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Osiris_TSGK
TSGK Member
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Thu Jun 02, 2011 16:43 Post subject:
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DirtyDave wrote: |
Anything guys? |
Everything has been tested so far.
Only one test that hasn't been done is Windows Server 2008 R2.
Not sure yet.
What have you tried already?
Like, have you tried to disable all the plugins except KP.
Does KP crashs loaded as VSP with all the others plugins disabled, including events script and metamod?
The result of any test you did would be usefull to keep tracking this issue.
Thanks.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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DirtyDave
Joined: 02 Nov 2010 Posts: 49 Country:
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Posted: Fri Jun 03, 2011 03:29 Post subject:
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I can run more tests this weekend as I will be on call and pretty much have to stay home.
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DirtyDave
Joined: 02 Nov 2010 Posts: 49 Country:
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Posted: Mon Jun 13, 2011 05:34 Post subject:
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Finally found the problem. It is a conflict with a sourcemod plugin. The sourcemod plugin is supposed to add extended logging capabilities.
http://forums.alliedmods.net/showthread.php?t=126861http://forums.alliedmods.net/showthread.php?t=126861
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Osiris_TSGK
TSGK Member
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Mon Jun 13, 2011 15:31 Post subject:
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This would have been more than obvious considering that this script is doing headshot logging and hit group registering, but for some reason wasn't declared in your meta list result and therefor has not been tested.
Now have to check which one has to be fixed to be compatible when both are running at the same server.
Thanks.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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DirtyDave
Joined: 02 Nov 2010 Posts: 49 Country:
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Posted: Tue Jun 14, 2011 02:52 Post subject:
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Yeah, I can't believe I overlooked it. Would have thought it to be super obvious, but somehow just went right past me. I didn't get around to testing compatibility until this weekend. Super busy, so very sorry for the late reply.
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DirtyDave
Joined: 02 Nov 2010 Posts: 49 Country:
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Posted: Sat Jun 18, 2011 03:27 Post subject:
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Man, the more I think about this, the more guilty I feel. I feel like a total douche. It even says on that plugin it's not compatible with keepers plugin. I totally forgot I added it to the server. I'm so sorry guys for wasting your time and having you go through lots of testing.
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Osiris_TSGK
TSGK Member
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Wed Jun 22, 2011 21:39 Post subject:
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Hi,
It's no problem, we weren't aware of that sourcemod plugin until now.
The information is usefull for any servers owners that could be using both of them.
Thanks for the report.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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(F.B.I.) HinterhaltHubi
Joined: 04 Oct 2010 Posts: 12 Location: Berlin Country: Browser: Age: 57
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Posted: Fri Jun 24, 2011 13:18 Post subject:
Steam Update |
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Hi guys!
new steam update.... update to MM 1.8.7, and your server is running again.
But keeper wont work....(
Hubi
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RocKs_Painkiller
Joined: 12 Jun 2011 Posts: 34 Country:
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Posted: Fri Jun 24, 2011 17:50 Post subject:
Keepers is broken |
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can script new please
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DirtyDave
Joined: 02 Nov 2010 Posts: 49 Country:
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Posted: Sat Jun 25, 2011 04:38 Post subject:
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Keeper along with mani are confirmed to no longer work on my windows server.
Plugins that have been updated so far since the 6/23/11 update and confirmed to be working are:
Metamod: Source
Eventscripts
Sourcemod
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mephisto
Joined: 29 Jun 2011 Posts: 6 Country:
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Posted: Wed Jun 29, 2011 22:39 Post subject:
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Look at:
http://forum.tsgk.com/viewtopic.php?t=4839
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Osiris_TSGK
TSGK Member
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Fri Jul 01, 2011 17:34 Post subject:
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A new version is up.
Change / Additions for v2.2.3:
- Updated to 2.2.3 to fix break from VALVe update of 6/24.
- cfg/dllinfo.kvf must be updated as well.
Also a the kvf file which is present inside the cfg folder is subject to change depending the HL2DM update, you can find a new one which is automaticaly generated here:
http://development.mani-admin-plugin.com/getkvf.php
Keeper's Streak Sounds Plugin v2.2.3 can be downloaded at:
http://forum.tsgk.com/viewtopic.php?mode=attach&id=6080
A CFG and TXT Maker is available here to change the default configuration:
http://forum.tsgk.com/viewtopic.php?p=52377#52377
Thanks to Keeper for this release.
Enjoy.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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Keeper
Joined: 04 Aug 2008 Posts: 20 Country: Browser:
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Posted: Fri Jul 01, 2011 17:38 Post subject:
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Sorry, I was away on business since the 21st. I addressed this as soon as I got back. Now going to work on Mani
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[FF]FNDR.Jake_Brake
Joined: 04 Aug 2007 Posts: 22 Country:
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Posted: Fri Jul 01, 2011 20:54 Post subject:
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Thanks Guys! Although we may not say this enough there are many, many players & admins who are thankful for your efforts!!
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Peterson
Joined: 08 Jul 2009 Posts: 31 Location: Kaunas, Lithuania Country: Browser:
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Posted: Fri Jul 01, 2011 21:48 Post subject:
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thanks man
_________________ Peterson
Angrygaming Network. Free HLX:CE hosting. AngryGaming.org
FragFort CTF
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mephisto
Joined: 29 Jun 2011 Posts: 6 Country:
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Posted: Fri Jul 01, 2011 23:47 Post subject:
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excellent work, you're da man!
-bs.de- mephisto
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kornkid
Joined: 04 May 2011 Posts: 9 Country:
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Posted: Sat Jul 02, 2011 20:28 Post subject:
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Plugin works, but unfortunately, crashes the server any time i do something in sourcemod (or change the map with hlsw).
