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 Forum index » TSGK General » Maps
dm_jaeger
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Sadist


Joined: 29 Jun 2006
Posts: 721
Location: The TSF Council
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PostPosted: Thu Apr 16, 2009 00:36    Post subject:  dm_jaeger  

Hi guys, here is my map, as entered into the hl2dmu mapping competition with a few changes following feedback.

dm_jaeger_rc1 - Download Here

It's a map based on a construction yard, the building is half-way through completion. It's a medium sized map, and while there are separate parts of the map, these blend into eachother - there is only one enclosed space in the map (the basement).

I spent alot of time assembling and editing photos for the building textures, as I wanted to create a level of realism. The buildings were based on the city of leeds in england:





I also got to use alpha blend textures for the first time, so I could blend areas of concrete floors with sandy areas without having to use two brushes.



There have been 3 changes, added a staircase to cover 3 floors of the map, opening up the central part of the map:



A new passage on the right side of the screen below (Previously a dead end).




Heightened cubemaps featured in this map, allowing reflections to be seen in high detail on the building windows:



Also increased lightmaps were used in the basement area to increase detail on shadows with bright lights:



Whilst building the surrounding map I noticed some resemblance to a place of some significance in the town of nottingham (insert robin hood reference here).




Nottingham victoria station, now demolished and in place a shopping centre, was built in an excavated space, so I decided I would try to give the impression by creating some arches that my construction took place within a former rail station.



The third change was an addition of a break-out space for the builders, in the form of a porter cabin. Thanks to gtamike for this suggestion.




Hope you like!


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gtamike_TSGK
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PostPosted: Thu Apr 16, 2009 01:01    Post subject:  

Great map Sadist

+ Good use of sounds really adds the atmosphere
+ The map has a nice layout and I think it will play well on a full server
+ Good use of textures
+ The lighting is just right
+ Frame rate was fine for me

Nice work on the updates good improvement from beta.

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Osiris_TSGK
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Joined: 21 May 2006
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PostPosted: Thu Apr 16, 2009 03:03    Post subject:  

Very nice peice of work.
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The Borg_TSGK
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Joined: 13 Mar 2007
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PostPosted: Thu Apr 16, 2009 09:34    Post subject:  

Looks a nice map, but i still don't wish to go to leeds Laughing

Things must be rough in leeds cause i'm sure i have seen s shotty laying around that building site Shocked Rolling Eyes

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nex7one


Joined: 28 Dec 2006
Posts: 1026

PostPosted: Thu Apr 16, 2009 17:13    Post subject:  

Very realist ambiance with the songs of the construction site and the textures. This is an impressive map.
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[B§] Furianer


Joined: 26 May 2006
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PostPosted: Thu Jul 02, 2009 14:49    Post subject:  

oh, this map i played last. Didnt know its from u. Nice one. Why a German name when its in Leeds? But i guess u know what`s the meaning of jäger.
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SkyKoopa_TSGK
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PostPosted: Mon Jul 06, 2009 19:01    Post subject:  

I love playing this map. It is also on BWS server rotation and is quite enjoyable.

Thanks Saddist for the map!!! Wink

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Sadist


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PostPosted: Tue Jul 28, 2009 13:15    Post subject:  

I named it after my favourite drink - jagermeister! Although coincedentally 'hunter' fits well in german Laughing
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gtamike_TSGK
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PostPosted: Tue Aug 04, 2009 16:34    Post subject:  

Sadist wrote:
I named it after my favourite drink - jagermeister! Although coincedentally 'hunter' fits well in german Laughing

My fav drink is kopparberg pear cider got one now hehe Laughing

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