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 Forum index » TSGK Servers » SRCDS Help
HL2DM Server Rates
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DirtyDave


Joined: 02 Nov 2010
Posts: 49
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PostPosted: Sat Feb 26, 2011 05:19    Post subject:  HL2DM Server Rates
Subject description: HL2DM OB 66 Tick Rate Optimization
 

Hey guys, I was just going to pick your brains for what you think are the best rates to use for a 66 tick rate server on shared hosting? Take note, I am looking for tested and true rates since the orangebox update!
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Osiris_TSGK
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Joined: 21 May 2006
Posts: 4668
Location: France

PostPosted: Sat Feb 26, 2011 14:03    Post subject: Re: HL2DM Server Rates
Subject description: HL2DM OB 66 Tick Rate Optimization
 

DirtyDave wrote:
Hey guys, I was just going to pick your brains for what you think are the best rates to use for a 66 tick rate server on shared hosting? Take note, I am looking for tested and true rates since the orangebox update!

sv_maxrate 66000
sv_minrate 10000
sv_maxupdaterate 66
sv_minupdaterate 20
sv_maxcmdrate 66
sv_mincmdrate 20
sv_client_cmdrate_difference 20

It is all about the minimum sv_mincmdrate, sv_minupdaterate, sv_minrate, that you will allow since the real problem will be the clients depending their latency and pc configuration, forcing higher value may affects a part of them and their games will be choppy while the others will be happy.

If you are looking for a competitiv server, you can then set all of these minimum values to the max, so that only players with the best latency and best computer can enjoy an highly accurate game, everyone else will lag as hell and consume server CPU ressource for nothing.

For a public server opened to all, the values above will please a large amount of players, if not all of them, execpt the extreme minority who will whine that your server cfg does allow everyone else.

As for the server side, a 66 tick isn't a big deal, so max value can be set to the max.

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DirtyDave


Joined: 02 Nov 2010
Posts: 49
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PostPosted: Sat Feb 26, 2011 20:22    Post subject:  

Thanks man. I had run with smaller update and cmd rates before but don't know if it's just me or not..but notice more lag. I always assumed this was because the server had to handle different rates from everybody and try to balance as best as it could. I just always made the min and max the same at 66. Not sure which is the best or not. I posted this help in several different places so far..and here are the results I got. We can open it to discussion and advance some good advice and shoot down others:

Nomy from Mani Admin Plugin:
Code:
sv_maxrate 100000
sv_minrate 30000
sv_mincmdrate 66
sv_maxcmdrate 66
sv_minupdaterate 66
sv_maxupdaterate 66


Link given in Allied Modders: http://www.reece-eu.net/drekrates.php (This was mostly a waste of my time)

RealChamp from SRCDS Forum

Code:
sv_maxcmdrate 66
sv_maxupdaterate 66
sv_maxrate 50000


Clans United (thought this was the most interesting):

Code:
sv_client_predict 1
sv_client_interpolate 1
sv_client_interp 0.01
sv_client_cmdrate_difference 40
sv_unlag 1
sv_maxunlag .5
sv_mincmdrate 30
sv_maxcmdrate 100
sv_minupdaterate 20
sv_maxupdaterate 100
sv_minrate 10000
sv_maxrate 100000


Cuz from Eventscripts:

Code:
sv_minrate 13000
sv_maxrate 25000
sv_minupdaterate 33
sv_maxupdaterate 67
sv_mincmdrate 33
sv_maxcmdrate 67
sv_client_cmdrate_difference 1
sv_client_predict 1
sv_client_interpolate 1
sv_client_min_interp_ratio -1
sv_client_max_interp_ratio -1
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Osiris_TSGK
TSGK Member


Joined: 21 May 2006
Posts: 4668
Location: France

PostPosted: Sun Feb 27, 2011 00:04    Post subject:  

Clan united is indeed the most balanced, although it is targeted toward a tick 100 server, as a tick 66 server will cap the max value to 66, setting something over it will have no effect.

Note that:
sv_client_interpolate
sv_client_interp
sv_client_cmdrate_difference
sv_unlag
sv_maxunlag

are deprecated commands for the orange box engine.

But, looking at Cuz settings, seems also to be a balanced one if you do increase the sv_maxrate to a value over 50000, 25000 is far too low for a max and this may cause lot of choke when many players are filling the server.
If we are talking about a public server accessible at all.

Both Nomy and RealChamp are too restricted as an unrestricted public server, even if they are the perfect values in a perfect world where everyone will have a low lantency and a good computer, unfortunatly not the case, maybe when we all get the optical fiber at 1gb/s (prolly in 2 years for my case).

Players feedback will always be the solution to tweak them when needed.

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DirtyDave


Joined: 02 Nov 2010
Posts: 49
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PostPosted: Sun Feb 27, 2011 02:07    Post subject:  

So I should try out Clan United's with the max settings at 66 and without the deprecated commands?

It's always good to get lots of ideas and test it out for what works best !!!
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Osiris_TSGK
TSGK Member


Joined: 21 May 2006
Posts: 4668
Location: France

PostPosted: Sun Feb 27, 2011 15:03    Post subject:  

DirtyDave wrote:
So I should try out Clan United's with the max settings at 66 and without the deprecated commands?

It's always good to get lots of ideas and test it out for what works best !!!

Should worth to try this one out with a lower sv_client_cmdrate_difference value maybe, then tweak sv_minupdaterate, sv_mincmdrate up and down until you get something balanced for your own server.

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DirtyDave


Joined: 02 Nov 2010
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PostPosted: Sun Feb 27, 2011 20:06    Post subject:  

I heard sv_client_cmdrate_difference got removed since the OB update also.
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Osiris_TSGK
TSGK Member


Joined: 21 May 2006
Posts: 4668
Location: France

PostPosted: Sun Feb 27, 2011 22:30    Post subject:  

DirtyDave wrote:
I heard sv_client_cmdrate_difference got removed since the OB update also.

No, it still in use.

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