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 Forum index » TSGK General » Tips & Tricks
No more ingame sound since Valve update of 17.11.2006
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Osiris_TSGK
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PostPosted: Fri Nov 17, 2006 03:08    Post subject:  No more ingame sound since Valve update of 17.11.2006  

Valve released a wonderfull update this 17 november 2006.
It restrict the server running command to the client.

Which mean, no more headshot sound, rampage, humilation, killing spree and all that was making this game much fun.

For those who would like to listen those sound again and enjoy HL2 at the most.

Type: cl_restrict_server_commands 0 inside the console.
Or add the line to your launch option.

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Last edited by Osiris_TSGK on Mon Jan 29, 2007 09:44; edited 1 time in total
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Fyckfaco


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PostPosted: Fri Nov 17, 2006 03:54    Post subject:  Valve, grrr  

Valve OMG

Someone over there seriously needs to actually play the game, are they sane?? Confused

Update:

I have written an easy guide to using the command window to do this for my clan, just in case anyone doesnt know how to do it properly, im sure a few of the people that visit here after seeing your server ads will have same problem so here's the link.

http://z11.invisionfree.com/KCClan/index.php?showtopic=27

Hope it helps some of you

Orisis, can you let me know if you know where im going wrong with the launch options, it does not seem to work by doing that, for me anyway Laughing
I will write a second thread for this once i know how!
Cya

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krazimu
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PostPosted: Fri Nov 17, 2006 05:48    Post subject:  

Valve = Idiots Evil or Very Mad
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Osiris_TSGK
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PostPosted: Fri Nov 17, 2006 05:55    Post subject: Re: Valve, grrr  

[KC]Fyckfaco[B] wrote:
Valve OMG

Someone over there seriously needs to actually play the game, are they sane?? Confused

Update:

I have written an easy guide to using the command window to do this for my clan, just in case anyone doesnt know how to do it properly, im sure a few of the people that visit here after seeing your server ads will have same problem so here's the link.

http://z11.invisionfree.com/KCClan/index.php?showtopic=27

Hope it helps some of you

Orisis, can you let me know if you know where im going wrong with the launch options, it does not seem to work by doing that, for me anyway Laughing
I will write a second thread for this once i know how!
Cya

I didn't try the Launch option alternative, but by the console it works fine.

Also more than just disabling the sound, it disable a lot of others features like reserved slots, server redirection (when a server is full) etc etc.
Valve didn't find something clever than setting the defaut of this new variable to 1 instead 0. Which mean, beginners will not be able to enjoy the game like before since they will not be able to perform the console command.

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Fyckfaco


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PostPosted: Fri Nov 17, 2006 06:22    Post subject:  KCs will help  

Ive asked the KCs to spread the word of this horrible game update, and hopefully can they can help make it comman knowledge on how to fix it. I dont know any player that would rather loose these features, it makes no sense, and im gonna voice my opinion with Valve also.
Grrrrrr

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Diet H2O_TSGK
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PostPosted: Fri Nov 17, 2006 13:09    Post subject:  

This update is complete and utter madness. Shocked the sounds are not trivial, but a really important part of the game. Mad

Thanks for the solutions.

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Spike
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PostPosted: Fri Nov 17, 2006 17:16    Post subject:  

Great, Valve wastes thier time "fixing" something that works, rather than fixing the crashbug instead. BTW can you put it in the autoexe too?
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Fyckfaco


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PostPosted: Fri Nov 17, 2006 17:23    Post subject:  

Yes you can, well done Spike, ive added a post to link above to show those who do not know how to do this also

Good thinking

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Spike
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PostPosted: Fri Nov 17, 2006 17:55    Post subject:  

[KC]Fyckfaco[B] wrote:
Yes you can, well done Spike, ive added a post to link above to show those who do not know how to do this also

Good thinking


Thanks Smile

EDIT you can also put alias commands in the autoexec which are for connecting to servers when Steams favorites screw up (another thingy they could have fixed) see this thread http://forum.tsgk.com/viewtopic.php?highlight=alias&t=194

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Captain Pikpik_TSGK
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PostPosted: Fri Nov 17, 2006 18:03    Post subject:  

That's a shame .... How valve could destroy his own game like this ! They are completely nuts ; these sounds were very important for me ( except the headshot sound ) , I like to have adrenaline when I reach holy shit !
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Knife
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PostPosted: Fri Nov 17, 2006 20:11    Post subject:  

I dont get it...

Why is Valve destroying it's own game?? Question
Is there a good reason for this? Crying or Very sad
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Osiris_TSGK
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PostPosted: Fri Nov 17, 2006 20:13    Post subject:  

Knife wrote:
I dont get it...

Why is Valve destroying it's own game?? Question
Is there a good reason for this? Crying or Very sad

They have destroyed 3th party plugin compatibility.
So they don't care, as those parts of the game wasn't from the original game.

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DuMBaZz


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PostPosted: Fri Nov 17, 2006 20:31    Post subject:  

VALVE ROCX! (I dont mean this lol)

Nope they suck all there "Updates" are just more ways to fuck up the game!

