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MeekMeekle
Joined: 08 Nov 2006 Posts: 847 Country:
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Posted: Sat May 12, 2007 03:11 Post subject:
dm_airinsanity_meekmeekle_b11 |
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Title: dm_airinsanity_meekmeekle_b11 (updated June 24, 2007)
Author: Michael Marhal (MeekMeekle)
Hi Guys I created a very fast and fun map in a crazy plus curved fun shape. It features 12 speed boost conveyors that launch you from one side of the map to the other. In the picture they are those blue wedge things. The gameplay has been tweaked a lot and I have spent a lot of time tweaking how high and how far you can jump off of each platform and where you can jump without getting any fall damage. I hope everyone enjoys playing on this map as much as I do.
Special thanks to both Plasmodesmata and Ghost Dog for spending a lot of time game play testing this map with me.
Description |
updated June 24, 2007
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Download |
Filename |
dm_airinsanity_meekmeekle_b11.rar |
Filesize |
1.12 MB |
Downloaded |
576 Time(s) |
Last edited by MeekMeekle on Fri Jun 29, 2007 20:14; edited 9 times in total
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MeekMeekle
Joined: 08 Nov 2006 Posts: 847 Country:
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Posted: Sat May 12, 2007 03:21 Post subject:
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fake Frequently Asked Questions:
what gravity should I be playing this map on?
- this map has been designed with Gravity at 400 in mind. however you can also get around using the lifts and the Conveyors at 600 gravity quite well. You can change your gravity by typing sv_gravity 400 in the console
how can I test this map on my own computer?
- you can type map dm_airinsanity_meekmeekle_b7 in the console if you want to have fun looking around the map by yourself.
What does that little button do over by the suit charger?
- It releases the orb generator. The orb generator on this map is contained until you push the button. Pushing the button also hides the orb generator again to really get those ball hungry players! haha
I remember playing beta 3 of this map and there were 2 ladders. where did they go?
- yes. I took them out! the next version I may put a ladder or two back into the map to add some sneakiness but for now the map is going to be too fast for ladder game play.
haha, Those breakable BREENS are soo hilarious I like to smash them!
- is that a question? but yeah they are quite fun!
I really like soft Kittens but I'm worried they would be too scared to ride the fast conveyors on your map. What can I do?
- I have implanted a happy kittensoftifyer on the conveyors so no need to worry about your cute little soft kittens.
Features:
- Beta 9 new spiffy look and shape
- (b9 +1 ladder)
- A hidden orbs generator (2 orbs) Toggled by a button
- 11 Conveyor Surf Boost Pads (+1 new b9)
- 21 spawn points
- 2 main fast lifts
- 2 extra little lifts
Physics:
- 3 breakable and respawnable BREEN heads
- 3 breakable sinks
- 2 car axels
- 1 trap propeller blade.
- 7 explosive barrels.
- 6 radiators.
- 4 prison heaters (new b9)
- 4 file cabinets (new b9)
- 4 push carts.
- 2 laundry carts.
Weapons:
- 4 .357.
- 4 AR2 rifles.
- 3 crossbows.
- 15 grenades.
- 4 shotguns.
- 1 slam.
Ammo:
- 2 .357 ammo.
- 1 .357 large ammo.
- 8 orbs.
- 4 crossbow ammo.
- 8 SMG grenades.
- 2 shotgun ammo.
Health & Suit:
- 5 health kits. (3 extra health b9)
- 3 health vials.
- 5 suit batteries.
- 2 small kliner suit charger (25 suit each)
- 2 small health charger (30 health) (+1 b9)
Last edited by MeekMeekle on Tue May 22, 2007 08:41; edited 4 times in total
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Ghost Dog_TSGK
TSGK Member
Joined: 13 Mar 2007 Posts: 2083 Country: Browser: Age: 124
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Posted: Sat May 12, 2007 03:56 Post subject:
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YAY the maps finally out!
All the time in there was well worth it Meek.
