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 Forum index » TSGK General » Maps
dm_nightmare_church (BETA 5) [28th Dec 2011] OLD VERSION
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gtamike_TSGK
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PostPosted: Sat Oct 08, 2011 21:58    Post subject:    

Time to show the newest build. Very Happy

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gtamike_TSGK
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PostPosted: Thu Oct 27, 2011 04:19    Post subject:  

HL2DM Source Engine: Scary Custom Church Map - Preview 3
http://www.youtube.com/watch_popup?v=CEZQv-v-oD8&hd=1 (<-- full screen and hd)
http://www.youtube.com/watch?v=CEZQv-v-oD8



Nearly ready for beta testing Very Happy

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gtamike_TSGK
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PostPosted: Sun Oct 30, 2011 23:42    Post subject:  

Cough Rolling Eyes
http://steamcommunity.com/id/gtamike/screenshots/

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gtamike_TSGK
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PostPosted: Wed Nov 02, 2011 22:03    Post subject:    

ok

Just need to pack all textures, models and sounds etc in map. Cool

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gtamike_TSGK
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PostPosted: Thu Nov 03, 2011 10:40    Post subject:  

The map will be out today Very Happy
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gtamike_TSGK
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PostPosted: Thu Nov 03, 2011 22:19    Post subject:    

Arrow Beta 1 (kind of a test version)
http://gtamike.tsgk.com/dm_nightmare_church_b1.rar

Report problems and improvements, also what you like would be good to. Smile
I know for the next beta version i'll compress file size better, that's all I have planned for now.

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gtamike_TSGK
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PostPosted: Fri Nov 04, 2011 19:10    Post subject:    

A few of the textures in the map (full size) Cool







Smile


Arrow http://steamcommunity.com/id/gtamike/screenshots/

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Boltzmann


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PostPosted: Fri Nov 04, 2011 21:27    Post subject:    

Nice work mike Shocked

How many hours did you need to make it?
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gtamike_TSGK
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PostPosted: Fri Nov 04, 2011 22:13    Post subject:  

Boltzmann wrote:
Nice work mike Shocked

How many hours did you need to make it?


Thanks Cool

7 months working on the map on and off when I had the free time.
Plus another 2 months working nearly full time to finish the map faster.

So 9 months in total Laughing

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StonedCabbage
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PostPosted: Fri Nov 04, 2011 22:45    Post subject:  

Mike is a lean mean map producing machine

Laughing Laughing

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PostPosted: Sat Nov 05, 2011 18:10    Post subject:    

StonedCabbage wrote:
Mike is a lean mean map producing machine

Laughing Laughing


I love Valves "SDK Hammer World Editor" it has allowed me to make all my ideas come to life with near to no limits.

I'll do a new map topic when this map is out of a BETA and all problems are fixed, with map description like I always do. Wink
But quicky I would like to say a big thanks to Borg_TSGK for giving me very good constructive feedback in design detail tweaks to the map. Cool
As a easter egg Borgs name is on a trolley/shopping_cart if you can find it. XD

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PostPosted: Fri Nov 18, 2011 01:55    Post subject:  

Still working on Beta 2 mainly working on frame rate and network improvments and few known bugs XD.

The grave teleport now works with 600 and 400 gravity.

I added a few other new things. (textures)













Beta 2 will be out when it's ready Razz

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PostPosted: Mon Nov 28, 2011 02:33    Post subject:  

You can go on the church roof/bell tower in the newest version _B2 that's not long way to be released.

http://steamcommunity.com/id/gtamike/screenshots/

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gtamike_TSGK
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PostPosted: Mon Dec 05, 2011 23:12    Post subject:  

Beta 2 is close to be out, i'm doing a full map compile now and that should take about a day to render.
All problems have been fixed that I know of and lots of improvements added. Smile

http://steamcommunity.com/id/gtamike/screenshots/

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gtamike_TSGK
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PostPosted: Thu Dec 08, 2011 01:28    Post subject: Beta 2 Out!  

