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 Forum index » TSGK General » Maps
ob_teleport_weapons/items_that_fall (fix)
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gtamike_TSGK
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PostPosted: Sat Jul 30, 2011 14:39    Post subject:  ob_teleport_weapons/items_that_fall (fix)  

ob_teleport_weapons/items_that_fall (fix)

Triggers still can't teleport weapons/items after the OB update so here's my work around.

Download Map .BSP and .VMF from Attachment. Cool

Enjoy

For More Information Wink
http://tinyurl.com/3o7smvz

gtamike_TSGK
http://www.gtamikes-maps.piczo.com
ob_teleport_weapons_that_fall(1).rar
Description  Map .BSP and Map .VMF
rar

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Filename  ob_teleport_weapons_that_fall(1).rar 
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preview.png


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Last edited by gtamike_TSGK on Sat Jul 30, 2011 14:44; edited 2 times in total
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gtamike_TSGK
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Joined: 20 Aug 2006
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Age: 34

PostPosted: Sat Jul 30, 2011 14:41    Post subject:  

You could also edit the .vmf so you have another button but on the ground and a trigger.
So on button pressed it could enable the trigger that has a output of on "press" for white sqaure button.

Code:
Func_Button
OnPressed
trigger_multiple name
enable
time 0sec

OnPressed
trigger_multiple name
disable
time 0.10sec

trigger_multiple (start disabled)
OnTrigger
web_fly_button_1 (<-- note this is the white sqaure button name)
Press
time 0sec


So instead of shooting the white sqaure buttons you use a ground button to enable them instead for items to get teleported.

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