BTW bring all your kittenz so they will be sawft tyvm.
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eXs|DanielAndres
Joined: 03 Oct 2006 Posts: 626 Country: Age: 45
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Posted: Sat May 12, 2007 07:29 Post subject:
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The Map looks very cool, i like your new & creative Ideas like the hidden ORB-Generator and your fake FAQ made me giggle.
Really Good Job Michael
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gtamike_TSGK
TSGK Member
Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
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Posted: Sat May 12, 2007 10:40 Post subject:
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looks good, but 5 SMG ammo
_________________ http://gamebanana.com/members/215600
https://www.youtube.com/c/gtamikesvideos
Public OneDrive (My Maps/Download)
https://onedrive.live.com/?id=3BA901DF57014CE8%21110&cid=3BA901DF57014CE8
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eXs|DanielAndres
Joined: 03 Oct 2006 Posts: 626 Country: Age: 45
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Posted: Sat May 12, 2007 11:07 Post subject:
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Meek pleased me to add it to our Mapcycle for a public test and so i did.
IP is: 85.214.66.90:27035
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Lawitz
TSGK Member
Joined: 19 Aug 2006 Posts: 2337 Country: Browser: Age: 34
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Posted: Sat May 12, 2007 12:29 Post subject:
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I want a dm_airinsanity_meekmeekle_fixed that has no smg ammo this bug has to be fixed immediately.
_________________
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The Borg_TSGK
TSGK Member
Joined: 13 Mar 2007 Posts: 2756 Location: Suffolk, England Country: Age: 52
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Posted: Sat May 12, 2007 14:46 Post subject:
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Played this morning, cool map but the SMG ammo...............
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Killa/PPV
Joined: 30 Sep 2006 Posts: 579 Country: Browser: Age: 34
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Posted: Sat May 12, 2007 15:22 Post subject:
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Yes awsome map ! The only default are smg ammos :/ . When you'll remove all them , it will be perfect
_________________ http://forum.tsgk.com/viewtopic.php?t=884
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DogSoldier
TSGK Member
Joined: 14 Jan 2007 Posts: 80 Location: North Carolina, USA Country: Age: 50
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Posted: Sun May 13, 2007 01:08 Post subject:
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I played this last night. Wow.
I have played other maps on other servers and generally find them to be either too chaotic or just plain dull. This map fits perfectly with the TSGK line-up. I like the high flying air element without having to make it really low gravity (which I hate).
If i had to make a suggestion, I guess it would be the colors. I like darker textures... but whatever. This map rocks and I look forward to playing it again.
Good job Meek
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MeekMeekle
Joined: 08 Nov 2006 Posts: 847 Country:
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Posted: Sun May 13, 2007 20:18 Post subject:
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Hi everyone! I must say I am quite pleased with the release of beta 7 of this map. Thanks to all of the warm messages I have been receiving from everyone on this map both in game, steam messages, and I even got quite a few friend adds as a result of this map release which is nice to see!
Over the next month I am going to continue to improve the gameplay, flow, weapon layout and look of this map to make it even better because I really enjoy the map and see how much better I can make it!
As far as my response to the 5 SMG ammo on the map. (weather or not people are serious or joking about it or not) I find it interesting to see people post about that because had I not listed the ammo features on the map I'm not even sure anyone would have even posted about it. Also I would like to point out that killbox_bs_tsgk_v3 has 5 smg ammo and domebox has 4.
Continue to enjoy playing this map and testing it. Ideas on how the map can improve are always welcome.
MeekMeekle
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Plasmo_TSGK
TSGK Member
Joined: 19 Sep 2006 Posts: 1131 Location: In the loving embrace of the tomfoolery of 3 chimps and a legion of angry lapps Country: Browser: Age: 40
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Posted: Sun May 13, 2007 21:55 Post subject:
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'Tis a nice map indeed. Hit one of the ramps and start skating...pretty freaking sweet. The concealed ball generator is pretty nice too . Health on big platforms!!!!!!!!!!!!!!!
