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 Forum index » TSGK General » Maps
dm_council_v2
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Sadist


Joined: 29 Jun 2006
Posts: 721
Location: The TSF Council
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PostPosted: Thu Jun 29, 2006 14:16    Post subject:  dm_council_v2  

Hi, this is my new map for dm, its set in City 17 before the uprising. Play is set in a quiet courtyard surrounded by appartment buildings, visibility is high but i feel ive optimized the map as best i can without defeating the object of the initial idea. Lots of fun bits like CCTV and a garage door func_physbox, pond and walk-in wardrobe.

Download it here:

http://forum.tsgk.com/viewtopic.php?t=163

Snarkpit profile here:

http://www.snarkpit.net/users.php?name=Sadist







Can i suggest this map for a server please?

Thanks.

Last edited by Sadist on Thu Jul 06, 2006 23:49; edited 3 times in total
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Osiris_TSGK
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Joined: 21 May 2006
Posts: 4668
Location: France

PostPosted: Thu Jun 29, 2006 14:24    Post subject:  

I will recommend to you to join your map with the post by using the attachement option, this way everyone can download it.
And yes, we will take a look at this map, and try to run it on server full of players to get an idea Smile

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Sadist


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PostPosted: Thu Jun 29, 2006 16:42    Post subject:  

Thanks, the zip is attached now.
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Osiris_TSGK
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Joined: 21 May 2006
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Location: France

PostPosted: Thu Jun 29, 2006 19:11    Post subject:  

Ok, the first run has been done on TSGK Serv V with arround 14 players.
Personnaly i loved the map, the players loved it too i think for a majority.

It's a fun map to play, there is enough physics to trow and the stunstick/crowbar on this map is dominant Smile
Moving inside the builiding is ok, escaping trough the windows is easy too, healt generator and suit charger are well placed.

Also, now, what you should do to give to this map more fun for the gameplay.
There is a lack of weapons, like crossbow and grenades and i almost never see an orbs.
You can remove the RPG if there is one...

Sometime the FPS go under 17... most of the time inside the building.
Nice works, nice map.
dm_council_v20000.jpg
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dm_council_v20000.jpg


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Captain Pikpik_TSGK
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PostPosted: Thu Jun 29, 2006 19:16    Post subject:  New map  

It's a cool map , enjoyed to play on it !
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Rublis

Joined: 22 May 2006
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PostPosted: Thu Jun 29, 2006 19:44    Post subject:  

Good map, i love it (not like girls,i make special love to maps Wink ), wery good map. nice work
P.S. OMFG my nick is in screenshot Shocked
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DuMBaZz


Joined: 22 May 2006
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PostPosted: Thu Jun 29, 2006 20:29    Post subject:  

Good nice map Good Work!
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Sadist


Joined: 29 Jun 2006
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PostPosted: Fri Jun 30, 2006 00:07    Post subject:  

Very good to hear thanks very much Osiris! Wouldnt have expected the crowbar thing! Ill do something about the weapons sure Smile
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Rublis

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PostPosted: Fri Jun 30, 2006 17:03    Post subject:  

Quote:

Sometime the FPS go under 17... most of the time inside the building.

same for me
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Sadist


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PostPosted: Tue Jul 04, 2006 13:10    Post subject:  

An update has been attached with more weapons, grenade, orbs, and the crossbow has been moved to a more visible position. The part of the map that sometimes ran at 17fps has been modified and should get an extra 3-4 fps!! Razz
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Sadist


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PostPosted: Tue Jul 04, 2006 13:25    Post subject:  

I'm also working on a new concept, a killbox style wetlands map, although it wont be a box cus its outside. But itll apply similiarities, should be fun.
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Osiris_TSGK
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Joined: 21 May 2006
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PostPosted: Thu Jul 06, 2006 18:20    Post subject:  

Did you change the map name?
Because if you have do a modification, the new map must have a new name (to avoid map conflict).

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Sadist


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PostPosted: Thu Jul 06, 2006 23:20    Post subject:  

No sorry i didnt, i've changed it now tho. It's available here below

Cheers.
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Osiris_TSGK
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PostPosted: Fri Jul 07, 2006 02:41    Post subject:  

We will try the V3 soon on Serv V, i will let you know.
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Osiris_TSGK
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Joined: 21 May 2006
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Location: France

PostPosted: Sat Jul 08, 2006 16:05    Post subject:  

Ok, this V3 is perfect now i think, we run it on Serv V again, with arround 14 players, no lag, all fine, good gameplay and everyone sound to love the map.
Also now, if you want us to run it permanently on your servers, there is 2 things to do:

1. The map should not have RPG (i don't know if there is one because RPG are deactivated on our servers).
2. And to make it official, the map must have a TSGK logo inside with a TSGK extension on it name. Then we will put it on the forum as an official TSGK map on a sticky tread (dm_council_tsgk), this make the map official, it didn't mean that it was created by TSGK Smile don't be worry you still the only one autor of the map.

I have some TSGK vtf file if you are interested.
If you'r not interested, that's all fine, it's a very good map, also if you made some other don't hesitate to post them here.

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Sadist


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PostPosted: Mon Jul 10, 2006 00:25    Post subject:  

Hi, thanks thats really good to hear this is why i made the map to get it on a server! if u could send me the vtfs that wud be great i think i have a blank wall to place it on! lol. Or just attach it to this thread and i will collect it. I removed the rpg. I should be posting a beta of another map soon. thanks
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Osiris_TSGK
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Joined: 21 May 2006
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Location: France

PostPosted: Mon Jul 10, 2006 00:49    Post subject:  

There are some decals.
tsgkcorn512x512.vtf is my favorites Smile
tsgk.zip
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Filename  tsgk.zip 
Filesize  168.45 KB 
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Sadist


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PostPosted: Mon Jul 10, 2006 09:28    Post subject:  

Hi will i need to pack the vtfs into the bsp or wont that be necessary?
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Osiris_TSGK
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Joined: 21 May 2006
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PostPosted: Mon Jul 10, 2006 11:52    Post subject:  

It's better to pack them inside the BSP, if you know how to do it, if not it's ok, just use the path /materials/decals/custom/tsgk/ for the decals (if you already play on TSGK Servers, you should already have our decals inside this folder).

Note: Since a valve update, you can't pack a vtf as a decal. It dosen't work anymore, you have to pack a vts as a texture.
That mean you have to add the vtfs as a texture on the map and not as a decal.

Just add a maximum of 2 vtfs inside the map, we don't need more than 2 of them. Like the big Corn and the big TSGK.
Hope it's all fine.

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THC* HASH


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PostPosted: Tue Dec 26, 2006 04:39    Post subject:  

I liked playing on this map, very good map.
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