Lighting |
Green Cyan and Red |
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41% |
[ 5 ] |
all white |
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25% |
[ 3 ] |
no spotlighting atall |
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0% |
[ 0 ] |
keep only Cyan |
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8% |
[ 1 ] |
Keep only green and red |
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25% |
[ 3 ] |
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Total Votes : 12 |
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ArcAne Rush
Joined: 20 Dec 2006 Posts: 310 Location: England Country: Browser: Age: 31
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Posted: Fri Feb 23, 2007 00:25 Post subject:
dm_manicbox_TSGK_rc5 |
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here is dm_manicbox_tsgk_rc5_v2
This is just a few quick fixes i made to map and a few more added things enjoy! added a few lights etc etc
Release Date : Sunday 25th february
Beta test II : Friday 23rd february
Time of test : 23:45 GMT
Host : [KC] Fyckfaco
Special thanks : Osiris_TSGK for helping me on some errors and advice when things went wrong.
[DmK] Sadist for editing/tweaking.
gtamike_TSGK Freelancer_TSGK Phil-Hull_TSGK and others for test I
Hope to see you at test II
Please can Osiris_TSGK or Captain pikpik_TSGK look at this map to see if its server worthy. Thanks
Map stuff:
20 spawn points
1 megacharger
1 jumpad
1 lifts
2 bouncepads
1orb spawn
Physics:
6 explosive barrels
4 prison heaters
2 dumpster
2 push carts
2 large laundry carts
2 laundry carts
2 sawblades
2 large propane tanks
1 radiatior
1 trap propeller blade
[/b]
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Last edited by ArcAne Rush on Sun Feb 25, 2007 21:59; edited 7 times in total
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[ TSF ] LORD DAVROS
Joined: 18 Oct 2006 Posts: 372 Location: PlYMOUTH DEVON Country: Browser: Age: 55
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Posted: Fri Feb 23, 2007 00:29 Post subject:
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nice looking map arcane wish i was that clever with pcs but its all I can do just to play hl2 and im not that good at that either
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ArcAne Rush
Joined: 20 Dec 2006 Posts: 310 Location: England Country: Browser: Age: 31
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Posted: Fri Feb 23, 2007 09:21 Post subject:
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Beta testers anyone?
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Lord Toothpaste
Joined: 27 Jan 2007 Posts: 37 Location: Rochester, NY Country:
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Posted: Fri Feb 23, 2007 10:21 Post subject:
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Give me a time and I'll be there this time
I played around on this with MeekMeekle today and I noticed a few things
-Its to dark, players merge in with the ground
-No crowbars in the cage! Personal preference really but I think it would be cool
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deluxe
Joined: 31 Dec 2006 Posts: 204 Location: Europe Country: Browser:
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Posted: Fri Feb 23, 2007 12:26 Post subject:
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is there somewhere a link to download the map??
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[ TSF ] LORD DAVROS
Joined: 18 Oct 2006 Posts: 372 Location: PlYMOUTH DEVON Country: Browser: Age: 55
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Posted: Fri Feb 23, 2007 15:29 Post subject:
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nice map ArcAne
but unless it was deleberate you have a small prob with the ladder that leads up to the big suit machine as when you climb it you cant get past the platform to get on top and I couldn't find any other way to get up there
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ArcAne Rush
Joined: 20 Dec 2006 Posts: 310 Location: England Country: Browser: Age: 31
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Posted: Fri Feb 23, 2007 19:01 Post subject:
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This problem has been fixed.
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SAMWIDGE
Joined: 19 Oct 2006 Posts: 951 Location: on a chair.... Country:
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Posted: Fri Feb 23, 2007 22:03 Post subject:
SAMWIDGE Subject description: samwidge |
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it looks great! now i think some kc sounds would make it even better
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[ TSF ] LORD DAVROS
Joined: 18 Oct 2006 Posts: 372 Location: PlYMOUTH DEVON Country: Browser: Age: 55
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Posted: Fri Feb 23, 2007 23:38 Post subject:
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ok now you fixed it ArCane i need to download map again when you testing it again..
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Last edited by [ TSF ] LORD DAVROS on Fri Feb 23, 2007 23:48; edited 1 time in total
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ArcAne Rush
Joined: 20 Dec 2006 Posts: 310 Location: England Country: Browser: Age: 31
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Posted: Fri Feb 23, 2007 23:39 Post subject:
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I need someone to host this map
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[ TSF ] LORD DAVROS
Joined: 18 Oct 2006 Posts: 372 Location: PlYMOUTH DEVON Country: Browser: Age: 55
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Posted: Fri Feb 23, 2007 23:47 Post subject:
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if you can get it to me in revised format my pc might b powerfull enough to host it mate but i will have to find out how to get it from my maps to dedicated server as i am just learning how to use the tools section of hl2
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ArcAne Rush
Joined: 20 Dec 2006 Posts: 310 Location: England Country: Browser: Age: 31
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Posted: Sat Feb 24, 2007 00:32 Post subject:
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All the testers must download the map at the top of this page so that you dont have to download while loading. Thankyou.
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ArcAne Rush
Joined: 20 Dec 2006 Posts: 310 Location: England Country: Browser: Age: 31
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Posted: Sat Feb 24, 2007 01:42 Post subject:
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Release Date : Saturday 24th february
Beta test II : Now today (23rd feb)
Time of test : 23:45 GMT
Host : [KC] Fyckfaco
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Diet H2O_TSGK
TSGK Member
Joined: 03 Aug 2006 Posts: 3281 Location: Ireland (right, left, then second on the right) Country: Age: 52
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Posted: Sat Feb 24, 2007 03:30 Post subject:
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Tried it m8 - n1. Bit dark? and a sticky spawnpoint halfway along a wall. Like the ramp and the stickbox
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[ TSF ] LORD DAVROS
Joined: 18 Oct 2006 Posts: 372 Location: PlYMOUTH DEVON Country: Browser: Age: 55
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Posted: Sat Feb 24, 2007 10:46 Post subject:
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good map ArcAne but I agree with diet its a bit dark in places but I think its mostly down to the floor colour as its very close to the same colour as some of the player models.
another glitch is that when entering the stick cage I found quite often there was a big delay before the stick came out .thus meaning that if someone else already in there waiting you have to spend some time dodging like crasey till your wepon apears.
also I found that when leaving stick box sometimes I couldnt change wepon till after I had been killed .