Linux server, host is gameservers.com
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Osiris_TSGK
TSGK Member
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Sat Jul 02, 2011 21:09 Post subject:
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kornkid wrote: |
Plugin works, but unfortunately, crashes the server any time i do something in sourcemod (or change the map with hlsw).
Linux server, host is gameservers.com |
Hi,
Please, provide the result of:
meta list
plugin_print
sm plugins list
A copy of your:
dllinfo.kvf
keeper_sounds.cfg
keeper_streaks.txt
IP:Port
And the OS, including its version, on which this server is running.
Thanks.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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(F.B.I.) HinterhaltHubi
Joined: 04 Oct 2010 Posts: 12 Location: Berlin Country: Browser: Age: 57
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Posted: Sun Jul 03, 2011 00:41 Post subject:
thx |
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works great!
thx for your support....
Hubi
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kornkid
Joined: 04 May 2011 Posts: 9 Country:
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Posted: Sun Jul 03, 2011 00:44 Post subject:
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Thanks. I decided to delete it and try to install one more time (before posting all the info) and it's working now.
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Fyckfaco
Joined: 05 Nov 2006 Posts: 436 Location: UK Country: Age: 38
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Posted: Tue Jul 05, 2011 02:17 Post subject:
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Did you just reinstall Keeper_sounds or the whole server, apparently this is unrelated to keeper, and actually a slowly surfacing issue with the valve update? just it still crash on map change or player join?
_________________ www.killcampers.com
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kornkid
Joined: 04 May 2011 Posts: 9 Country:
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Posted: Tue Jul 05, 2011 02:40 Post subject:
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i just reinstalled keeper.
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[BK] Cyrus
Joined: 21 Feb 2009 Posts: 13 Country: Browser: Age: 47
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Posted: Tue Jul 05, 2011 19:48 Post subject:
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I found using the dllinfo.kvf posted in Osiris_TSGK link crashed the server on map change but using the one is the cfg folder works fine
dllinfo.kvf 352 bytes
Edit Still crashes but not all the time
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Osiris_TSGK
TSGK Member
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Tue Jul 05, 2011 21:15 Post subject:
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[BK] Cyrus wrote: |
I found using the dllinfo.kvf posted in Osiris_TSGK link crashed the server on map change but using the one is the cfg folder works fine
dllinfo.kvf 352 bytes |
The link is automaticaly generated and is Linux format text, while the one in the CFG is from the lastest generated kvf at the time the archive was packed and has been converted to widows text format.
That's the only difference, i'm not sure but maybe the linux format may not be compatible with windows server if not reconverted to windows format.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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(F.B.I.) HinterhaltHubi
Joined: 04 Oct 2010 Posts: 12 Location: Berlin Country: Browser: Age: 57
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Posted: Thu Jul 07, 2011 02:03 Post subject:
Sound "perfect" |
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Hi guys, short question:
My favorite quake sound is "perfect" by killing somebody with a nade.
"grenade"
{
"standard" "quake/perfect.mp3"
"female" "quake/perfect.mp3"
"config" "9"
is it possible to do the same with keeper? so i dont need 2 sound plugins....
regards Hubi
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Osiris_TSGK
TSGK Member
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Thu Jul 07, 2011 20:18 Post subject:
Re: Sound "perfect" |
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(F.B.I.) HinterhaltHubi wrote: |
Hi guys, short question:
My favorite quake sound is "perfect" by killing somebody with a nade.
"grenade"
{
"standard" "quake/perfect.mp3"
"female" "quake/perfect.mp3"
"config" "9"
is it possible to do the same with keeper? so i dont need 2 sound plugins....
regards Hubi |
Can you be more precise about your request, it is possible to trigger a sound at every kill with a grenade if that's your question.
Code: |
"GRENADE_KILL"
{
"weapon" "grenade_frag"
"type" "kill"
"mode" "1"
"sound" "quake/perfect.mp3"
"streak" "1"
} |
The following code to be inserted inside your keeper_streaks.txt will trigger the perfect sound everytime someone is getting killed by a grenade on the server and all the players will ear it.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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(F.B.I.) HinterhaltHubi
Joined: 04 Oct 2010 Posts: 12 Location: Berlin Country: Browser: Age: 57
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Posted: Fri Jul 08, 2011 02:08 Post subject:
Re: Sound "perfect" |
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Osiris_TSGK wrote: |
..... it is possible to trigger a sound at every kill with a grenade if that's your question.
The following code to be inserted inside your keeper_streaks.txt will trigger the perfect sound everytime someone is getting killed by a grenade on the server and all the players will ear it. |
thx Osiris, thats exactly what i mean. but its not working
regards Hubi
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Osiris_TSGK
TSGK Member
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Fri Jul 08, 2011 02:44 Post subject:
Re: Sound "perfect" |
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(F.B.I.) HinterhaltHubi wrote: |
Osiris_TSGK wrote: |
..... it is possible to trigger a sound at every kill with a grenade if that's your question.
The following code to be inserted inside your keeper_streaks.txt will trigger the perfect sound everytime someone is getting killed by a grenade on the server and all the players will ear it. |
thx Osiris, thats exactly what i mean. but its not working
regards Hubi |
I have just tested it and it does work.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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jmw_84
Joined: 29 Jul 2011 Posts: 1 Country:
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Posted: Fri Jul 29, 2011 05:40 Post subject:
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Bad news. Since the last update from valve keeper is crashing randomly when people start killing or commit suicide.
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DirtyDave
Joined: 02 Nov 2010 Posts: 49 Country:
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Posted: Fri Oct 14, 2011 01:28 Post subject:
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Alright, looks lie it's time for another keeper streaks sound update. The 10/13/11 Source Engine Update broke it !!!
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