Beta 2

Full update
Code:
Frame rates improve in sewer and the rest of the map.
You can now go in the bell tower and the church roof!
More detail in bath room area.
Use sprites above objects that have a use feature.
Network performance improved (needs testing)
A few texture changes/improvements
Fixed crash if trap was used on linux servers
Grave teleport now works with 600 and 400 gravity.
Added fog at gate where the 2 zombies are.
Some Sounds are much louder to make people jump.
Clock hands now have a ghost distort effect
Fixed bug where clock hands didn't fall to the ground after they stop turning.
Hedges now has lighting on top surface.
Green cuter Sprite on locked door near transformer area.
Dead girl on the ground in the Hedge area is more noticeable to the player.
Updated the texture that saying not to feed the fish with added "Gremlins" images.
On drop the model gnone will face the player and stand up right on the ground better than before.
Fixed bug with green metalgate texture near the blood bath area
Lighting on wall improved in fire place for the candle
Updated 2D concept art terxture
The TV static will not turn off when you use the phone, the girl will still appear on tv screen
Added NEW TRAP!
Added garbage outside of the dumpster
When "Combat Box" button has been pressed a light will flash in the church showing where the "Combat Box" has spawned.
Added text message about "multicore rendering" this display in 180 sec's on map load.
Black Crosses s in the map now have a Glow Moving Effect to show you can shoot them.
Tree near grave hp charger lights up green and red depending on charger.
Toilet sound in bath room
Added skulls in the sewer
Sprays near Dr Freemans body on the wall.
Change texture near transformer area in the wall.
Small clock in TV room has a tick sound loop.
Also alot of bugs have been fixed and map tweaks.



Performance Changes

Code:
Converted door arch ways to models.
Converted white stairs to model hedge.
The inside of the detailed church roof is now a single model.
Some overlays (like decals) now have a set fade.
When in the sewer the rest of the outside map area will not be visable/rendered. (optimized/func_areaportalwindow)
Sparks and lasers in transformer area have been optimized
and will not be rendered if no players are near by.
Made some areas/brushes func_detail for performance.
Map shadows have been optimized (light map scale)
Lowered some of the model textures resolution.
Most models have a Set Fade Distance.
Green water that runs down the walls in Sewer will only render/spawn if you're near it.
Removed bats and shooting flies in web feature.
Removed 1 moving zombie by the front gate.
Changed alot of "prop_dynamic" models to cheaper "prop_static".
Changed alot of "prop_ragdolls" have been changed to cheaper models.
Converted some brushes to func_lod.
Sounds in the map are alot more optimized.


Download Link
http://gtamike.tsgk.com/my_maps/hl2mp/maps/dm_nightmare_church_b2.bsp.bz2

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gtamike_TSGK
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PostPosted: Sun Dec 11, 2011 01:38    Post subject:  BETA 3
Subject description: quick fix
 

BETA 3

The "Welcome Screen Bug" and some "Loop Sound Bugs" if you
rejoin server annoyed me and some testers, so i've done a quick fix.

FIX LIST

I Removed the "Welcome Screen" as it does not obey my commands if more that 1 player is on server.
Fixed strange random phone ring sound in odd places after used by player and if others rejoins server.
Fixed strange random baby crying that plays every where if someone rejoins server.

DOWNLOAD

http://gtamike.tsgk.com/my_maps/hl2mp/maps/dm_nightmare_church_b3.bsp.bz2

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PostPosted: Sat Dec 17, 2011 01:44    Post subject: dm_nightmare_church (BETA 4)
Subject description: [16th Dec 2011]
 

Beta 4 Updates

Code:
Sprite optimation transformer area
Booster.wav louder and optimated
More frame rate optimation (Vis leaf)
Small changes to a few lights
Beta screen image improved
Beta texture in wall changed
Few small map fixes


Map file size compression

Code:
From
dm_nightmare_church_b3 (201MB .BSP)
dm_nightmare_church_b3 (92.3MB .BZ2)

To
dm_nightmare_church_b4 (125MB .BSP)
dm_nightmare_church_b4 (59.5MB .BZ2)


Download Link (B4)
http://gtamike.tsgk.com/my_maps/hl2mp/maps/dm_nightmare_church_b4.bsp.bz2

Cool



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PostPosted: Fri Dec 23, 2011 15:55    Post subject:    

Beware there are Ghosts in the map. Very Happy
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PostPosted: Fri Dec 23, 2011 17:38    Post subject:  

Must be ready now?
Rolling Eyes

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PostPosted: Fri Dec 23, 2011 17:55    Post subject:  

