upper left hand corner of the first screen shot I posted above (what I hope will be the BOOM!!! room ). Maybe a 35% increase to the left?
Any specific areas you think should be enlarged, sammich?
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Iceypenguin
Joined: 31 Dec 2006 Posts: 48 Location: England Country:
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Posted: Sun Apr 01, 2007 09:42 Post subject:
samwidge Subject description: samwidge |
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nope what you said looks fine, when yove cimpleted textures let come and have a look at it
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SAMWIDGE
Joined: 19 Oct 2006 Posts: 951 Location: on a chair.... Country:
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Posted: Sun Apr 01, 2007 09:43 Post subject:
samwidge Subject description: samwidge |
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sorry.... mates acount
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The Borg_TSGK
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Joined: 13 Mar 2007 Posts: 2756 Location: Suffolk, England Country: Age: 52
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Posted: Sun Apr 01, 2007 10:31 Post subject:
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Sorry to be a bit thick here, but how do i use the zip files and where are they place etc as i would like to have a proper look
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Sadist
Joined: 29 Jun 2006 Posts: 721 Location: The TSF Council Country:
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Posted: Sun Apr 01, 2007 19:14 Post subject:
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download winrar from www.rarlab.com
and install and download the .zip
open using winrar and select the .bsp file and select extract to folder
choose \hl2dm\maps as the destination folder.
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deluxe
Joined: 31 Dec 2006 Posts: 204 Location: Europe Country: Browser:
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Posted: Mon Apr 02, 2007 00:28 Post subject:
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version b2
-one of the rooms is bigger
-addition of a new room
-1 ladder
could someone do the lifts pls, because i hate to do that.
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bsp file
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The Borg_TSGK
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Joined: 13 Mar 2007 Posts: 2756 Location: Suffolk, England Country: Age: 52
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Posted: Mon Apr 02, 2007 08:56 Post subject:
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download winrar from www.rarlab.com
and install and download the .zip
open using winrar and select the .bsp file and select extract to folder
choose \hl2dm\maps as the destination folder.
I've done the above, now what?
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deluxe
Joined: 31 Dec 2006 Posts: 204 Location: Europe Country: Browser:
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Posted: Mon Apr 02, 2007 12:00 Post subject:
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the files u need to view the map with hammer are in the zip file
"dm_club_b2.zip"
download the file, double click on it. normally winrar should open. select the 3 files and click on "extract" or "export" something like that.
now you will have to select a file destination, choose:
C:\Programs\Valve\Steam\SteamApps\[steamusername]\sourcesdk_content\hl2mp\mapsrc
(when u have installed hl2 in C:\Programs\valve... otherwise u will have to change the path. replace [steamusername] with ur steam username)
now open hammer and click open, you should see the files now.
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SAMWIDGE
Joined: 19 Oct 2006 Posts: 951 Location: on a chair.... Country:
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Posted: Mon Apr 02, 2007 12:18 Post subject:
samwidge Subject description: samwidge |
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deluxe, just so you know, before you do anyhting with decorating rooms, i am designing the disco room on g mod, thank you
i will post the pics so you know what to do with the room when you get to it.
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SAMWIDGE
Joined: 19 Oct 2006 Posts: 951 Location: on a chair.... Country:
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Posted: Mon Apr 02, 2007 13:29 Post subject:
samwidge Subject description: samwidge |
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here we are, my design ideas for the disco room, you could change anything dont worry about me but its just so you have a good idea of what you could do.
lots of diso discs and stuff like that should be in it and music will be played
also there will probably need to be better lighting
p.s sorry about the dodgy flooring.
plas i will send you the songs for the room via msn
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the map.... |
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The Borg_TSGK
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Joined: 13 Mar 2007 Posts: 2756 Location: Suffolk, England Country: Age: 52
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Posted: Mon Apr 02, 2007 14:15 Post subject:
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Is the DJ osi or Capt Pikpik
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deluxe
Joined: 31 Dec 2006 Posts: 204 Location: Europe Country: Browser:
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Posted: Mon Apr 02, 2007 19:01 Post subject:
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looks good
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Sadist
Joined: 29 Jun 2006 Posts: 721 Location: The TSF Council Country:
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Posted: Mon Apr 02, 2007 23:03 Post subject:
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Samwidge i love the lighting pic, that many lights would make it very surreal!
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SAMWIDGE
Joined: 19 Oct 2006 Posts: 951 Location: on a chair.... Country:
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Posted: Tue Apr 03, 2007 09:22 Post subject:
samwidge Subject description: samwidge |
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lol, thank you, and the dj coul;d be anyone you it to be
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Lawitz
TSGK Member
Joined: 19 Aug 2006 Posts: 2337 Country: Browser: Age: 34
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Posted: Tue Apr 03, 2007 11:40 Post subject:
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just put up a texture behind that says DJ OSI or whoever it will be
also how about the map has blue lights in normal mode and rgb lights in the "disco" mode?
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Diet H2O_TSGK
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Joined: 03 Aug 2006 Posts: 3281 Location: Ireland (right, left, then second on the right) Country: Age: 52
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Posted: Tue Apr 03, 2007 11:59 Post subject:
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Don't forget the bikini girls dancing in a cage.
ahem.
