TSGK Clan Forum Forum Index TSGK Clan Forum
Half-Life 2 : Deathmatch TSGK Clan forum.
 
 CalendarCalendar   FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

chameleon_789
September 24 1985 (32 year old)
 TSGK Member 
Diet H2O_TSGK
September 20 1971 (46 year old)
 TSGK Member 
Habitathxc
September 24 1986 (31 year old)
 TSGK Member 
SuperHebbe
September 21 1966 (51 year old)
WebChimp Uk
September 19 1992 (25 year old)
[BK] Cyrus
September 21 1976 (41 year old)
Ý-NeĶtrinos-Ý
September 24 1990 (27 year old)
 TSGK Member 
Calendar
Calendar Calendar
Mon 18 Sep 2017 Tue 19 Sep 2017 Wed 20 Sep 2017 Thu 21 Sep 2017 Fri 22 Sep 2017 Sat 23 Sep 2017 Sun 24 Sep 2017
 
Birthday WebChimp Uk  
Birthday Diet H2O_TSGK  
Birthday SuperHebbe  
Birthday [BK] Cyrus  
 
 
Birthday chameleon_789  
Birthday Habitathxc  
Birthday Ý-NeĶtrinos-Ý  
The time now is Tue Sep 19, 2017 20:42
All times are UTC + 2 (DST in action)
 Forum index » TSGK General » Maps
dm_ob_attack_house_tsgk
Post new topic   Reply to topic View previous topic :: View next topic
Page 1 of 1 [10 Posts]  
Author Message
gtamike_TSGK
TSGK Member


Joined: 20 Aug 2006
Posts: 2951
Location: Mapper since 2007 YouTube: gtamikesvideos
Country:
Browser:
Age: 27

PostPosted: Sat Apr 02, 2011 00:49    Post subject:  dm_ob_attack_house_tsgk
Subject description: Converted and Highly Polished for Orange Box Engine
 

Map Name: dm_ob_attack_house_tsgk
Developer: gtamike_TSGK
TSGK Servers: V, XV, XIX, XXVIII, XXIX, XXX, X

This house map is like no other house map you have ever played for Half Life 2 Deathmatch.
Below is some information spilt up to in brief sections, so read the areas that interests you most.

THEME
Itís a nice sunny day and the house looks fairly normal from a quick glance, until you
have a closer look around. Inside thereís lots of blood, dirt, TVís sparking and wall
paper damaged. Then you will start to notice thereís alot of death around you, dead
bodies in the bath/freezer, burnt skull in the fire place, someone in a picture killed by
sharp spikes and a hanging body in the tree near by. Also many traps that surround
the house that has been used and still can be manually activated from a press of a button.
Welcome to Attack House let the Deathmatch or Team Deathmatch Begin!

GAMEPLAY
Attack House has been highly tweaked to be balanced and have fast gameplay.
The weapons, health and suit items have been well placed so you have to keep
moving around the map, this gives the map good flow and cuts players that camp
down. Thereís loads of escape options you can use if youíre under heavy fire,
e.g. open doors, jumping out of windows, using near by air vents and some teleporters.
Every side from the outside of house gives options to jump onto the house.
Hereís a video to show some of the jumps you can pull off ingame.
http://www.youtube.com/watch?v=I64GuvhoyN0



INTERACTION
There are lots of things the player can interact with that gives the map character and
makes it more memorable. E.g. pressing the door bell, flushing the toilet, fully
working radio, a mask that follows and slowing regenerates health, explosive drink
cans that spawn from a vending machine, canisters that flyís around the map when
the player shoots caps are shot off, even killing the pond fish and much more!
There are some secrets in the map that adds to the fun and can be used to change
your playstyle. One example would be the hidden teleports in some walls for quick
getaways if you need them. Thereís some hint poster messages around that gives
you a good idea how to find secrets, like in radio room to use for your advantage and fun.

GRAPHICS
Iíve spent along time giving this map a good level of polish. From making the walls,
tiles and water reflecting perfectly how I want them to with well cubemap placement
and the right settings. To small things like adding much more detail to the textures for
when people look up close and a new remade sun. Also dust to the lights inside the
house with good light sprites and overall lighting to the map. As well as other effects
like color_correction (<---needs to be enabled in video options) and other graphical
improvements I have made. The map has been fully optimized so new effects will not
have any big impact on frame rate. Donít forget to enable the new ob multi core
feature in video options to take advantage multi core rendering and better fps boost.

PICTURES (Click For High Res!)




















Enjoy and feel free to add comments! Cool
http://tsgk.com
www.gtamikes-maps.piczo.com
gtamike_TSGK

UPDATE LIST
Code:
Added colour correction (graphics)
Map has better optimization
Added improved sun (graphics)
fix gnone hit boxs (works on ob engine now)
fixed GTA texture (works on ob engine now)
sounds fixed (works better on ob engine now)
Hint messages so people can understand fun things better
improved detail textures (graphics)
Map had alot more polish (graphics/features)
secirt text in radio room
cat makes sound if hit and if player is near by
spark trap respawns after 100 secs when enabled
set fade for some models/weapons/overlays (helps frame rates)
door bell is louder
NEW texture folder inside .BSP so you don't get texture errors on map change!
get out of water easy (can walk out and jump)
prop clip teleport in garage so things don't get stuck in wall
stone stand near burnt wood area to jump on
The shower door will always open even if things are in the way blocking
shower door has more damage if blocking door
Grass texture has a detail texture
another way into the burnt wood area place (stops campers inside)
fade map in on map load
way out of the spike trap room (save me button)
another teleport added
new ladder near garage area
hev spark trap improved (can't pick up etc)
use me sprite on text hev spark trap
new sounds added
Fixed minor bugs
Also some other tweaks, fun things and improvements added
dm_ob_attack_house_tsgk.rar
Description 
rar

 Download 
Filename  dm_ob_attack_house_tsgk.rar 
Filesize  18.7 MB 
Downloaded  1102 Time(s) 

_________________
http://gamebanana.com/members/215600
https://www.youtube.com/c/gtamikesvideos


Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger 
Sadist


Joined: 29 Jun 2006
Posts: 721
Location: The TSF Council
Country:

PostPosted: Sat Apr 02, 2011 13:17    Post subject:  

Hey, liking the update, nice vivid textures like the flooring and the grass. Again the flow is there and lots of fun things to try out, the map is a blast with a full server.