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Knife
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PostPosted: Fri Nov 17, 2006 20:41    Post subject:  

Ok, thx for the info Smile.

They should care Mad. If I didn't like this game so much and didn't get this info in time, I would maybe stop playing it... . And when I would go to a store to buy a new game, I wouldn't buy any title from this publisher anymore. This cant be good for their immage Rolling Eyes . But it seems to me that they dont even care.

What will be their next stunt Confused Question
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Diet H2O_TSGK
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PostPosted: Sat Nov 18, 2006 12:53    Post subject:  

There's a petition going around requesting Valve turn turn back on the update... see here:
http://www.generaldiscussion.com/index.php?showtopic=11462&st=0&gopid=162488&#entry162488

To fix:
Edit c:/program Files/valve/steam/steamapps/playername/half-life 2 deathmatch/hl2mp/cfg/config.cfg with notepad

Find cl_restrict_server_command "1" and replace 1 with 0. Then save

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Osiris_TSGK
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PostPosted: Sat Nov 18, 2006 17:56    Post subject:  

I disagree with this petition.

The problem isn't to have cl_restrict_server_command "0" by defaut instead "1".
The problem is that the client must respect a variety of commands sent by the server as "disconnect", "connect" and all others command that don't mess with the client config.

Having cl_restrict_server_command "0" by default will just fix the problem for a while. Then everyone will know having it at "1" will give them the immunity against all server commands.
The problem must be fully fixed and right now.

cl_restrict_server_command "0" must be the default and cl_restrict_server_command must not block vital server commands whatever "0" or "1".

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Diet H2O_TSGK
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PostPosted: Sat Nov 18, 2006 19:42    Post subject:  

Quote:
I disagree with this petition.


Fair enough... But the petition also asks
Quote:
We also request that you consider input from the administrator community before any future major changes that may have an impact on the gaming communities that we foster. These changes unnecessarily threaten the very communities we work so hard to build, which not only benefits the gaming community, but Valve itself.


Your point...
Quote:
Then everyone will know having it at "1" will give them the immunity against all server commands.

Very true...

Confused

Diet

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Lawitz
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PostPosted: Sat Nov 18, 2006 20:06    Post subject:  

what are the privileges of 1 that it would be considered better than 0?
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Diet H2O_TSGK
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PostPosted: Sat Nov 18, 2006 20:21    Post subject:  

1 or 0 is a switch. Setting 1 turns off server admins having abilities like those Osiris mentioned earlier. It also stops certain abuses that some admins used to change clients' configs. But, a lot of these abilities are necessary for ordinary and proper administration (Osiris' point).

The problem now is that even if Valve switch back, people now know how to stop admin abilities... I think? Confused

Anyway - I have my 'Holy Shit' back... if only I could reach it. Sad

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Phil-Hull
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PostPosted: Sun Nov 19, 2006 01:37    Post subject: Valve Updates  

Hi all,

Firstly apologies for my lack of posts. Im currently moving house and also in the middle of setting up my own business, so I am only being able to squeeze in short lengths of time to play HL2 DM.

Anyways turning off those sounds makes the game less fun.

Sorry Valve, but that stinks turning them off and im going to come down to your HQ and stick you all! Twisted Evil Twisted Evil Twisted Evil
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Osiris_TSGK
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PostPosted: Thu Nov 30, 2006 05:39    Post subject:  

Good news.

Valve has think about its last update and made some correction today (sound like they finaly listened the admin community):

Quote:
Added cvars to let the server prevent clients setting unreasonable network settings: sv_mincmdrate, sv_maxcmdrate, sv_client_predict, sv_client_interpolate, sv_client_interp, and sv_client_cmdrate_difference

Allow servers to execute the "play" command on clients.

Added an interface to allow servers to query most cvar values on the clients.


The sounds are back whatever the value of cl_restrict_server_commands.
Also the servers get back the power they should have to control players abusing some values on the config file (ex: players bouncing crazy on physics).

Unfortunatly some features like Reserved slots still do not work.

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Diet H2O_TSGK
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PostPosted: Thu Nov 30, 2006 16:47    Post subject:  

Cool.

If I have cl_restrict_server_command "0" , does that give admin full functionality e.g. reserved slots or is it much more complicated than that? Also, is there any changes to our configs from our end that would help TSGK admin?

Diet


He's in --> because he wants to say hello.

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Osiris_TSGK
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PostPosted: Thu Nov 30, 2006 19:25    Post subject:  

Diet H2O wrote:
Cool.

If I have cl_restrict_server_command "0" , does that give admin full functionality e.g. reserved slots or is it much more complicated than that? Also, is there any changes to our configs from our end that would help TSGK admin?

Diet


He's in --> because he wants to say hello.

cl_restrict_server_command "0" is the solution.

cl_restrict_server_command "1" still a pain in the ass for server admins.

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Xmeagol
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PostPosted: Thu Dec 14, 2006 23:38    Post subject:  

thanks!

ill just dump it to my autoexec.cfg
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