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 Forum index » TSGK General » General Discussion
VAC Glitch?
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{RiP}Judas.Priest


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PostPosted: Mon Mar 30, 2009 08:54    Post subject:  VAC Glitch?  

http://hl2mp.tsgk.com/index.php?mode=playerinfo&player=660993

I noticed this fellow was VAC banned a few weeks back, but it shows he was playing on TSGK three days ago? How is this possible?

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Zog Ecosse


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PostPosted: Mon Mar 30, 2009 10:39    Post subject:  

It appears to be taking about a month from the initial catch date for a ban to be fully implemented. You will find that the player will be reported as being "caught" each time they play after the first instance and it will appear like a new catch .
It does not necessarly mean that the players is actually cheating every time they play after the initial catch or for that matter that the ban was invoked for a cheating incident in hl2dm.
Basically they can continue playing for a month untill they get fully banned.

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Nutz


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PostPosted: Mon Mar 30, 2009 14:22    Post subject:  

Each time he tries to connect to the server it will update the last connected time
even though he was booted for being VAC banned. (If I remember correctly)

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Osiris_TSGK
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PostPosted: Mon Mar 30, 2009 19:10    Post subject:  

Surely a HL1 engine VAC banned player.
HL1 engine VAC banned players can still connect and play on a source engine server like HL2 even on a VAC protected server, so we autokick them and sometime there could be a little delay between the moment they connect and the moment the autokick command is received by the server, this explain the 2 kills he got last 7 days.
http://forum.tsgk.com/viewtopic.php?p=50285#50285

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65 Impala SS

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PostPosted: Mon Mar 30, 2009 23:27    Post subject:  

Hax?
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Osiris_TSGK
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PostPosted: Tue Mar 31, 2009 00:20    Post subject:  

65 Impala SS wrote:
Hax?

No, just an HL1 engine banned player having its autokick command delayed, as sometime the central server (for TSGK) could be busy depending the global activity.

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Ghost Dog_TSGK
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PostPosted: Tue Mar 31, 2009 02:09    Post subject:  

Osiris_TSGK wrote:
there could be a little delay between the moment they connect and the moment the autokick command is received by the server


This I can confirm, I've seen it happen a few times in server 1.
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