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 Forum index » TSGK General » Maps
dm_ob_killbox_tsgk_rc3
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Osiris_TSGK
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Joined: 21 May 2006
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PostPosted: Tue May 23, 2006 10:31    Post subject:  dm_ob_killbox_tsgk_rc3  

Title: dm_ob_killbox_tsgk_rc3

Original Authors: [B§]_Furianer & Osiris_TSGK
V8 Refreshment: [SuN] SuperHebbe (superhebbe.com) & Osiris_TSGK
OB Refreshement: gtamike_TSGK

The map has now been fully ported to OB and has been renamed dm_ob_killbox_tsgk which is the V8 version with numerous fixes and HD textures, thanks to gtamike_TSGK for this new release of dm_ob_killbox_tsgk.
Thanks to SuperHebbe from http://www.superhebbe.com for the time he gave to the refreshment of dm_killbox_tsgk_v8.

The gameplay has been tweaked a lot.
Enjoy.

dm_ob_killbox_tsgk_rc3.rar
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Last edited by Osiris_TSGK on Sat Feb 04, 2012 04:16; edited 11 times in total
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Osiris_TSGK
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PostPosted: Mon Sep 11, 2006 06:42    Post subject:  

The dm_killbox_tsgk_v8_rc2 is out.
This is a release client version, the next version that will be posted will be the final.

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Diet H2O_TSGK
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PostPosted: Mon Sep 11, 2006 10:44    Post subject:    

Beautiful and lethal. Brings tears to my eyes (mainly because I'm in work and can't play).

Well done to all involved.

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[DmK]chazzz

Joined: 26 Aug 2006
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PostPosted: Mon Sep 11, 2006 19:01    Post subject:  

This map is very cool.Big pat on the back to all who helped create this new version and also a big thanks too cos i know im gonna have hours of fun on this map.also well done on the new domebox too i love all them pretty lights hehe,you guys are very creative Very Happy
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Lawitz
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PostPosted: Tue Sep 12, 2006 01:39    Post subject:  

a texture that flows through or bigger ones would look nicer instead of the hundreds of squares I think.

the rounded corners are great, now I can´t be corned anymore like on v6 Smile
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Diet H2O_TSGK
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PostPosted: Tue Sep 12, 2006 01:54    Post subject:  

Combine balls love the rounded corners.
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gb-9


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PostPosted: Tue Sep 12, 2006 03:18    Post subject:  

indeed, great improvements,
the inside of the "bunker" -don't know how to call it-
really needed that lighting too
I don't know about you but it was far too dark inside
great job !

on a more constructive side :
I think the elevator that leads to the "power node" -don't know how to call it either - upstairs, appears to go straight to the roof (it doesnt seem to affect the gameplay),
anyone noticed that ?

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Vinsticks_TSGK
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PostPosted: Tue Sep 12, 2006 19:29    Post subject:    

hey guys

i played yesterday that new version and thought it was really bringing a better gameplay and more fun.

millions of thanks to you. it s true you're talented!

gb-9, i have the feeling that the elevator bug was already in the previous versions of the map (from time to time it goes to the roof but does not harm the player)
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gb-9


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PostPosted: Tue Sep 12, 2006 20:20    Post subject:  

Vinsticks_TSGK wrote:
i have the feeling that the elevator bug was already in the previous versions of the map (from time to time it goes to the roof but does not harm the player)


possibly Vinsticks, i can't say,
( i remember getting stuck in all elevators, that I remember but that's something else Very Happy )


I just wanted to mention that i noticed that bug on server XXII yesterday (ping > 100 )

I didn't see anything "wrong" today on server I

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DuMBaZz


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PostPosted: Thu Sep 14, 2006 21:59    Post subject:  

WOW SUPER UPDATE!
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[B§] Furianer


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PostPosted: Fri Sep 15, 2006 13:23    Post subject:  

nice refresh & glad to see, that people still loves the map. Got to be a classic?? Smile
Question to superhebbe.... do you know, how to put custom textures & decals into the final bsp file without external folders? I tryed a lot of tools, not any works realy nice. But for sure there is a way...
thx
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Sadist


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PostPosted: Sun Sep 17, 2006 02:01    Post subject:  

Pakrat is a good tool to use, like osiris said pak but vmf and vtf files for your textures!
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krazimu
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PostPosted: Mon Sep 18, 2006 06:11    Post subject:  

I noticed lately that when I throw 'nade sometimes it fails to explode. I think I've only seen it on this map. Has anyone else noticed that too? Lovin this map though... Cool
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Osiris_TSGK
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PostPosted: Mon Sep 18, 2006 08:35    Post subject:  

krazimu wrote:
I noticed lately that when I throw 'nade sometimes it fails to explode. I think I've only seen it on this map. Has anyone else noticed that too? Lovin this map though... Cool

This is an animation bug, the grenade explode but the explosion don't show, i saw that on plenty of maps.

