Author |
Message |
Pig Popper
Joined: 28 Jan 2007 Posts: 56 Location: dm_TITAN_r1 Country: Browser: Age: 49
|
Posted: Thu Oct 09, 2008 01:53 Post subject:
dm_dataloop | map by Pig Popper |
|
Hey ay all, some more map pimpage for ya, any feed back appreciated, im working on a dm_dataloop_r1 as i want to tidy up some texture alignments
download
DOWNLOAD
Server:
play it here 217.163.30.215:27015
Description:
I built this map with team-dm in mind, which i've had difficulty
mapping for in the past so any suggests would be good.
Its a lot brighter than my usual maps, which is bugging
me a little. :S
Any comments appreciated
_________________
|
Back to top
|
|
|
Sadist
Joined: 29 Jun 2006 Posts: 721 Location: The TSF Council Country:
|
Posted: Thu Oct 09, 2008 10:07 Post subject:
|
|
I like it, really getting to know your mapping style now pig. Where did you get the inspiration from? I like the design incorporating the curved shapes as part of the gameplay, and the tdm style is a welcomed perspective.
Also the green area with the plants was nice, where did you source those props from? I was thinking maybe a bit of green every now and then might add a bit of colour to the map.
I have to download this and have a play in the meantime.
|
Back to top
|
|
|
Pig Popper
Joined: 28 Jan 2007 Posts: 56 Location: dm_TITAN_r1 Country: Browser: Age: 49
|
Posted: Thu Oct 09, 2008 12:23 Post subject:
|
|
Sadist wrote: |
I like it, really getting to know your mapping style now pig. Where did you get the inspiration from? I like the design incorporating the curved shapes as part of the gameplay, and the tdm style is a welcomed perspective.
Also the green area with the plants was nice, where did you source those props from? I was thinking maybe a bit of green every now and then might add a bit of colour to the map.
I have to download this and have a play in the meantime. |
my inspiration came from this old church located in a cemetery my better half dragged me around a while back
Im not sure can tell from these pics but the layout is octagonal inside, and it was that shape i wanted to reproduce, and that kinda lead to the shapes and the walkway.
I have a larger beta version that more resembles a church, but i was getting negative feedback about the size
As for the props, I think 1 may be from dm_lostareana not sure about the other one, I tend to decompile and unpack bsps to try and learn techniques and end up with loads of random textures and models on my PC
FYI: I am thinking about redoing dm_titan with the same kinda style as the rpg area. I think it would look cool.
Description |
2 |
Filesize |
78.5 KB |
Viewed |
271 Time(s) |
|
Description |
1 |
Filesize |
138.57 KB |
Viewed |
222 Time(s) |
|
_________________
|
Back to top
|
|
|
StonedCabbage
TSGK Member
Joined: 18 Jun 2006 Posts: 2273 Location: Birmingham, United Kingdom Country: Browser: Age: 37
|
Posted: Thu Oct 09, 2008 14:59 Post subject:
|
|
i think we played the demo version in a clan game against 007, all i could think of is more weapon placements
_________________
I hope that packet gets lost forever in network oblivion
|
Back to top
|
|
|
Pig Popper
Joined: 28 Jan 2007 Posts: 56 Location: dm_TITAN_r1 Country: Browser: Age: 49
|
Posted: Fri Oct 10, 2008 00:58 Post subject:
|
|
StonedCabbage wrote: |
i think we played the demo version in a clan game against 007, all i could think of is more weapon placements |
I've had that response a few times but I think its just knowing
where they are tbh, I've added 2 of every weapon apart from 1 SLAM and
1 RPG and loads of ammo too
_________________
|
Back to top
|
|
|
|