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 Forum index » TSGK Servers » Problem Reporting
Team Deathmatch model bug.
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Shimmy_TSGK
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PostPosted: Thu Oct 21, 2010 14:51    Post subject:  Team Deathmatch model bug.  

Hey guys, Last night was on server VII. I was rebel and all of a sudden I passed a rebel model and he killed me. I tracked the player again and set my cursor on him. He was on the combine team. I tried to get a demo but by the time i reach that player again his model was combine. Illy Experienced a similar thing were her model was viewed as the opposing team and her team was trying to shoot her down. No Friendly fire so no damage.

Anyone experience anything similar?

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Osiris_TSGK
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PostPosted: Thu Oct 21, 2010 15:53    Post subject: Re: Team Deathmatch model bug.  

Shimmy_TSGK wrote:
Hey guys, Last night was on server VII. I was rebel and all of a sudden I passed a rebel model and he killed me. I tracked the player again and set my cursor on him. He was on the combine team. I tried to get a demo but by the time i reach that player again his model was combine. Illy Experienced a similar thing were her model was viewed as the opposing team and her team was trying to shoot her down. No Friendly fire so no damage.

Anyone experience anything similar?

Could investigate it if you can point me out the map cycle number.
http://hl2mp.tsgk.com/index.php?mode=mapcyclehistory&server=8
Thanks.

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Ghost Dog_TSGK
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PostPosted: Thu Oct 21, 2010 19:25    Post subject:  

Similar things have happened when day of defeat and CSS were moved to the orange box, I think that's the culprit.
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Illyria_TSGK
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PostPosted: Thu Oct 21, 2010 20:11    Post subject:  

this one

http://hl2mp.tsgk.com/index.php?mode=mapcycleinfo&mapcycle=1594258&game=hl2mp
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Osiris_TSGK
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PostPosted: Fri Oct 22, 2010 15:24    Post subject:  

Illyria_TSGK wrote:
this one

http://hl2mp.tsgk.com/index.php?mode=mapcycleinfo&mapcycle=1594258&game=hl2mp

Can't see anything there like the problem mentionned.
Execpt Shimmy_TSGK's switch rebel to combine.
Did the player that you passed next to was on a spawnpoint or close to one?

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Ghost Dog_TSGK
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PostPosted: Fri Oct 22, 2010 18:48    Post subject:  

I think it's a client side bug, probably happened after changing model.
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Nutz


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PostPosted: Fri Oct 22, 2010 19:32    Post subject:  

Ghost Dog_TSGK wrote:
I think it's a client side bug, probably happened after changing model.


Could it happen if your config is read only and specifying a specific model opposite of the team you are on?

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Ghost Dog_TSGK
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PostPosted: Sat Oct 23, 2010 06:41    Post subject:  

Just a source engine bug.
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Shimmy_TSGK
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PostPosted: Sat Oct 23, 2010 15:39    Post subject:  

Osiris_TSGK wrote:
Illyria_TSGK wrote:
this one

http://hl2mp.tsgk.com/index.php?mode=mapcycleinfo&mapcycle=1594258&game=hl2mp

Can't see anything there like the problem mentionned.
Execpt Shimmy_TSGK's switch rebel to combine.
Did the player that you passed next to was on a spawnpoint or close to one?


He was close to the health charger on the second floor walking towards my spawn point. I couldn't tell exactly as lockdown with 24 players is jam packed.

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