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 Forum index » TSGK General » HL2 Help
Search Plugin for HL²DM
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RocKs_Painkiller

Joined: 12 Jun 2011
Posts: 34
Country:

PostPosted: Sat Jun 18, 2011 10:53    Post subject:  Search Plugin for HL²DM
Subject description: help me please
 

Search Plugins for hl²dm

- Bodies will start to burn
- grenades explode and there is black smoke
- AR2 balls implode as blue smoke when hit one models
- fire explosions upon contact of the RPG
- Overlays on the hud screen (headshot,megakill,ultrakil

Here's a video about this:

http://www.youtube.com/watch?v=Lyjkedb9GoI



Would be very happy if someone could help me here:

There had been some approaches where someone had helped me but also all non-works, they looked like this:

1. prop_physics_create props_junk/propane_tank001a.mdl
2. prop_physics_create props_junk/propane_tank001a.mdl
3. ent_create npc_satchel
4. ent_fire npc_satchel explode;ent_create prop_combine_ball
5. ent_fire prop_combine_ball explode
6. ent_allplayers fire
7. ent_fire fire ignite

Maybe someone can help me.
Very important, all Sourcemod.


GG Painkiller

_________________________________________________________________________________________________________
_________________________________________________________________________________________________________
and here in German:


- Leichen fangen an zu brennen
- granaten explodieren und es ensteht schwarzer qualm
- AR2 Bäller implodieren als blauer qualm beim treffen eines models
- feuerexplosionen beim kontakt der RPG
- Overlays auf dem hud bildschirm (headshot,megakill,ultrakill usw.)

hier ein Vidieo dazu: http://www.youtube.com/watch?v=Lyjkedb9GoI



Würde mich sehr freuen wenn mir hier jemand weiter helfen könnte:

es gab auch schon ein paar ansetze wo mir jemand geholfen hatte aber die haben auch nich ganz Funktioniert,die sahen so aus:

prop_physics_create props_junk/propane_tank001a.mdl
prop_physics_create props_junk/propane_tank001a.mdl
ent_create npc_satchel
ent_fire npc_satchel explode;ent_create prop_combine_ball
ent_fire prop_combine_ball explode
ent_allplayers fire
ent_fire fire ignite


Vielleicht kann jemand daraus was machen?
Ganz wichtig für Sourcemod alles

GG der Painkiller
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Osiris_TSGK
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Joined: 21 May 2006
Posts: 4668
Location: France

PostPosted: Sat Jun 18, 2011 11:48    Post subject:  

Hi,

It seems to be a customization for this server only, you should contact someone being in charge of it:
http://steamcommunity.com/groups/bnf1979/

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RocKs_Painkiller

Joined: 12 Jun 2011
Posts: 34
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PostPosted: Sat Jun 18, 2011 12:26    Post subject:  

sry no help on this group
http://steamcommunity.com/groups/bnf1979/
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gtamike_TSGK
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Joined: 20 Aug 2006
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Age: 34

PostPosted: Sat Jun 18, 2011 14:46    Post subject:  

The effects would be expensive on frame rate I would imagine for some users.

Ask the person who did the video maybe can help you. Wink

Quote:
Uploaded by bpoag on 19 Dec 2009

This should give you a good idea of what it's like to play on our server. All the effects, all the sounds, even the map itself are completely home-grown, the result of 3+ years of backend EventScripts hacking, mapping, and special fx audio recorded in-house.

Category:
Gaming



The last option would be to ask someone on the Source Mod forums that makes pluggins to make it for you. You would mostly likely have to pay them for the features you want for your server.

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RocKs_Painkiller

Joined: 12 Jun 2011
Posts: 34
Country:

PostPosted: Sat May 12, 2012 15:11    Post subject: Hi  

This is a Script for RPG

Code:
// RPG Explosion Smoke Ring written 021009:1232 by BJP
// Feel free to use this however you want.. Mucho thanks to MacDGuy
// For writing good code I could learn from. :)
//
// A variation of this script is in use on our own server.. This is
// a slightly dumbed-down version, but it achieves the same effect. :)
//
// For info or questions, email bpoag at comcast dot net

block load
{
        es_msg #green BRAND NEW FOR 1979 - RPG Explosion Smoke Ring 021009:1232 loaded.
        es_xsetinfo bnf1979_smokering 1
}

block unload
{
        es_msg #green BRAND NEW FOR 1979 - RPG Explosion Smoke Ring 021009:1232 removed.
        es_xsetinfo bnf1979_smokering 0
}

event player_death
{
        //
        // This will both rattle and momentarrily flash the point of view of the attacker..
        // The flash effect only lasts for 0.15 seconds....tuned just right.
        //

        if (event_var(weapon) equalto "rpg_missile") do
        {
                es est_shake event_var(attacker) 0.5 5 0.1
                es est_fade event_var(attacker) 0 0.15 0 255 255 220 160
                es_doblock smokering/fragcloud
        }
}

event player_spawn
{
        est_RemoveIdle env_ar2explosion
}



block fragcloud
{
        // Feel free to substitute whatever sprite you want to use for the smoke. Here, the standard
        // smoke particle in the SDK is used. We painted up our own, which has nice swirls of dust
        // within it, so it looks even better. The default will do, however.

        es_give event_var(userid) env_ar2explosion
        es_fire event_var(userid) env_ar2explosion addoutput "Material particle/particle_smokegrenade1.vmt"
        es_fire event_var(userid) env_ar2explosion explode
        es_delayed 8 es_fire event_var(userid) env_ar2explosion Kill
        es_delayed 10 es_xcreateentitylist clouds env_ar2explosion
        es_foreachkey cloud in clouds "es_fire event_var(userid) server_var(cloud) Kill"
        es_xkeygroupdelete clouds
}




Please help me to get it to run


and if the same person for the AR2 ball manage to do it would be really great

many times before, thanks to the Painkiller
[/size]
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