Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
Posted: Wed Jan 30, 2013 23:51 Post subject:
ob_gtamikes_vote_gallery_rc6 (HD/HDR Lighting Version) Subject description: Big Graphics Update For 2013!
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Map Name: ob_gtamikes_vote_gallery_rc6 (HD/HDR Lighting Version)
Made By: gtamike_TSGK
Models and Textures From various places I collected over time.
OB Leaf Particle Effect By: [FF]Assn.NTG56
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Complete With All Latest Maps! (With ob_gtamikes_vote_gallery_rc6 Included!)
Download Link (30th Jan 2013)
http://hl2dm.gamebanana.com/maps/186279
Single Map (ob_gtamikes_vote_gallery_rc6) (Note: You Will Need All The Latest Maps! To Run This Map Correctly)
Download Link (30th Jan 2013) ob_gtamikes_vote_gallery_rc6
(http://forum.tsgk.com/viewtopic.php?p=87644#87644)
Code:
ob_gtamikes_vote_gallery_rc6.bsp.bz2
This is the update to date (RC4) version with HD Textures, Lossless Bumpmap Textures,
Animated Sun Light Particle Rays, High Dynamic Range Lighting (HDR) with env_tonemap_controller,
Custom compile settings for detailed Shadows and Advanced prop/model Lighting, plus other graphics tricks/tweaks.
In short this is a highly polished Vote Map Level that pushes the Engine.
The aim is to break just one of the many doors to Vote for a map.
The level has a build in "God Mode" feature so players can't kill each other.
There's a few hidden weapons to help break the doors, the more people breaking a single
door the faster the choosen map will load/win the vote.
Install (simple)
To install download and extract all the maps in your \hl2mp\maps folder.
Note: Map files are Fast download ready to (.BZ2)
Load up HL2DM and run the map called: ob_gtamikes_vote_gallery_rc4
Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
Posted: Sat Feb 02, 2013 14:08 Post subject:
Note to mappers
If you want to know how to pack particles into a map open my map
using "pakrat". View the packed files, even view the image inside
it has step by step.
Plus I packed in the Compile Settings I used e.g. lighting techniques/tricks.
lights.rad, light compile settings.txt, detail.vbsp.
Also I was nice enough to pack in the Map Source ob_gtamikes_vote_gallery_rc4.vmf
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