The Borg_TSGK wrote:
Must be ready now?
Rolling Eyes


Will be at the start of 2012 (out of a beta).
There's very little to do, mainly just network performance.
Beta 5 will be next then RC1 Wink

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PostPosted: Wed Dec 28, 2011 23:05    Post subject:  

dm_nightmare_church_b5 update list

Code:
Teddy bear changes texture skin on gravity gun pick up and drop. (Evil and Good change)
Player spawns have been rased
Flies in web texture resize/fixed
Fixed sprite in transformer area
Gmans head moved in kitchen sink
24 models have been re-compiled to support "prop_staic" (These models use no stress networking on server)
5 models changed to "prop_staic" (no re-compiled needed) (These models use no stress networking on server)
The green metal railing near the clock area can be jumped over now.
The benchs inside the church are not soild now (helps for player movement)
You can now throw greandes over the hedge maze area
Sometimes the server does not load some models (this should be fixed now)
Sprite fire animation works now
Trap sound now works now
Fire extinguisher sound is less loud
Picture on wall near toilet is darker


Arrow Download Link (BETA5)
http://gtamike.tsgk.com/my_maps/hl2mp/maps/dm_nightmare_church_b5.bsp.bz2

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PostPosted: Sun Jan 01, 2012 14:14    Post subject:  Map of the Month
Subject description: http://www.bloodsuckers.de/topic.php?t=2786
 

Map of the Month From Bloodsuckers Clan Very Happy

http://www.bloodsuckers.de/topic.php?t=2786

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PostPosted: Fri Jan 06, 2012 17:17    Post subject:  

I'm going to put the next version on hold for abit (Beta 6 or RC1).
Beta 5 is a stable version with no known crashs and with best network speeds than other beta versions.

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PostPosted: Sun Jan 08, 2012 21:08    Post subject:  Church Illustration Art Painting Picuture
Subject description: Front Cover
 

At last I got my old school friend to take a picture of his art work of the church, on October 2011 he saw a preview of my map dm_nightmare_church".
My map inspired him to make a painting that includes many visual features the map has.
E.G. body in bush, blood water fountain, clock tower, owl in tree, evil doll, and some building design features my church has and more! Wink

This artist has also done concept art for me in the past for my maps called "dm_lost_base_bcc_final and dm_unreal_factory_hd_b1".
This is the first map Illustration art work i've got from him and i'm very impressed. Cool

I've added the image in attachment for others to download and zoom in to see the small details. Smile
Taken with 14 megapixel camera for details to be seen.


Image by: Alex Brown (my old school friend)
Church Illustration Art Painting Picuture (Front Cover For Map)


My friend wanted this to be a loading screen when you join any server, so you have something to look at when downloading server files etc

Picture


Arrow Download - Loading Screen Version
http://forum.tsgk.com/viewtopic.php?p=64132#64132

Smile
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PostPosted: Fri Jan 13, 2012 01:55    Post subject:  

Here's a more tweaked version (lighting and contrast changed)
V2 of the loading screen is out. Cool

Download - Loading Screen Version
http://forum.tsgk.com/viewtopic.php?p=64132#64132


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StonedCabbage
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PostPosted: Sat Jan 14, 2012 00:03    Post subject:  

damn your friend is a coolartist, nice loading screen as well.

Cool

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gtamike_TSGK
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PostPosted: Fri Jan 20, 2012 18:37    Post subject:  

StonedCabbage wrote:
damn your friend is a coolartist, nice loading screen as well.

Cool


Yeah, also he has some ego to "only took a few hours to draw and paint" Laughing Laughing Laughing

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gtamike_TSGK
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PostPosted: Sat Sep 01, 2012 06:03    Post subject:    

HL2DM: dm_nightmre_church_b5 - Map Gameplay
http://www.youtube.com/watch?v=gVi4vfFU_GE&hd=1


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mr.Jingles


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PostPosted: Sat Sep 01, 2012 12:31    Post subject:  

Mike, probably you think about any unusual killbox ?
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gtamike_TSGK
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PostPosted: Wed Sep 05, 2012 17:44    Post subject:  

mr.Jingles wrote:
Mike, probably you think about any unusual killbox ?


No plans for any new Killbox maps yet.
I plan to update nightmare church first.
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