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 Forum index » TSGK General » Maps
dm_dataloop | map by Pig Popper
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Pig Popper


Joined: 28 Jan 2007
Posts: 56
Location: dm_TITAN_r1
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Age: 49

PostPosted: Thu Oct 09, 2008 01:53    Post subject:  dm_dataloop | map by Pig Popper  

Hey ay all, some more map pimpage for ya, any feed back appreciated, im working on a dm_dataloop_r1 as i want to tidy up some texture alignments

download
DOWNLOAD

Server:
play it here 217.163.30.215:27015

Description:
I built this map with team-dm in mind, which i've had difficulty
mapping for in the past so any suggests would be good.
Its a lot brighter than my usual maps, which is bugging
me a little. :S


Any comments appreciated Very Happy






















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Sadist


Joined: 29 Jun 2006
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PostPosted: Thu Oct 09, 2008 10:07    Post subject:  

I like it, really getting to know your mapping style now pig. Where did you get the inspiration from? I like the design incorporating the curved shapes as part of the gameplay, and the tdm style is a welcomed perspective.

Also the green area with the plants was nice, where did you source those props from? I was thinking maybe a bit of green every now and then might add a bit of colour to the map.

I have to download this and have a play in the meantime.
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Pig Popper


Joined: 28 Jan 2007
Posts: 56
Location: dm_TITAN_r1
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Age: 49

PostPosted: Thu Oct 09, 2008 12:23    Post subject:  

Sadist wrote:
I like it, really getting to know your mapping style now pig. Where did you get the inspiration from? I like the design incorporating the curved shapes as part of the gameplay, and the tdm style is a welcomed perspective.

Also the green area with the plants was nice, where did you source those props from? I was thinking maybe a bit of green every now and then might add a bit of colour to the map.

I have to download this and have a play in the meantime.


my inspiration came from this old church located in a cemetery my better half dragged me around a while back
Im not sure can tell from these pics but the layout is octagonal inside, and it was that shape i wanted to reproduce, and that kinda lead to the shapes and the walkway.
I have a larger beta version that more resembles a church, but i was getting negative feedback about the size

As for the props, I think 1 may be from dm_lostareana not sure about the other one, I tend to decompile and unpack bsps to try and learn techniques and end up with loads of random textures and models on my PC Smile

FYI: I am thinking about redoing dm_titan with the same kinda style as the rpg area. I think it would look cool.
spaceball1.jpg
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spaceball1.jpg

spaceball2.jpg
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spaceball2.jpg


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StonedCabbage
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PostPosted: Thu Oct 09, 2008 14:59    Post subject:  

i think we played the demo version in a clan game against 007, all i could think of is more weapon placements Cool Cool
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Pig Popper


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PostPosted: Fri Oct 10, 2008 00:58    Post subject:  

StonedCabbage wrote:
i think we played the demo version in a clan game against 007, all i could think of is more weapon placements Cool Cool


I've had that response a few times but I think its just knowing
where they are tbh, I've added 2 of every weapon apart from 1 SLAM and
1 RPG and loads of ammo too Smile

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