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 Forum index » TSGK General » Maps
dm_ob_battle_lobby_hd_b2 - 24th July 2012 (OLD)
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gtamike_TSGK
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PostPosted: Thu Jun 11, 2009 21:32    Post subject:  dm_ob_battle_lobby_hd_b2 - 24th July 2012 (OLD)
Subject description: OLD BETA TOPIC
 

24th July 2012

BETA 2 - 2012

Download RC1 (NEW Build!)
http://forum.tsgk.com/viewtopic.php?t=5063

Code:
Fixed 2 player spawns. (Where people got stuck in wall)

Fixed ammo box from spawning outside of map.

Compressed 2 textures (map file size is smaller now)

Improved 7 materials for textures (custom env_map render should work on all PC's now)

I recompiled/edited the fountain model, it's now packed in the map (This stops texture conflicts with default stock fountain model and texture)




OLD VERSION (2009)
Name: dm_battle_lobby_final

Autor: gtamike_TSGK

About:

The map has 8 hallways 4 on the lower level, and 4 on the upper level. On the lower level there are 2 stair ways to get to the 2nd level also 4 lifts and 4 ladders. The main area is the middle lobby this is a nice and open area. The weapon layout has been well thought about and the gameplay is fast. The lighting took along time to get just right.


Pictures:


Map in Attachment

Have Fun Cool

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Last edited by gtamike_TSGK on Sat Jul 28, 2012 22:50; edited 10 times in total
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gtamike_TSGK
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PostPosted: Wed May 09, 2012 11:04    Post subject:  

This is the map I'm working on/updating, I've made it from scratch again in all areas with some gameplay improvements.
The map has HD textures that are in 1024X1024 and 2048X2048 resolution for next gen graphics.

Here's a few screenshots (work in progress)









View more screenshots here
http://steamcommunity.com/id/gtamike/screenshots/

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Last edited by gtamike_TSGK on Wed May 09, 2012 16:52; edited 1 time in total
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gtamike_TSGK
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PostPosted: Wed May 09, 2012 16:39    Post subject:  

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gtamike_TSGK
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PostPosted: Fri May 11, 2012 02:04    Post subject:  

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gtamike_TSGK
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PostPosted: Sun Jul 01, 2012 16:08    Post subject:  

Working in progress Rolling Eyes Laughing
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gtamike_TSGK
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PostPosted: Wed Jul 04, 2012 15:45    Post subject:  

I think it should be ready this month. Smile
File size will be about 20MB.BZ2 and frame rates are high.

Here's a small tweak I did as some people didn't 100% like, but suggested improvements to me.

Before


After


After - Less Shine


gtamike_TSGK

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gtamike_TSGK
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PostPosted: Sat Jul 14, 2012 19:22    Post subject:  

Damn this map is taking time, had so many problems when porting to ob engine but over come them all now. Laughing
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PostPosted: Sun Jul 15, 2012 13:12    Post subject:  

14th July map build. Cool
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PostPosted: Wed Jul 18, 2012 09:38    Post subject:  

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PostPosted: Fri Jul 20, 2012 17:09    Post subject:  

I think the lighting is just right now Cool
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PostPosted: Sun Jul 22, 2012 04:57    Post subject:  

Beta 1

This beta can be hosted on public servers if you wish so.
Report any problems if you find any please.

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gtamike_TSGK
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PostPosted: Tue Jul 24, 2012 17:13    Post subject:  

Beta 2

Fixed 2 player spawns. (Where people got stuck in wall)

Fixed ammo box from spawning outside of map.

Compressed 2 textures (map file size is smaller now)

Improved 7 materials for textures (custom env_map render should work on all PC's now)

I recompiled/edited the fountain model, it's now packed in the map (This stops texture conflicts with default stock fountain model and texture)



Arrow Download RC1 (NEW Build!)
http://forum.tsgk.com/viewtopic.php?t=5063

_________________
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https://www.youtube.com/c/gtamikesvideos



Last edited by gtamike_TSGK on Sat Jul 28, 2012 22:51; edited 1 time in total
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gtamike_TSGK
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PostPosted: Sat Jul 28, 2012 20:46    Post subject:  

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