Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
Posted: Mon Oct 18, 2010 15:16 Post subject:
HL2DM: CTF Turret Server Crash Fix (by gtamike_TSGK) V3 Subject description: Videos and Downloads ->- UPDATED 16th April 2011 -<- Final Version
HL2DM: CTF Turret Server Crash Fix V3 Build (by gtamike_TSGK)
The old turrets crash the servers so I made my own version for the CTF community to download and use.
There's lots of new features I added like hard state mod, also the new turrets are 100% remade from scratch and took about a week to make.
Downloads in attachments -- UPDATED 12 Jan 2011--
particles/text file dictionary layout for server has been added for both files in attachment, for successful particle/text files download from server to client.
(note .bsp and .vmf files are the same)
->- UPDATED 16th April 2011 -<-
Code:
Turrets no longer are able to shoot through walls (Real time bullets are now used)
Turrets now have a ammo limit, when the ammo is all used up the Turret will explode (no damage to player when explodes)
Turret will stop shooting if it detects someone is behind a wall or object. (This saves ammo)
How to use hard state mode text will now always show on first gravity gun drop of turret.
Some other minor tweaks have been made.
In the .VMF file Mappers now just have to move/turn the teleport spawns for where they want the turret to be/aim on map start.
I can say that gtamike has made an excellent job. On behalf of the Nemesis Servers and the Nemesis Community I thank gtamike for really helping us out. I know he put in a lot of effort into this and the result is simply outstanding.
Also, the new recompiled map is awesome, way better than the old version of the map.
If someone would like to try the map out, join 81.19.219.19:27015 Last edited by Peterson on Sun Feb 20, 2011 12:10; edited 2 times in total
contains all files for fast download and server end. additional files added to make successful particle download from server (if not downloaded already)
Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
Posted: Sun Jan 09, 2011 17:59 Post subject:
After using the turrets for a few months and watching how people use them i've come up with some improvements.
So I decided to add a little more support.
Here's a quick update list of what i've improved/done
Code:
When picking up turrets they can't shoot till you put them down(done)
Teams can't use the hard state mode on other teams turrets (done)
Turret will 100% not move in hard state mode even if gravity gun is used on turret (done)
Other team can't pick up and hold turrets that don't belong to their team (done)
Hard state mode text on how to use it on first drop of turret with gravity gun (done)
Text saying whos turret is whos in sprites (done)
Fixed orange light small bug where it stays on if you turn on hard state before light goes on to show it's ready to use. (done)
Animation on pick up and drop of Turret with gravity gun (done)
Also some other tweaks
yes the text is ingame. (sprites)
These turrets are the most complex thing i've ever made
Also 2 maps that will have the newer V2 turrets (coming soon)
hammer_view.jpg
Description
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gtamikes_turrets_V2.rar
Description
.VMF and Map .BSP With All The Other Files You Need To! (Complete)
Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
Posted: Sun Apr 17, 2011 01:00 Post subject:
{FF} Fragfort 27/7 CTF
81.19.219.19:27015
Here's a quick update list for last version of my HL2DM CTF Turrets (Orange Box Engine)
Code:
Turrets no longer are able to shoot through walls (Real time bullets are now used)
Turrets now have a ammo limit, when the ammo is all used up the Turret will explode (no damage to player when explodes)
Turret will stop shooting if it detects someone is behind a wall or object. (This saves ammo)
How to use hard state mode text will now always show on first gravity gun drop of turret.
Some other minor tweaks have been made.
In the .VMF file Mappers now just have to move/turn the teleport spawns for where they want the turret to be/aim on map start.
Ammo Limit Information
____________________________________
MAP: hl2dm_ctf_turrets_x4_ob <-----
For this map it's 24 kills each turret, so total 48 kills for the 2 turrets is the max kill limit for each team.
If the player has 100hp and 100 suit
Rebel Turret Max Kills = 24
Rebel Turret Max Kills = 24
Total by Turrets = 48 kills
If the player has 100hp and 100 suit
Combine Turret Max Kills = 24
Combine Turret Max Kills = 24
Total by Turrets = 48 kills
------------------------------------
Total Of 4 Turrets = 96 kills
------------------------------------
____________________________________
MAP: hl2dm_ctf_turrets_x8_ob <-----
For this map it's 12 kills each turret, so total 48 kills for the 4 turrets is the max kill limit for each team.
If the player has 100hp and 100 suit
Rebel Turret Max Kills = 12
Rebel Turret Max Kills = 12
Rebel Turret Max Kills = 12
Rebel Turret Max Kills = 12
Total by Turrets = 48 kills
If the player has 100hp and 100 suit
Combine Turret Max Kills = 12
Combine Turret Max Kills = 12
Combine Turret Max Kills = 12
Combine Turret Max Kills = 12
Total by Turrets = 48 kills
------------------------------------
Total Of 8 Turrets = 96 kills
------------------------------------
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