Let the stick jousting commence!!!!!!!
_________________ Aw crap I think I lost a contact. BRB, gotta put my eyes back in.
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Osiris_TSGK
TSGK Member
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Mon May 14, 2007 01:04 Post subject:
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MeekMeekle wrote: |
Also I would like to point out that killbox_bs_tsgk_v3 has 5 smg ammo and domebox has 4. |
dm_domebox_tsgk and dm_killbox_BS_TSGK_v3 are almost 1 year old.
All our new maps doesn't include SMG ammo anymore and dm_killbox_BS_TSGK_v3 will be soon replaced by a new one following our new "mapping rules", same with dm_killroofz_tsgk.
dm_killbox_tsgk_v8 and dm_donutbox_tsgk are the first maps following our "mapping rules" and all the upcoming TSGK maps will does too, those maps doesn't include SMG ammo.
The only map that we will not update for now will be dm_domebox_tsgk.
Obviously those mapping rules are only required if you wish to submit your map for a TSGK Server as an official map.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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Ghost Dog_TSGK
TSGK Member
Joined: 13 Mar 2007 Posts: 2083 Country: Browser: Age: 124
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Posted: Mon May 14, 2007 01:55 Post subject:
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That's good news to hear Osiris I have a bad habit of picking up those smg boxes in BS to use as a physic
I advise everyone to try this map out you'll be satisfied with the "feel" and "flow" of the map.
You've done a great job Meekle!
What's next?
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The Borg_TSGK
TSGK Member
Joined: 13 Mar 2007 Posts: 2756 Location: Suffolk, England Country: Age: 52
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Posted: Mon May 14, 2007 08:27 Post subject:
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Osiris_TSGK wrote: |
dm_killbox_BS_TSGK_v3 will be soon replaced by a new one . |
Sorry to go off topic, but Osiris could you explain more. I'm spending time learning the layout and weapons on this map for the try outs. Do you mean new map or just different ammo layout
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Ghost Dog_TSGK
TSGK Member
Joined: 13 Mar 2007 Posts: 2083 Country: Browser: Age: 124
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Posted: Mon May 14, 2007 13:33 Post subject:
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It will be Killbox_BS_TSGK_v4.
Same map different version.
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MeekMeekle
Joined: 08 Nov 2006 Posts: 847 Country:
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Posted: Wed May 23, 2007 06:05 Post subject:
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Beta 9 is posted on the 1st post.
all posts above this one refer to beta 7.
Beta 9 changes:
-New colour scheme
-1 ladder
-1 extra speed pad
-fixed 1 speed pad
-8 more physics
-1 extra button to control orb generator
-moved around the shape of the map and platforms and a new roof
-weapon placement and amount changes
in store for future:
-better lifts
-better speed pads
-improving flow
-etc
enjoy
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Knife
TSGK Member
Joined: 26 Aug 2006 Posts: 809 Location: Belgium Country: Age: 41
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Posted: Wed May 23, 2007 10:45 Post subject:
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DogSoldier wrote: |
I like the high flying air element without having to make it really low gravity (which I hate). |
Exactly
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MeekMeekle
Joined: 08 Nov 2006 Posts: 847 Country:
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Posted: Sun Jul 01, 2007 06:39 Post subject:
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Beta 11 got released last week
the flow is wonderful now on 400 gravity. such a delight indeed!
-added 2 staircases.
-took away 1 lift.
-lowered 5 platforms
-downgraded the speed of 8 boost pads.
-improved 12 boost pads (now none should glitch! )
-upgraded the speed of 2 boost pads.
fun!
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Ghost Dog_TSGK
TSGK Member
Joined: 13 Mar 2007 Posts: 2083 Country: Browser: Age: 124
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Posted: Sun Jul 01, 2007 07:29 Post subject:
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me like!
Everything works great now and it's fun to lock people in the orb generator.