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SAMWIDGE
Joined: 19 Oct 2006 Posts: 951 Location: on a chair.... Country:
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Posted: Tue Apr 03, 2007 15:12 Post subject:
samwidge Subject description: samwidge |
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if there is naything dancing in a cage it will be combine police
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Freelancer
TSGK Member
Joined: 06 Jun 2006 Posts: 3227 Location: Latvija Country: Browser: Age: 33
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Posted: Tue Apr 03, 2007 17:00 Post subject:
Re: samwidge Subject description: samwidge |
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SAMWIDGE wrote: |
if there is naything dancing in a cage it will be combine police |
Make a monkeyzombi dance in a cage
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Plasmo_TSGK
TSGK Member
Joined: 19 Sep 2006 Posts: 1131 Location: In the loving embrace of the tomfoolery of 3 chimps and a legion of angry lapps Country: Browser: Age: 40
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Posted: Wed Apr 04, 2007 04:29 Post subject:
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Cool beans, sammich! I'll get to doing that room right away. And I have a cool idea for the lighting (I think you'll like it when it's done ). I'll post pics of the room when it's done and we can do anything we need to it after that.
deluxe wrote: |
could someone do the lifts pls, because i hate to do that. |
I can take on the lifts.
Lawitz wrote: |
also how about the map has blue lights in normal mode and rgb lights in the "disco" mode? |
That would be pretty cool. How do you folks think the change to disco mode should be done? (i.e. random event that lasts a good amount of time, non-random but kicks in after a few minutes, triggered event from the DJ position that lasts the length of a song, etc...)
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The Borg_TSGK
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Joined: 13 Mar 2007 Posts: 2756 Location: Suffolk, England Country: Age: 52
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Posted: Wed Apr 04, 2007 08:30 Post subject:
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I was thinking of the cage, maybe if you left the door open you may catch a camper in there
The disco should be a ramdom event, timed to one song, but not the same one each time and a hologram of osi should appear in the DJ booth/area
The lights that samwidge pictured should be very directional, such that they make small intense areas of light, leaving good shadow areas. This will also help when going into disco mode as the flashing pools of light will make a good effect on the floor
Hope my ideas help
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Plasmo_TSGK
TSGK Member
Joined: 19 Sep 2006 Posts: 1131 Location: In the loving embrace of the tomfoolery of 3 chimps and a legion of angry lapps Country: Browser: Age: 40
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Posted: Wed Apr 04, 2007 10:39 Post subject:
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Thanks for the ideas, Sniper ! If a holographic Osi is possible, a holographic Osi there shall be!
I have an awesome idea that would promote camper evisceration and stick fighting at the same time. In the BOOM!!! room if someone is on a high platform or a smaller room for, say, 10 seconds they will be transported into a cage in the middle of the BOOM!!! room containing a pissed off and flaming fast zombie. Not only that, their weapons will be stripped on entry and they will be left with only a stunstick (it'll be like fighting the rancor) . If they can fight their way out, they will survive and be rewarded on exit. I will implement this for the BOOM!!! room, camper punishment for other rooms is up to you folks. It could also prove a valuable stunstick training ground for the crazier among us !
As for caged dancers, I like the idea. Shouldn't be too hard to implement, so long as preexisting animations can be strung together for hilarity .
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SAMWIDGE
Joined: 19 Oct 2006 Posts: 951 Location: on a chair.... Country:
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Posted: Wed Apr 04, 2007 13:02 Post subject:
samwidge Subject description: samwidge |
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well perhaps there could be a button somewhere in the room, and when someone presses it the disco mode could start
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deluxe
Joined: 31 Dec 2006 Posts: 204 Location: Europe Country: Browser:
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Posted: Wed Apr 04, 2007 14:03 Post subject:
Re: samwidge Subject description: samwidge |
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SAMWIDGE wrote: |
well perhaps there could be a button somewhere in the room, and when someone presses it the disco mode could start |
yeah i was also thinking about something like that.
concerning the cage, i will try to do something like that. i think it would be cool if the cages were not visible in the normal mode, but that they "come out of the floor" when the disco mode starts
as for the holographic osi, u mean a 3d holograph or just some kind of 2d screen?
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The Borg_TSGK
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Joined: 13 Mar 2007 Posts: 2756 Location: Suffolk, England Country: Age: 52
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Posted: Wed Apr 04, 2007 14:25 Post subject:
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I like the idea of a 3d version, maybe one that registers hits as a small contact point of light, that way you will have something to practise on if your the first to arrive.
If there's going to be a button to start disco mode, make it under a high platform which you have to shoot, that way while some ones aiming at the button, i can rush in with my stick
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deluxe
Joined: 31 Dec 2006 Posts: 204 Location: Europe Country: Browser:
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Posted: Wed Apr 04, 2007 16:27 Post subject:
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alright, i tried to to a cage with a dancing rebel in it. first of all i tried it via a scripted sequence,
but the animation wasnt really fluid and i wasnt convinced by this method.
now i tried something else:
a ragdoll with some phys_thruster entities and one phys_constraint. it works pretty fine, i will post a video later.
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