Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
Posted: Sun Jul 16, 2017 23:01 Post subject:
HL2DM: dm_lost_base_hd (Quake/Unreal style) Subject description: Experience Quake Style Gameplay For Half Life 2 Deathmatch In This Custom Map!
This is my new sci-fi map for HL2DM inspired by the classic Quake and Unreal Games.
I've been working on this map for about 1 year now on and off.
I hope you enjoy it as much as I had fun making it. =)
Don't forget to leave a Rating and Comment.
Feel free to add the custom map to your HL2DM Servers.
Features
Jump Pads, Speed Ramp, Speed Ladders, Trap Room, Healing Station,
Automatic Ground Shield, Hologram Rotating Weapons and Ammo,
Blue Light Bridge, Slam Tripwire Detonator, Toggle-able Prop Fly.
Power Ups
Invisible
Invulnerable
Low Grav
Speed (With Sprite Trail)
Drone (A drone will attach to the player and slowly heal plus shield)
125HP Health Booster
Large Suit Armour
Small Health Vials
Choose which commands you want by manually writing them in your server.cfg
Note: These commands are for custom matches and are all off by default.
Tip: 1 = On/Enable and 0 = Off/Disable)
Code:
global_set remove_hint_arrows 1
Removes the Flashing Sprites Arrows from the Map.
global_set remove_rpg 1
Removes the RPG Weapon spawn from the Map.
global_set remove_invisible 1
Removes the Invisible Player Power Up from the Map.
global_set remove_low_grav 1
Removes the Low Gravity Player Power Up from the Map.
global_set remove_speed 1
Removes the Speed Player Power Up from the Map.
global_set remove_invulnerable 1 Removes the Invulnerable Player Power Up from the Map.
global_set remove_drone 1
Removes the Drone Shield Player Power Up from the Map.
global_set remove_phy_cans 1
Removes the Gas Canisters that fly around the Map and explode.
global_set enable_slam_drop 1
Allows players that have died holding the slam to drop the weapon.
global_set enable_rpg_drop 1
Allows players that have died holding the RPG to drop the weapon.
global_set free_up_90_edicts 1
This frees up 90 edicts by removing most orange sprites and sparks.
global_set screenoverlays_off 1
Displays game text for sound announcements instead of screen overlay text (Textures).
global_set no_player_flash 1
Displays all player models the normal way with no additional flashing effects added.
global_set alien_mode 1
Displays all player models to be a bright green colour to make players stand out more.
global_set alien_mode_no_flash 1 Displays all player models to be a bright green with additional flashing effects added.
global_set sm_spawnprotect_on 1
Turns on SM spawn protect pluggin, off by default as it can display all players to be red!
Optimized some of the trap room sounds to use point_client to Play Sounds (edicts are now lower)
Fixed commands texture that had a typo (cannisters text changed to canisters)
Fixed the filters for the main jump pad (Now the ball and blade props can get lunched)
Removed unused packed quake sound (Assassin)
Added white colour (255 255 255) trigger so players should spawn looking normal and not sometimes be red or blue.
The Tablet log voice actor sound will stop if the player gets too far away from it.
Added another speed ramp fix if the player somehow gets stuck on the cool down brush.
Resize gtamike_TSGK name texture
Super Charger sound pitch has been changed (Credit: haymaker) Last edited by gtamike_TSGK on Mon Feb 12, 2018 19:53; edited 1 time in total
New Custom Map Command Called: global_set alien_mode 1
This new command sets all players to be a bright green colour. (improves player visibility)
Fixed players spawning Red or Blue colours (again/another fix)
Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
Posted: Fri Jul 21, 2017 14:23 Post subject:
Beta 4
Glowing Flashing Players (can be turn on or off)
The new custom map commands are:
global_set alien_mode 1
global_set alien_mode_no_flash 1
global_set no_player_flash 1
Smaller Map File Size
Thanks to CoolFENIX for letting me know about flashing players command.
Addition Nearly all Ladders and an extra Ladder by them (dual ladders more easy to climb)
Adjustment Opened up the area near the rotating Health (alot more space there for players)
Amendment spawn protect pluggin was making the players red coloured should be fixed now for good. (Thanks to {EXILE}GuitarSlayer for reporting this to me)
Feature 10 overlay screen textures added (for power ups and other announcements)
Feature When using the super charger now a beacon will flash alerting other players (Credit Jora and I made some adjustments to it) Preview Video: https://www.youtube.com/watch?v=wNg4FYEXK3A
Addition I've added a vent and fan that has special Dynamic Lighting and Shadows looks very nice in motion (env_projectedtexture) Video: https://www.youtube.com/watch?v=wrSKQoWxztI
Improved lighting for the main open area (brighter and more easy to see players now)
Player spawns are a bit higher to minimize chances of players spawning on other players.
The player fall damage sound is now silent. (depending if your server allows it)
Added a hint poster explaining the Weakness of the Drone Shield power up to help balance gameplay/inform players.
Added all the new custom map commands as a texture on a wall so admins can configure their server to adjust map features.
Added slight delay entering speed ramp to minimize chances of 2 players using the ramp at the same time.
Added crouching combine spray texture behind the long single ladder.
Added flashing light under stairs near the Invulnerable power up.
Added more texture detail to the turning metal fan. Last edited by gtamike_TSGK on Fri Nov 02, 2018 23:24; edited 2 times in total
Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
Posted: Sun Jul 15, 2018 23:31 Post subject:
Apparently the "map configs" pluggin for source mod is very useful for the custom map commands to get fired. https://github.com/bcserv/mapconfigs Just putting that information out there as it might be useful for dedicated server owners.
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