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federalic


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PostPosted: Mon Sep 18, 2006 14:22    Post subject:  

I have this "non explosion" bug every day... Crying or Very sad
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Furianer
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PostPosted: Fri Oct 06, 2006 20:22    Post subject:  

hey osiris, i finally checked out, why the decals are not inside the map bsp file. Cause only textures, sounds and models can be packed inside, decals not. What a shit and long time to find it out hehe.
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Osiris_TSGK
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Joined: 21 May 2006
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PostPosted: Fri Oct 06, 2006 21:04    Post subject:  

Furianer wrote:
hey osiris, i finally checked out, why the decals are not inside the map bsp file. Cause only textures, sounds and models can be packed inside, decals not. What a shit and long time to find it out hehe.

Oh, i think you did know that.
Yes indeed, decals are not showing up on an online server. It's work on a local server, just a bug from valve again Confused
Only sound and textures are showing up. Also, since the last update from valve, now the last decal will not show up at all.

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gtamike_TSGK
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PostPosted: Tue Oct 10, 2006 19:21    Post subject:  

This is my favorite map now Very Happy
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MeekMeekle


Joined: 08 Nov 2006
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PostPosted: Mon Jan 29, 2007 05:23    Post subject: gravity  

I'm not sure where to post this question .. so I'll post it here.

if I run this map locally the gravity is different.

What gravity do you use on the server?

thanks
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Plasmo_TSGK
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PostPosted: Mon Jan 29, 2007 05:30    Post subject:  

Gravity on most of our servers is 400. It may be different on a couple, but I'm not really sure Embarassed . You can set it using the sv_gravity command in the console.
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MeekMeekle


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PostPosted: Mon Jan 29, 2007 07:05    Post subject:  

thanks! : )
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drshivas

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PostPosted: Thu Feb 01, 2007 17:15    Post subject:  Elevators / Lifts cause health damage  

Great map. But when I host this map locally on my LAN, the elevators shake and cause health damage. Is there something I'm missing that the server needs? When I play on your servers, my client is fine.

Incidentally, the elevators in dm_donutbox_tsgk_rc4 don't work when hosted on lan either.

Thoughts?
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Osiris_TSGK
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PostPosted: Thu Feb 01, 2007 20:04    Post subject: Re: Elevators / Lifts cause health damage  

drshivas wrote:
Great map. But when I host this map locally on my LAN, the elevators shake and cause health damage. Is there something I'm missing that the server needs? When I play on your servers, my client is fine.

Incidentally, the elevators in dm_donutbox_tsgk_rc4 don't work when hosted on lan either.

Thoughts?

Server with tickrate over 66 have issue with the elevator on this map.

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drshivas

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PostPosted: Fri Feb 02, 2007 18:31    Post subject: Re: Elevators / Lifts cause health damage  

Thanks Osiris. That worked like a charm. It also made the elevators in donutbox work too!
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Diet H2O_TSGK
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PostPosted: Wed Mar 07, 2007 15:43    Post subject:  

Never mentioned it before but I notice that it's not always possible to hit someone standing on a corner platform if you are at a level below the platform i.e. while you can see the upper torso and head, your xbow bolt will not hit the person. Question
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[ TSF ] LORD DAVROS


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PostPosted: Wed Mar 07, 2007 17:41    Post subject:  

Yes i have had this prob on several ocasions but it also happens for the 357 as well. if you take some steps left or right then you will hit them
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SAMWIDGE


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PostPosted: Wed Mar 07, 2007 17:55    Post subject: SAMWIDGE
Subject description: samwidge
 

me also, sometimes it just goes thruogh them...
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sargE


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PostPosted: Wed Mar 07, 2007 18:03    Post subject:  

Diet H2O wrote:
Never mentioned it before but I notice that it's not always possible to hit someone standing on a corner platform if you are at a level below the platform i.e. while you can see the upper torso and head, your xbow bolt will not hit the person. Question


i only noticed this problem sinse i got deathmatch sorted.
I thought it was it fucking up again.
Sometimes the x-bow bolt just gets stuck in mid air just b4 where the guyz head is?

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gtamike_TSGK
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PostPosted: Wed Sep 29, 2010 00:29    Post subject:  

I found the original map tile texture today in a pack.
It was not 100% the same colour but a small colour tweak
in photoshop fixed that problem.

1024 x 1024 was the original pixel size Cool

I was bored so I checked it out ingame. Rolling Eyes
tweak.jpg
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tweak.jpg

dm_killbox_tsgk_test_for_fun.jpg
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dm_killbox_tsgk_test_for_fun.jpg

hammer.jpg
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 Viewed   1504 Time(s)

hammer.jpg

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Osiris_TSGK
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PostPosted: Wed Feb 01, 2012 00:57    Post subject:  

We celebrate the new year with a new map, dm_ob_killbox_tsgk_rc1 has been released.

This new version of dm_killbox_tsgk is now fully OB engine compatible.
Various fixes and HD textures have been added including a custom explosive barrel texture.
Physics doesn't mess with the lifts any more.
Basement room red lights will also flash if a player is using the super charger with a control panel to be able to disable the super charger while it used.

Thanks to gtamike_TSGK for all the work he has done toward the OB compatibility and the release of this new version of dm_killbox_tsgk.

Don't hesitate to give feedback and report bugs.
Enjoy.

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