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CrazySteffen
TSGK Member
Joined: 08 Aug 2007 Posts: 107 Location: In your fridge, eating your foods. Country:
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Posted: Thu Aug 09, 2007 01:24 Post subject:
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I love the map! I had a chance to play meekmeekle on this map(he tore me a new one) But I loved how the map works!
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MeekMeekle
Joined: 08 Nov 2006 Posts: 847 Country:
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Posted: Thu Mar 27, 2008 23:36 Post subject:
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I'm bumping this post because 3 people have asked about it within the last 2 weeks.
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Xmeagol
Incontinent beast
Joined: 26 Oct 2006 Posts: 3612 Location: Oh my god look behind you it's an evil combine advisor with a raging erection oh my god. Country: Browser: Age: 702
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Posted: Fri Mar 28, 2008 01:14 Post subject:
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nice map but, why do you wanna break my face! :'(
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MeekMeekle
Joined: 08 Nov 2006 Posts: 847 Country:
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Posted: Sat Mar 29, 2008 01:14 Post subject:
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DrBreen wrote: |
nice map but, why do you wanna break my face! :'( |
hhahaa I forgot all about that. there are breakable props_physics_respawnables that you can place in the game which are breen busts. I have some really funny memories of playing this map and flying by and hitting someone with a breen bust mid air.
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Plasmo_TSGK
TSGK Member
Joined: 19 Sep 2006 Posts: 1131 Location: In the loving embrace of the tomfoolery of 3 chimps and a legion of angry lapps Country: Browser: Age: 40
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Posted: Sat Mar 29, 2008 09:32 Post subject:
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DrBreen wrote: |
nice map but, why do you wanna break my face! :'( |
Do you really need to ask that question ?
_________________ Aw crap I think I lost a contact. BRB, gotta put my eyes back in.
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Xmeagol
Incontinent beast
Joined: 26 Oct 2006 Posts: 3612 Location: Oh my god look behind you it's an evil combine advisor with a raging erection oh my god. Country: Browser: Age: 702
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Posted: Sat Mar 29, 2008 12:44 Post subject:
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MeekMeekle wrote: |
DrBreen wrote: |
nice map but, why do you wanna break my face! :'( |
hhahaa I forgot all about that. there are breakable props_physics_respawnables that you can place in the game which are breen busts. I have some really funny memories of playing this map and flying by and hitting someone with a breen bust mid air. |
that awesome map you made for Fraggies, what was its name? was made in whites. anyway it had like 4 breens, i was so proud of myself :>
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MeekMeekle
Joined: 08 Nov 2006 Posts: 847 Country:
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Posted: Sun Mar 30, 2008 01:16 Post subject:
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Quote: |
that awesome map you made for Fraggies, what was its name? |
it's called killbox_fraggies
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Illyria_TSGK
TSGK Member
Joined: 23 Feb 2008 Posts: 1075 Country: Browser: Age: 35
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Posted: Sun Mar 30, 2008 02:03 Post subject:
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haha I like this map.. though I fly into walls way too often my own lack of skills XDD
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Plasmo_TSGK
TSGK Member
Joined: 19 Sep 2006 Posts: 1131 Location: In the loving embrace of the tomfoolery of 3 chimps and a legion of angry lapps Country: Browser: Age: 40
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Posted: Sun Mar 30, 2008 09:58 Post subject:
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DrBreen wrote: |
that awesome map you made for Fraggies, what was its name? was made in whites. anyway it had like 4 breens, i was so proud of myself :> |
That map freaking owns. It's a shame it hasn't caught on yet. Better than 99.99% of the killboxes out there. If I were a map (and assuming maps could procreate) I would totally have that map's babies...
_________________ Aw crap I think I lost a contact. BRB, gotta put my eyes back in.
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The Borg_TSGK
TSGK Member
Joined: 13 Mar 2007 Posts: 2756 Location: Suffolk, England Country: Age: 52
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Posted: Sun Mar 30, 2008 10:54 Post subject:
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If the maps that good pm me a copy and we could try it on server X (with meekmeekle's permission)
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