Good work man. Cool
Back to top
View user's profile Send private message Visit poster's website 
gtamike_TSGK
TSGK Member


Joined: 20 Aug 2006
Posts: 2951
Location: Mapper since 2007 YouTube: gtamikesvideos
Country:
Browser:
Age: 27

PostPosted: Sun Apr 03, 2011 12:36    Post subject:    

Thanks Sadist. Cool

If color_correction is not working on your server because it's pure add this line to the pure white list.

Code:
materials\color\...      allow_from_disk


gtamike

_________________
http://gamebanana.com/members/215600
https://www.youtube.com/c/gtamikesvideos



Last edited by gtamike_TSGK on Sun Apr 03, 2011 19:40; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger 
NeYo-8826_TSGK
TSGK Member


Joined: 22 Sep 2008
Posts: 149
Location: Somewhere in France.
Country:
Browser:
Age: 24

PostPosted: Sun Apr 03, 2011 14:00    Post subject:  

Very good job ^^
_________________

Back to top
View user's profile Send private message Send e-mail 
gtamike_TSGK
TSGK Member


Joined: 20 Aug 2006
Posts: 2951
Location: Mapper since 2007 YouTube: gtamikesvideos
Country:
Browser:
Age: 27

PostPosted: Mon Apr 04, 2011 16:06    Post subject:    

NeYo-8826_TSGK wrote:
Very good job ^^


Thanks NeYo Cool

Here's the Crash Bandicoot Mask (Aku Aku) Laughing
http://www.youtube.com/watch?v=sDgoGA4m9Ko&hd=1

Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger 
Lawitz
TSGK Member


Joined: 19 Aug 2006
Posts: 2337
Country:
Browser:
Age: 28

PostPosted: Mon Apr 04, 2011 22:27    Post subject:  

does it grant you invincibility for the duration of use like in the game it came from?
_________________

Back to top
View user's profile Send private message 
gtamike_TSGK
TSGK Member


Joined: 20 Aug 2006
Posts: 2951
Location: Mapper since 2007 YouTube: gtamikesvideos
Country:
Browser:
Age: 27

PostPosted: Mon Apr 04, 2011 22:45    Post subject:  

Lawitz wrote:
does it grant you invincibility for the duration of use like in the game it came from?


In the game crash bandicoot you need 3 masks for that.
In the map you just get a very low health regen for 20 secs. Wink
If you get killed by another player your mask will break.
The mask will respawn after about 2 mins for someone to use.
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger 
Lawitz
TSGK Member


Joined: 19 Aug 2006
Posts: 2337
Country:
Browser:
Age: 28

PostPosted: Tue Apr 05, 2011 19:29    Post subject:  

right forgot that, I only played the first game and that was years ago. would be cool if you could implement the invincibility, then everyone runs away from you for like 10-15 seconds Laughing
_________________

Back to top
View user's profile Send private message 
gtamike_TSGK
TSGK Member


Joined: 20 Aug 2006
Posts: 2951
Location: Mapper since 2007 YouTube: gtamikesvideos
Country:
Browser:
Age: 27

PostPosted: Tue Apr 05, 2011 19:40    Post subject:  

Lawitz wrote:
right forgot that, I only played the first game and that was years ago. would be cool if you could implement the invincibility, then everyone runs away from you for like 10-15 seconds Laughing


That would be funny, the best I could of done without cheats would be 100hp every 0.01 sec's. Laughing But I like to keep my maps balanced and fair for all players. Cool

I have done the 100hp regen for my other map "gtamikes_votemap_gallery" as thats not a ment to be a killing map hehe Wink
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger 
gtamike_TSGK
TSGK Member


Joined: 20 Aug 2006
Posts: 2951
Location: Mapper since 2007 YouTube: gtamikesvideos
Country:
Browser:
Age: 27

PostPosted: Thu Apr 07, 2011 01:31    Post subject:  

Here's some (not all) new features that the map has.
http://www.youtube.com/watch?v=Vy0ZdFrG4MI&hd=1



Attack_House_Backgrounds_1920x1080.zip

edit
found a HD version of the ground arh too late now Laughing
_baldosas_piedra_jardin_0273807001270711837.jpg
 Description   
 Filesize   667.14 KB
 Viewed   375 Time(s)

_baldosas_piedra_jardin_0273807001270711837.jpg

Attack_House_Backgrounds_1920x1080.zip
Description  Images
zip

 Download 
Filename  Attack_House_Backgrounds_1920x1080.zip 
Filesize  13.62 MB 
Downloaded  285 Time(s) 

_________________
http://gamebanana.com/members/215600
https://www.youtube.com/c/gtamikesvideos


Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger 
Display posts from previous:   Sort by:   
Page 1 of 1 [10 Posts]  
Post new topic   Reply to topic View previous topic :: View next topic
 Forum index » TSGK General » Maps
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum


Powered by phpBB © 2001, 2005 phpBB Group
[ Time: 0.2653s ][ Queries: 17 (0.0095s) ][ Debug on ]