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Bromine
TSGK Member
Joined: 21 Aug 2006 Posts: 64 Country: Age: 35
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Posted: Mon Jan 08, 2007 06:23 Post subject:
Nade countdown louder plz! |
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I was just wondering if any of you guys know of a way to make the countdown on nades louder or all the SMGs a lil less noisey? Sometimes you get in a full room and there is so much goin on I can't hear my nades!!! Not good! (suicide , lol). I know them a lot by experience but it would be nice to have a bit of a louder countdown. If anyone knows plz reply THANK YOU!!! (Osiris, if u read this, when r u usually on? I wanna play ya and prove myself worthy of Bromine_TSGK!!! )
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Diet H2O_TSGK
TSGK Member
Joined: 03 Aug 2006 Posts: 3281 Location: Ireland (right, left, then second on the right) Country: Age: 52
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Posted: Mon Jan 08, 2007 12:27 Post subject:
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Good question.
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Two parts hydrogen, one part oxygen with all the fat taken out
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Cynyx
Joined: 13 Aug 2006 Posts: 299 Location: France (Paris) Country: Browser:
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Posted: Mon Jan 08, 2007 12:44 Post subject:
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With some experience, u not need to ear any sound to know the countdown of the grenade.
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Diet H2O_TSGK
TSGK Member
Joined: 03 Aug 2006 Posts: 3281 Location: Ireland (right, left, then second on the right) Country: Age: 52
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Posted: Mon Jan 08, 2007 14:30 Post subject:
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True Cynyx, but this is the good question, non?!
Quote: |
or all the SMGs a lil less noisey |
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Two parts hydrogen, one part oxygen with all the fat taken out
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Cynyx
Joined: 13 Aug 2006 Posts: 299 Location: France (Paris) Country: Browser:
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Posted: Mon Jan 08, 2007 15:32 Post subject:
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Throw objects on SMG users stop the SMG sound.
I'm also interresting for customized sound (but for nades...). My neightbours seems to be hate nades ... I'm really don't know why (loudbass perhaps...).
But i'm not sure it's possible, and it can be perhaps detected as a cheat (modified original files)
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Lawitz
TSGK Member
Joined: 19 Aug 2006 Posts: 2337 Country: Browser: Age: 34
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Posted: Mon Jan 08, 2007 16:11 Post subject:
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I play with no sound or with music and 20-30% of the sound (to hear dominating etc.)so its always pretty quiet even on smg parties. for the nades, I never really played with the countdown sound (because of low sound I didnīt hear), I just know when it will go off.
even if it wouldnt get detected, its bad because you get an advantage above others.
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Sadist
Joined: 29 Jun 2006 Posts: 721 Location: The TSF Council Country:
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Posted: Mon Jan 08, 2007 19:00 Post subject:
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Cynyx wrote: |
Throw objects on SMG users stop the SMG sound. |
love it!
yeh i think with practice the process of grav nading becomes autonomous, i dont even notice how long the countdown is anymore. If in doubt run into someone when it goes off. All sqaure.
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Shimmy_TSGK
TSGK Member
Joined: 25 May 2006 Posts: 2444 Location: Dubai, 2 clicks away from Burj Khalifa Country: Browser: Age: 40
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Posted: Mon Jan 08, 2007 19:03 Post subject:
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yeah i agree with Sadist, at first you are really aware of the timer. Now you just think... OK that person has an RPG and is chilling on the roof. Oh... he is not there, I see his rag doll falling... Must be a really nice death cam view and he must wonder, where did this nade come from... Lol talking about the rpg campers at Overwatch... but i can't play without sound... it feels as if i lost one of my senses... especially when there is a low player count... all you can here is the foot steps to tell you that there is your next victim coming out of the corner
I want to marry the dude/dudete who created the grav gun
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Illyria says: I am not going to explain why?you are too stupid to get it.
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MeekMeekle
Joined: 08 Nov 2006 Posts: 847 Country:
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Posted: Mon Jan 08, 2007 22:19 Post subject:
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i only play with the sound half of the time..
the real advantage to having sound I find is so you can hear your enemy's grenades near you before they go off.. but that only usually happens when they are thrown 'nades and not when they are grav shot.
I guess also when sound is on it's easier to tell that you're being shot. .. sort of.. not really though.
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Freetux
Joined: 29 Oct 2006 Posts: 691 Country: Browser: Age: 36
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Posted: Thu Jan 11, 2007 02:15 Post subject:
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I most be a freak then,
I play with the in-game sound and
music playing in the background
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Milton
Joined: 09 Jan 2007 Posts: 74 Country:
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Posted: Thu Jan 11, 2007 11:56 Post subject:
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Hm nades have a countdown.?What kinnda sound is that and how much time it takes a nade to explode?
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[AgC]Cannon Fodder
BPH patient
Joined: 06 Aug 2006 Posts: 314 Location: Derbyshire, England Country: Age: 60
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Posted: Thu Jan 11, 2007 15:19 Post subject:
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About five seconds, try grav nading but just hold it til it goes off, then practice trying to get it to explode next to objects at varying distances. You will suicide a lot to begin with (I still do ) but it's most satisfying when you get it right.
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www.arcadegeneration.eu - Arcade Generation Clan
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