RocKs_Painkiller
Joined: 12 Jun 2011 Posts: 34 Country:
Posted: Sat Jun 18, 2011 10:53 Post subject:
Search Plugin for HL²DM Subject description: help me please
Search Plugins for hl²dm
- Bodies will start to burn
- grenades explode and there is black smoke
- AR2 balls implode as blue smoke when hit one models
- fire explosions upon contact of the RPG
- Overlays on the hud screen (headshot,megakill,ultrakil
Maybe someone can help me.
Very important, all Sourcemod.
GG Painkiller
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and here in German:
- Leichen fangen an zu brennen
- granaten explodieren und es ensteht schwarzer qualm
- AR2 Bäller implodieren als blauer qualm beim treffen eines models
- feuerexplosionen beim kontakt der RPG
- Overlays auf dem hud bildschirm (headshot,megakill,ultrakill usw.)
It seems to be a customization for this server only, you should contact someone being in charge of it:
http://steamcommunity.com/groups/bnf1979/ _________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
Posted: Sat Jun 18, 2011 14:46 Post subject:
The effects would be expensive on frame rate I would imagine for some users.
Ask the person who did the video maybe can help you.
Quote:
Uploaded by bpoag on 19 Dec 2009
This should give you a good idea of what it's like to play on our server. All the effects, all the sounds, even the map itself are completely home-grown, the result of 3+ years of backend EventScripts hacking, mapping, and special fx audio recorded in-house.
RocKs_Painkiller
Joined: 12 Jun 2011 Posts: 34 Country:
Posted: Sat May 12, 2012 15:11 Post subject:
Hi
This is a Script for RPG
Code:
// RPG Explosion Smoke Ring written 021009:1232 by BJP
// Feel free to use this however you want.. Mucho thanks to MacDGuy
// For writing good code I could learn from. :)
//
// A variation of this script is in use on our own server.. This is
// a slightly dumbed-down version, but it achieves the same effect. :)
//
// For info or questions, email bpoag at comcast dot net
block load
{
es_msg #green BRAND NEW FOR 1979 - RPG Explosion Smoke Ring 021009:1232 loaded.
es_xsetinfo bnf1979_smokering 1
}
block unload
{
es_msg #green BRAND NEW FOR 1979 - RPG Explosion Smoke Ring 021009:1232 removed.
es_xsetinfo bnf1979_smokering 0
}
event player_death
{
//
// This will both rattle and momentarrily flash the point of view of the attacker..
// The flash effect only lasts for 0.15 seconds....tuned just right.
//
if (event_var(weapon) equalto "rpg_missile") do
{
es est_shake event_var(attacker) 0.5 5 0.1
es est_fade event_var(attacker) 0 0.15 0 255 255 220 160
es_doblock smokering/fragcloud
}
}
block fragcloud
{
// Feel free to substitute whatever sprite you want to use for the smoke. Here, the standard
// smoke particle in the SDK is used. We painted up our own, which has nice swirls of dust
// within it, so it looks even better. The default will do, however.
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