But all in alll a good map we had a lot of fun....
And a big thank you to Kc Fyckfaco for hosting it on the KC server for us
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nex7one
Joined: 28 Dec 2006 Posts: 1026
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Posted: Sat Feb 24, 2007 11:55 Post subject:
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Very nice map, but I agree with Lord and Diet, it's too dark on the floor. I am enjoyed to play again on this map
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ArcAne Rush
Joined: 20 Dec 2006 Posts: 310 Location: England Country: Browser: Age: 31
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Posted: Sat Feb 24, 2007 13:09 Post subject:
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Thanks to [KC] Fyckfaco[B] For hosting this map on KC server I.
We all had lots of fun here is the family photo.
Thanks to Fyckfaco LORD DAVROS Killa/PPV_TSGK Rublis_TSGK and nex7one for testing my map.
Also special thanks to Osiris_TSGK for helping me with spawn point problems and other little things.
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deluxe
Joined: 31 Dec 2006 Posts: 204 Location: Europe Country: Browser:
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Posted: Sat Feb 24, 2007 13:20 Post subject:
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u need to take another texture for the floor... but i really like the warp hole effect. concerning the stick cage: i think u need more than 2 sticks inside the cage, because if 3 players go into the cage at almost the same time, 2 will get a stick and the other one will have no weapon at all
and if u use one of the stunsticks inside the cage, u can throw the other stick out of the cage, so that the players which go in the cage cant do nothing at all .
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[ TSF ] LORD DAVROS
Joined: 18 Oct 2006 Posts: 372 Location: PlYMOUTH DEVON Country: Browser: Age: 55
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Posted: Sat Feb 24, 2007 13:22 Post subject:
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AGHHHHH thats y i was dodging round like a mad thing with nothing to kill with
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ArcAne Rush
Joined: 20 Dec 2006 Posts: 310 Location: England Country: Browser: Age: 31
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Posted: Sat Feb 24, 2007 13:23 Post subject:
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there is a bullet blocker all the way around the cage, meaning bullets cant come in and no one can throw weapons into you, such as the stick canot be thrown out. Besides you now get a stick in the portal and there are 10 in there which is plenty.
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[ TSF ] LORD DAVROS
Joined: 18 Oct 2006 Posts: 372 Location: PlYMOUTH DEVON Country: Browser: Age: 55
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Posted: Sat Feb 24, 2007 13:25 Post subject:
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LOL that will be better mate
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deluxe
Joined: 31 Dec 2006 Posts: 204 Location: Europe Country: Browser:
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Posted: Sat Feb 24, 2007 16:21 Post subject:
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u can throw a stick out of the cage, if u throw it through the teleporter which teleports u out of the cage , because it seems like there is no wall behind the teleporter. if u are still not convinced i can record a demo
edit: u can even shoot combine balls inside the cage
Description |
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cage1.dem |
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Sadist
Joined: 29 Jun 2006 Posts: 721 Location: The TSF Council Country:
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Posted: Sat Feb 24, 2007 19:18 Post subject:
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You can stop the combine balls coming in by changing the bullet blocker texture to the invisible texture.
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ArcAne Rush
Joined: 20 Dec 2006 Posts: 310 Location: England Country: Browser: Age: 31
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Posted: Sat Feb 24, 2007 22:10 Post subject:
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Official release date has been moved till tommorrow.
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ArcAne Rush
Joined: 20 Dec 2006 Posts: 310 Location: England Country: Browser: Age: 31
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Posted: Sun Feb 25, 2007 03:37 Post subject:
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Release within the next 12 hours
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[ TSF ] LORD DAVROS
Joined: 18 Oct 2006 Posts: 372 Location: PlYMOUTH DEVON Country: Browser: Age: 55
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Posted: Sun Feb 25, 2007 10:38 Post subject:
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is the down load link at the top updated with all the mods mate.....
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ArcAne Rush
Joined: 20 Dec 2006 Posts: 310 Location: England Country: Browser: Age: 31
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Posted: Sun Feb 25, 2007 14:14 Post subject:
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The release is now official. This is the first version of my map (download at the top of this page) please can a seniour member of TSGK look at this map to see if its worthy of the servers thanks.
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[ TSF ] LORD DAVROS
Joined: 18 Oct 2006 Posts: 372 Location: PlYMOUTH DEVON Country: Browser: Age: 55
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Posted: Sun Feb 25, 2007 14:22 Post subject:
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great but where is the download link gone for the updated version
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ArcAne Rush
Joined: 20 Dec 2006 Posts: 310 Location: England Country: Browser: Age: 31
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Posted: Sun Feb 25, 2007 14:58 Post subject:
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Download link is at the top post!
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ArcAne Rush
Joined: 20 Dec 2006 Posts: 310 Location: England Country: Browser: Age: 31
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Posted: Sun Feb 25, 2007 21:34 Post subject:
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version rc5_v2 is out (aka rc6)
Updates include
More spotlighting (please look at poll to see if you want these changes or not)
2 bounce pads
more stunstick
more fun
phil hull will host a final test game today. dont miss it. this will be your final chance to give some constructful critisism before it hopefully goes on servers
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